Monster Hunter Wilds

Will you play it at launch?


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    235
The end game grind as of now fucking sucks ass. It's not a mind numbing as Sunbreak, but at least with Sunbreak you're forced to fight a large variety of infected monsters to get shit for crafting. World's end game was pretty bad too, but it was the tempered elders and there were 5 of them. Wilds? Arkveld and Gore, Gore and Arkveld, and sometimes the random Jin Dahaad. I think Arkveld is my most hunted monster now.

BUT here's the funny bit you can circumvent farming Artisan parts off Tempered Arkveld/Gore by picking a rare flower in a way that can be easily spammed. Trade in for Golden tickets, and just bypass hunting tempered monsters all together for a ton of melds. Need decorations too? Pick flowers and meld a ton with tickets. I got 30 gold melding tickets in a hour. LOL what the fuck.
 
Launch World when it was still PS4 exclusive had the same issue. Just slap on full Niggagante or whatever it was that gave Atk Up and Weakness Exploit, slap on a Niggagante weapon because raw is king, they have dragon element, and everything worth fighting has dragon weakness.
Gunlance liked Xeno and some other mixed parts, but for most other builds before Iceborn you really wanted to do event monsters for the best builds. Fatalis had the best sets in Iceborn for a lot of things.
 
Imagine being able to dress up your cat in a pretty dress and still being mad about fights not being an hour long.
"You can dress up your palico! Why are you still upset over the various other issues this game has!"
>Not knowing cat dress up has been a thing for years
Why the fuck are you still here
Your shitty fun, your shitty music, your every taste is so shit tier
We're gonna bake all those half chan jews
Normies, breathe in the gas, take the social cues
Trusting Capcom? In current year? Ever? Couldn't be me.
FIFY.
Also I hate people who started with World telling older fans to fuck off as the franchise wouldn't even exist if the older fans/games weren't there.
Sadly that's everything that has a continuation, ever. Newfags tellings oldfags to kick rocks, bonus points if they pretend to have "always been fans" when they never engaged with the older stuff. My favorite is when they have the audacity to wonder why the shit they're defending is dying, but most just leave at a moment's notice and find another place to stink up.
Holy shit I never had this many spelling errors, I'm too tired for this.
BUT here's the funny bit you can circumvent farming Artisan parts off Tempered Arkveld/Gore by picking a rare flower in a way that can be easily spammed. Trade in for Golden tickets, and just bypass hunting tempered monsters all together for a ton of melds. Need decorations too? Pick flowers and meld a ton with tickets. I got 30 gold melding tickets in a hour. LOL what the fuck.
This is the dumbest shit I've read in this thread today, what is the point then? This just isn't Monster Hunter, period.
 
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Have you seen this article by Andrew King of TheGamer yet?
(Archive)
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Honestly, the homogenization of skills legitimately makes me not want to play anymore, having one set (with a few swapped pieces here and there) be the best possible thing for every weapon is legitimately the most mindnumbing shit, the other armor skills are all borderline useless, bugged, boring or way too conditional to use. I really enjoyed unique playstyles like Negative Crit or Punishing Draw, but now it geniunely feels like they did the bare minimum they could get away with.
Brother wdym even back in MHGU it was almost always Weakness Exploit(Wasn't always optimal for every monster but it was strong against more than enough monsters to make it worth just having), Crit Boost, Razor Sharp/Sharpness+2 and then squeeze whatever Challenger and Crit you can out of a mixed set, it's always been this way. The only time things deviate a bit is from Range or Melee, outside very few tweaks for specific weapons like artillery/horn meastro. (aka; A few pieces swapped here and there)

MH builds are always homegenized the moment gems/charms were introduced.
 
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Brother wdym even back in MHGU it was almost always Weakness Exploit(Wasn't always optimal for every monster but it was strong against more than enough monsters to make it worth just having), Crit Boost, Razor Sharp/Sharpness+2 and then squeeze whatever Challenger and Crit you can out of a mixed set, it's always been this way. The only time things deviate a bit is from Range or Melee, outside very few tweaks for specific weapons like artillery/horn meastro. (aka; A few pieces swapped here and there)
I know there's always gonna be a meta, but you literally have no alternative choices because half the skills don't work.

