Minecraft

Don't play the game (or any vidya) anymore, but this is really something to see with all of this nanny state stuff being pushed. Minecraft really is dead if 2b2t has caved. Playing the game in 2012-2014 when it was at the height of its popularity and watching old videos from that time is like night and day. This was going to happen eventually after Notch left, but I doubt most people who play vidya would really care about this; they'll argue their hobby can be enjoyed by adults as well as children, but why they make Minecraft the only exception to that rule will forever remain a mystery to me.

Don't be sad that it over. Smile because it happened.
 
Sorry to doublepost, but the owners of 2b2t just responded to the criticisms about the niggerification of the server.


tl;dw they're doubling down on turning the "oldest anarchy server in minecraft" into a vanilla survival server with rules. they make several blatantly false claims about the content of SalC1's video covering the update, explaining why it's so gay and encouraging people to refund their priority queue status, accusing him of "throwing a tantrum" and "omitting information." they also claim the vast majority of the playerbase is happy with the update and only a vocal minority isn't, despite multiple subreddits, major minecraft youtubers and a discord server with 2500+ members all campaigning against the changes. also, they have yet to refund SalC1's priority queue purchase and are reportedly denying refunds for many other players.

rip 2b2t
Allow me to predict how this is going to go: it's going to end with a whole bunch of splinter servers trying to recreate the 2b2t experience with none of them doing nearly as well in terms of quality or numbers.
 
Allow me to predict how this is going to go: it's going to end with a whole bunch of splinter servers trying to recreate the 2b2t experience with none of them doing nearly as well in terms of quality or numbers.
The big thing is that no splinter will be able to accurately capture the pure amount of autistic server lore & history that 2b2t has amassed throughout its' 10+ year run, with its' one of a kind map that has abandoned bases spanning across millions of blocks over an entire decade of people exploring the world, its' intricate faction wars/history, and et cetera. Its' lore & mythos is one of the main reasons new people come to the server, and why people care about it at all; any splinter immediately experiences the major debuff of starting from scratch.
 
My theory is that this is Mojang stepping in behind the scenes.
Let's not kid ourselves here. These new retarded EULA clauses were almost certainly designed with killing 2b2t in mind (amongst other things). Would it be that unreasonable to also pay off the anonymous apathetic-at-best owner to go down without a fight? They directed an astroturf campagn for the first wave, they're not shy to playing dirty.
 
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So what is the 2nd longest running anarchy server
Other than SimPVP, which seems to be the least true anarchy of them all but was created in 2011, all of the other splinters that are active and relatively big with 2b2t migrants appeared around 2015-2016 or later. Any migration from 2b would likely be to one of the servers talked about in this video.
 
I don't think 2b2t will be going away anytime soon, since it is "The Oldest Anarchy Server in Minecraft". Most players are unhappy with the 2b2t changes, but would be willing to give up a lot before giving up the lore that comes with the server. Unfortunately there is just no replacing a server with decades old builds and millions of views on YT with a no-name server that has a brand new map just to have more relaxed rules.
Just like with the migration to Microsoft, most players would rather just follow the new rules to continue to play the original game, since alternatives like Minetest just don't have the same features and player base as the original game.
It's like trying to find an alternative to Bitcoin. Other cryptocurrencies like Monero or Ethereum have much better features, but Bitcoin will have the highest market cap for the near future since the Bitcoin branding is known around the world. People feel more secure putting their money into the original crypto instead of trying their luck with newer, more experimental cryptocurrency.
It is extremely difficult to dethrone "the original" of anything. Most people are willing to pay more money and give up features just for the security and user base of an original product. See the iPhone, Twitter, and Windows 11 - 2b2t is no exception.

The best time to dethrone "the original" is at it's early stage. AOL died when the internet was still new. The last chance to replace 2b2t was in 2016. Now that it is "The Anarchy Server", all other anarchy servers are just 2b2t clones. The only way to dethrone "the original" is to provide features and a user experience that is magnitudes better. The iPhone was able to dethrone the Blackberry because you could load more websites, access apps, and have a much better screen. The only thing that 2b2t splinters can advertise is a promise that the economy won't reset and a more relaxed anticheat. At the end of the day, the deletion of duped items and anticheat just don't matter, because it is the culture surrounding the player groups and the history of the map that make up the identity of 2b2t.

Other anarchy servers might increase in popularity, but as long as the original 23 TB world stays mostly intact and retains the original builds, 2b2t will always be the most popular anarchy server. I believe that 2b2t can start taking orders from Microsoft to remove swastikas and toxicity from their server and most of the player base would stay. 2b2t can literally open up a store and start selling gapples, armor, and end crystals for money and most of the player base would still stay.

After the update (which happened at the largest spike) the player count has increased. Data sources from 2b2t.io
2b2t.png
Very sad for 2b2t and Minecraft, but they won't die soon, and I will continue to play on Minetest to scratch that urge whenever I want to play the original game.
If 2b2t dies tomorrow, I'll eat my words.
 
