Minecraft

"Drop a Lua interpreter in and make a good chunk of your game as Lua mods, then let people load more mods on top of that" (which is what Factorio and a lot of these other games do) is quite possibly the best way to make easily moddable games.
Yes and no. The coolest mods are those that change base game mechanics, requiring to go deeper than the scripting language provided by devs. Modder related faggotry apart, IMO, Fabric does it best with mixins. Obviously now and then there will be mixin conflicts, but that's life, don't like it, fork it.
 
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I have always used forge for most of my time playing minecraft. It’s been my go-to for modding the game. I at least like the fact there’s options for modloaders but I’ll just stick with forge.
Agreed, Fabric should've been it because it at least had a lot of promise. Not to mention the Forge dev was and still is holding Forge back because of his massive ego. Unfortunately a lot of people who went to Fabric are a bunch of attention addicted fuckwits who are willing to drag it down for their own ego, same shit different people. Then Quilt came into being because the Fabric devs didn't want political nonsense associated with their mod so a bunch of troons called it the usual buzzwords, thus Quilt was made as an "inclusive mod loader." At least Neoforge is just Forge but it has a future, most of the original Forge devs left because the creator's aforementioned ego and made Neoforge so there's a chance they'll be able to optimize it, maybe even make it compatible with Fabric mods.
 
Agreed, Fabric should've been it because it at least had a lot of promise. Not to mention the Forge dev was and still is holding Forge back because of his massive ego. Unfortunately a lot of people who went to Fabric are a bunch of attention addicted fuckwits who are willing to drag it down for their own ego, same shit different people. Then Quilt came into being because the Fabric devs didn't want political nonsense associated with their mod so a bunch of troons called it the usual buzzwords, thus Quilt was made as an "inclusive mod loader." At least Neoforge is just Forge but it has a future, most of the original Forge devs left because the creator's aforementioned ego and made Neoforge so there's a chance they'll be able to optimize it, maybe even make it compatible with Fabric mods.
There's already a big push for cross compatibility between neoforge and fabric, not just from the loader devs but modders too. Getting asked day in and out for a forge/fabric port of your mod must be exhausting.
 
I have always used forge for most of my time playing minecraft. It’s been my go-to for modding the game. I at least like the fact there’s options for modloaders but I’ll just stick with forge.
Same here, I miss the simpler days when I didn't need to know about all this mod drama. Just downloaded a modpack and played it for fun.
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Same here, I miss the simpler days when I didn't need to know about all this mod drama. Just downloaded a modpack and played it for fun.
Now there's the risk of someone dumping malware into a mod and it gets through unnoticed, not to mention that retarded thing on Curseforge where mod authors have to enable a setting for it to be downloaded automatically or else you'll be redirected to the website. I think it's on by default and most mod authors don't bother checking. And then we have fucking launcher drama on top of that, for fucks sake. People can't help themselves.
 
Now there's the risk of someone dumping malware into a mod and it gets through unnoticed, not to mention that retarded thing on Curseforge where mod authors have to enable a setting for it to be downloaded automatically or else you'll be redirected to the website. I think it's on by default and most mod authors don't bother checking. And then we have fucking launcher drama on top of that, for fucks sake. People can't help themselves.
There was a recent hoopla on modrinth where this happened, but the admins caught it and developed a diagnostic tool in under 24 hours, apparently only like two people were affected.
 
It's got to the point where 4j themselves are making their own rip off:

That's a recreation of Dundee at the end BTW (which is a fucking rathole. People give Glasgow shit but they've clearly never been to Dundee.)
Very few games actually take advantage of the voxel system properly, Vintage Story being one. If they were showing off some unique feature like a planetary-scale voxel engine that'd be very different. This looks uninspired enough to throw in the pile with fortresscraft evolved and all the other soulless Minecraft clones.
 
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Was testing this interesting modpack and messing around in spectator mode from time to time to see what structures generate from the mods. Not bad, wish this happened in my "legitimate" worlds.
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Was TNT blasting through the (rather nice) cave generation, when I first stumbled upon the coolest Sculk infestation, it surrounded this massive magma river that just kept going on and on.
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The magma river cut right into an Ancient City, the Ancient City took priority so it was undamaged.
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The magma river resumed on the other side of the City, wider this time. No Sculk there though.
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Another opening, covered in Sculk.

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Just kept going and going, more and more Sculk.
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Rather small Stronghold...
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Was poking through the ground, got the achievement for discovering it too. Odd yet cool generation.
 
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