- Joined
- Sep 30, 2023
Old textures were made by programmers that gave zero fucks about art and just tried to make effective & easily understandable textures.Does anyone else find it annoying how cute and smooth the aesthetic is getting? I've kinda categorized the vibe of each versions of the game.
Minecraft until b.1.7.3, the classical vibe. generally a quaint, cozy, nostalgic, frontierist feeling. Weird dungeons with chests? Zombies? Where there people here before? Who cares! live your life and build.
b1.8 - 1.6 The medieval post apocalypse vibe. Underground strongholds, villages and abandoned mineshafts, you are an armored knight with enchanted armor on his way to defeat a dragon. There is a center continent with rolling blue-green hills surrounded by an endless ocean. Quite an interesting vibe. It felt distinctly European.
1.7 - 1.12 I'm not sure what to name this. Modern? Fantasy? New Classical? But a vibe shift happened with the new biomes being added. This was also the era where to popularity and respect for minecraft was a downturn. Nobody really thought about this game. Personally I kinda missed when nobody talked about this game.
1.13 - Present. With new textures we have the cute vibe of minecraft. Everything is much smoother and professionally done.
I don't know. I kinda miss the older look.
New ones are drawn by Jappa, who tries to follow some design principles which results in textures being overcomplicated.
A perfect example of this is Totem of Undying.
View attachment Totem_of_Undying_JE1_BE1.webpView attachment Totem_of_Undying_JE2_BE2.webp