If Minetest fixed movement so that when you jump up a regular block it doesn't do the 'step up' physics leading to you gliding up mountains, and if they fixed block placing so that as long as your collision is overlapping the block you are trying to place instead of you just standing on the block leading to pillaring glitching you into blocks, the game would become a lot more playable. But based on some browsing of the forums and github issues, it seems they are stubborn in their movement stuff being the way it is.

I truly wish all the talented modders would stop just re-writing parts of Minecraft to try and fix things for mods, and just ditch it entirely and make their own game like with Vintage Story, or contribute to Minetest or make a new open source alternative that isn't run by people so stubborn in their ways.
 
At the end of the day, the deletion of duped items and anticheat just don't matter, because it is the culture surrounding the player groups and the history of the map that make up the identity of 2b2t.
Here's the thing: the culture on the server will probably shift, as the rules on it get more and more strict. This will lead to the old guard leaving the server for good and them being replaced with a new playerbase that'll have a completely different mentality which will ultimately shape the server into something else.

I think it's best to say that Minecraft and 2b2t aren't dead or dying in a sense that they will close shop, because that's not what's happening.

Minecraft is a massive brand name that's still bringing in profit. The changes that Microsoft is enforcing will most probably kill off the old playerbase as they'll no longer enjoy the game since it has become something radically different than what they loved it for, but by no means it'll stop making profit, but rather the contrary, as Minecraft's active playerbase keeps rising.

What's happening is not a death in the meaning of that the product is worsened so bad that people refuse to pay for it and use it which will lead to it being discontinued. That's an economical death of it.

What's happening is that the old userbase of the game is leaving it as the rules have restricted their freedoms that gave them the enjoyment of it, and instead you will have an influx of a new userbase that is completely fine with the ridiculous restrictions imposed on them.

But that new userbase is basically braindead, as they are completely mentally sanitized and it will spill over the rest of the game, and that includes servers and mods. It will all become sanitized and strictly controlled by people who would hang you on meat hooks for uttering mean words like "nigger" or "tranny", and that will be the community of the game.

This is the death that Minecraft is experiencing. It's a community death. But Minecraft is comprised of two parts: the product and the community. The body and the mind. And if your mind ceases to function properly and it reduces itself to the most basic instruction set needed for the body to function, you end up not with a full being, but with a zombie.

And that's exactly what's happening to Minecraft. It's being zombified. It will no longer have a soul or a mind of it's own that will be active and flourish, it will simply be another mindless corporate entity generating profit.

That's what everyone in this thread is grieving over, and I'm sure many others beyond this site grief over it too.
 
My theory is that this is Mojang stepping in behind the scenes.
I don't think it was Mojang, but just a trickle of new moderators over the years that lead us here.
While I'd want to point at our age old enemy, the tranny, in truth i think its just at large a case of people with no connection to the server being hired on and becoming ever more disconnected to the fanbase. I think its been a rumor for a while that Hause no longer runs 2b2t, and may not even be involved anymore, so the double down reeks of the "I know better than you!" type moderation we've seen take hold a lot these past few years, not something I'd expect from the creator and head admin of a anarchy server.

Now the fact we have yet to see anyone public talk about being a 2b2t mod (afaik) does throw a wrench in my theory, since the types of people who would have this attitude towards the server and its oldest players are the kind to boast about being on the team behind it.

Overall I blame newer moderators critically misreading the fanbase, and now being unable to deal with the backlash, they begin lashing out and trying to gaslight people into believing this is what people want. I don't think they want to "Kill" 2b2t, they just want to make it how they want it, without care for the opinions of long time players.
 
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2b2t is rerolling back to 1.12, and will then update to 1.19 without the economy reset and the chunk culling

Hello, Housemaster here.

After much consideration, due to player feedback for certain changes implemented with the 1.19 update made 14th august, the server will be performing a rollback to the 1.12 version of the map, and perform the update once more onto 1.19 without the changes.

This is a significant rollback that I wouldn't like to ever happen due to the amount of player progression lost. I am hoping that the 1.19 update and removed changes will make this once in a lifetime rollback acceptable.

If you are dissatisfied with the current situation and decision, please read what's possible at the bottom of this page.

What will happen now:

The server will be online on a temporary world, while the rollback to 1.12 occurs. At this time it's unknown how long it may take, possibly up to 24 hours.

The server will perform a second update onto 1.19, from the august 14th 1.12 world copy.

It will be done so with the following changes removed:

Chunk culling

Soft item economy reset


The world will be using the same seed, which will let you travel back to terrain you've previously found (unless this terrain was affected by the chunk culling).

If you have played for these past 10 days, and you are disappointed with this rollback, you may receive a refund if you have purchased priority status. Please follow the instructions provided at shop.2b2t.org to submit your request.
 
2b2t is rerolling back to 1.12, and will then update to 1.19 without the economy reset and the chunk culling

Hello, Housemaster here.