Burst basically only functions at level 1 with ridiculously diminished returns, Flayer has some weird inconsistencies (it makes more wounds at level 4 than it does 5 for example), Antivirus straight up lies to you, Crit Element seems to function depending on the moon phase, making elemental builds completely worthless, there's probably tons of other examples but it's literally now just a choice of: are you doing Frenzy/Antivirus or are you doing Maximum Might.

I straight up can't make a gimmicky build because the gimmick doesn't even work.
 
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These things need to pop up more often, they give a ton of rewards and at least you're playing the game to get decorations and parts.
About ready to see if the "infinite investigations" mod works for these.
 
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This is the dumbest shit I've read in this thread today, what is the point then? This just isn't Monster Hunter, period.
You get the scum sucking mouth breathers on reddit going "congratulations you can now play the game." Play the game? I could cheese my way to 999 and get thousands of parts and decorations in just a few hours, in astonishingly less time it took for me to get a fucking second attack jewel in World by spamming tempered elders. Wow 100-200 hours to 100% a monster hunter game. Sure the hunting action is fun until your tolerance of the same shit is up, but there's nothing to achieve or work for anymore. Try to God roll an Artisan weapon? Flowers. Really great player retention system Capcom, lmao.
 
You get the scum sucking mouth breathers on reddit going "congratulations you can now play the game." Play the game? I could cheese my way to 999 and get thousands of parts and decorations in just a few hours, in astonishingly less time it took for me to get a fucking second attack jewel in World by spamming tempered elders. Wow 100-200 hours to 100% a monster hunter game. Sure the hunting action is fun until your tolerance of the same shit is up, but there's nothing to achieve or work for anymore. Try to God roll an Artisan weapon? Flowers. Really great player retention system Capcom, lmao.
I think this is a JP mindset they will never escape from, from World deco drop rates to Rise charms being so disgustingly rng it was common to just use an editor and get it over with. There's this almost gacha-esque mindset they can't escape.
They consistantly swap between the games wether charms will be rng or craftable or if decos are, always one or the other must be RNG in their minds.
The Artian stuff is strange though since you figured they would have learned their lesson from the bloodforging/Jiva weapons (or w/e it was called) in Rise, it's essentially the same system just worse because you cant reroll/lock in stats and instead just need to rebuild the entire thing to reroll the dice.
I took one look at it and just said Nah, I'm happy with what I had.
I am pretty sure the whole trading system was supposed to be their "RNG" thing, but uh... Yeah. Not too great when it's something that you just reset on rest.

That being said, the moonflower is apparently getting patched/removed from working that way in like 2 days
I straight up can't make a gimmicky build because the gimmick doesn't even work.
Honestly, fair. The gimmicky builds were generally shit, and they thought they were new player traps as i recall from early interviews, but I dont think it really matters since damage primarily comes from consistancy (knowing the openings) over build in most cases.
 
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I've been playing these games since the PS2 and if there's one thing that I cannot ignore in Wilds, it's the sheer incompetence from Capcom when it comes to the game's 'optimization'. I would have liked to been a fly on the wall to see which group of idiots thought "this game can barely crack 60 fps on modern hardware at 1440p? good enough!" so I could take their devkits and light them on fire.
I've largely enjoyed the game (skipped the story, I don't play MH for story) but it's infuriating that Capcom has mishandled it. They learned nothing from World or Dragon's Dogma 2. They likely won't resolve these problems, and if they don't I'll probably have to skip out on the next game because this is bullshit. Hire some competent programmers.
 
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These things need to pop up more often, they give a ton of rewards and at least you're playing the game to get decorations and parts.
About ready to see if the "infinite investigations" mod works for these.
You can pretty much max out decos and relics in 1-2 hours currently with gold tickets if you want to do it the easy but very boring way:
  1. Start the optional HR 9 quest "The Desert Knows Not the Sea"
  2. Go to the Ephemeral Blossom west of the Area 10: Southeast camp (I usually spawn at Area 8: Southeast and walk since that camp doesn't get destroyed) and wait a minute for the flower to bloom and pick the flower
  3. Go to the Area 3: South camp and jump off the seikret to get up the ledge by the crate, pick the flower and exit the quest
  4. Repeat until flower stops blooming, if you need more restarting the game resets the spawn
  5. Trade the flowers with Sekka in Suja (or via Nata) for gold meld ticket/gold relic tickets/hard armor spheres resting at camp to reset her trade until you get what you want
Each ticket can be traded for 1200 points so 10 Ancient Orb - Swords/20 Ancient Orb - Armor/15 Ancient Weapon Fragments. If you run out of points resetting the trade by resting you can easily farm more at Scarlet Forest Area 8: Underground Lake by catching the fish at both spawn points with a net and resting to set the environment to Plenty after catching them all. There's also two ancient wyvern coin spawns there, one on the ground and one on the crab immediately to the right of the camp, which can be traded in stacks of 30 to Gawdygog for more golden tickets.