After much consideration, due to player feedback for certain changes implemented with the 1.19 update made 14th august, the server will be performing a rollback to the 1.12 version of the map, and perform the update once more onto 1.19 without the changes.

This is a significant rollback that I wouldn't like to ever happen due to the amount of player progression lost. I am hoping that the 1.19 update and removed changes will make this once in a lifetime rollback acceptable.

If you are dissatisfied with the current situation and decision, please read what's possible at the bottom of this page.

What will happen now:

The server will be online on a temporary world, while the rollback to 1.12 occurs. At this time it's unknown how long it may take, possibly up to 24 hours.

The server will perform a second update onto 1.19, from the august 14th 1.12 world copy.

It will be done so with the following changes removed:

Chunk culling

Soft item economy reset


The world will be using the same seed, which will let you travel back to terrain you've previously found (unless this terrain was affected by the chunk culling).

If you have played for these past 10 days, and you are disappointed with this rollback, you may receive a refund if you have purchased priority status. Please follow the instructions provided at shop.2b2t.org to submit your request.
apology.png

link - archive

There is also discussion in the subreddit, as Hause made some posts and a poll:
1692994653515.png

link - archive
 
While they reverted the changes because of the backlash, they still ended up showing the intent of putting changes of such caliber into effect.
Expect similar fuckery in the future, although probably more subtle and cleverly hidden as to not upset the consoomers.
If not from Hause than from Microsoft for sure.

Also sorry for the ping @Nauseated Courgi , but my friend... what did i say those months ago?
Slippery Slope. Oh well.
 
This video appeared in my recommended and I watched it out of curiosity. It made me feel like an old boomer complaining about kids. Are zoomers so destroyed by social media that they need a constant checklist and non stop assault of new things for them to get entertainment out of something? This guy can't comprehend that people play a version of Minecraft that is focused on creativity and exploration instead of a collectathon of random activities. He's absolutely the type of guy to ask why people climb mountains if there is nothing at the top. The worst part for me is all the comments agreeing with him. I'm probably not that much older than him but its like a culture shock to me.
 
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All these changes remind me of the fuckery that went down with SS13. How slow, progressive changes ratcheted everyone out; until all that was left, was dull faggots with no sense of fun that will stop moving and inform you that you are being reported when you say nigger.
Same thing that happened to Gmod as well actually.
There seems to just be a shelf life for fun, creative, interesting games when normies are allowed access to them.
 
This video appeared in my recommended and I watched it out of curiosity. It made me feel like an old boomer complaining about kids. Are zoomers so destroyed by social media that they need a constant checklist and non stop assault of new things for them to get entertainment out of something? This guy can't comprehend that people play a version of Minecraft that is focused on creativity and exploration instead of a collectathon of random activities. He's absolutely the type of guy to ask why people climb mountains if there is nothing at the top. The worst part for me is all the comments agreeing with him. I'm probably not that much older than him but its like a culture shock to me.
What I hate even more is that zoomers see Beta 1.7.3 as some mythical ancient version that's all weird and fugly and why would anyone play this when we have 1.20 haha make sure to hit that bell and subscribe.

I remember how groundbreaking the jump between Beta 1.7.3 and Beta 1.8 was.
I remember when all the YouTube content about Minecraft was from the Beta era.
I remember the hassle installing mods in Beta, flinging .class files and deleting META-INF.

My first contact with this game was in the Beta era in 2011. That was my first experience with it.

And I'm a Y2K baby. And I feel old over this shit. And I fucking hate it.
 
My first contact with this game was in the Beta era in 2011. That was my first experience with it.

And I'm a Y2K baby. And I feel old over this shit. And I fucking hate it.
I found out about it when it was just Classic in 2009, so I was there through literally everything and now the game is unrecognizable pretty much. I watched the original 'How to Survive and Thrive' series when it was coming out, it was just such a different time and now I get to see Microsoft kill it and the entire player base get shifted over into people who are younger than the game itself and don't know how things were. I don't think something like Minecraft could happen again with how isolated and sterile the Internet is now, even if a game appears with a small following I don't think you would see the kind of feeling of community Minecraft had from that time, especially not with 'content creators' doing things for money instead of from passion, and zoomers needing constant new stimulus and not being able to slow down and just enjoy the journey.

I'll stop waxing poetically about times long gone, I'm around your age too and this makes me feel like a jaded boomer getting mad at kids, pretty sure y2k is under the zoomer umbrella even.
 
I don't think something like Minecraft could happen again with how isolated and sterile the Internet is now, even if a game appears with a small following I don't think you would see the kind of feeling of community Minecraft had from that time, especially not with 'content creators' doing things for money instead of from passion, and zoomers needing constant new stimulus and not being able to slow down and just enjoy the journey.
Nowadays I don't think you could capture the mystery of the game in its early days. Shit like Herobrine fooled many people because the community was alot smaller and there was no way of knowing what was in the game. Now everything is documented, the game can be broken, we have a shitton of commands and tools to fuck with it. All I can say is that I'm glad to have been there when Minecraft was in its early days.
 
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