I miss Diablos and the big retard sponge lizard, I hope they come back. It's funny the diffculty spike between Gore and literally everything else. His normal attacks already hurt but I got a tempered one and he taps me for like 75% of my health on any given attack.

Does anyone else feel like there's some input delay in the PC version? It's the first time I've ever played with a mouse and keyboard, wanted to use the ranged weapons this time when not using one of the lances, and sometimes it seems to just ignore inputs. Could be a crappy keyboard but it's not an issue I've had for any other game so far.
 
It's just like they're making it exactly like any other niggercattle shit, you're insanely powerful from the beginning, gathering has become automatic, there's no feeling of progression because the combat has become so retardedly easy you don't need to think about skills.

The older games made you feel like a scrappy upstart in a quaint little village that feels lived-in, even with a static camera there's more atmosphere and personality in a single frame than the entirety of NuHunter games. When you beat the game, you actually felt like a badass because you remember all the hours you spent mining fucking machialite ore and monster bone m. Why, Capcom, as soon as the mainstream is moving toward adding crafting into every fucking game that doesn't need it, you remove this shit from a game where it ACTUALLY is enriched by having as much gathering and crafting as possible. What is even going on over there.
 
Monster Hunter has always experimented with each title and then usually kept the things people enjoyed and ignored what was hated, but what I'm worried about is if Capcom here's people like the talking hunter, cutscenes, story and Alma than you will simply get more of it in the next game.
I feel like Nata is a seed and you'll see more of him as he grows older in future expansions/installments like Gemma did.
 
Does anyone else feel like there's some input delay in the PC version? It's the first time I've ever played with a mouse and keyboard, wanted to use the ranged weapons this time when not using one of the lances, and sometimes it seems to just ignore inputs. Could be a crappy keyboard but it's not an issue I've had for any other game so far.
If you are using frame generation it will cause input delay
 
Does anyone else feel like there's some input delay in the PC version?
There is but on specific condition. If your overall frame rate is already 60-70fps without framegen, having framegen will push it up to 90-100fps, then you won't notice much input delay.
However, if your non-frame gen frame rate is less than 60fps. The area will tank your frame rate the most is few Oilwell Basin areas/zones. Because for whatever the reasons, Capcom want to render bunch of fire and far away sight background. Me having a rtx4060 laptop with 90fps dropping to 60-70fps.
It's hilarious that 60fps frame gen isn't good enough to consider playable.
Skip entire rambling below.


I start late, I've only beaten HR Gore magala recently. But I still wanna say some other criticisms.

1) How much they strip down the managing resources in the game so much and neuter hard anything related to it. There is no bounties, bum-rushing through story mean severely lacking armor spheres and limited research point gain. Then there is no farm equivalent. No the kid Nata with retrieving material and trading materials is lame. There is nothing you can do to boost the resource you passively gain from retrieving mats.
Even the research gaining from catching random small critters or special minerals gives pitiful amount.

2) Map design feel like crap most of the time. Art style direction problem, I feel like everything just blend in together. It's like Capcom double down on Ancient Forest from World. I doubt without the map or minimap and highlights, lots of people get confuse on where to go and shortcuts. Wyveria is probably the worst due to how dark the entire map is.
Talking about the map, why the map is locating on the left side of screen, not centre of the screen? There is no reason to have the general info on right side to be that big.
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Similar to monster info book. Why monster list space has to be so huge? Meanwhile, much needed info is tiny. Then you have to click on monster to see the specific number. Rise already does this nicely, but no mainline team must be different.
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3) NPC placement, yes please I sure love visiting different villages to access important stuff like deco melding and armor sphere crafting. I don't know if that'll change in the future.

The rest, gameplay loop is still fun and fine. There are few other things I like, certain quests give guaranteed rare drop as rewards and they can be saved as investigation. Felines with human-voice is neat, I play with JP audio. Your palico and Wudwud have nice personality through side quests. As people notice, Rove is cool. Player palico mentions a bit from World, Grimalkyne and boomerang.

The whole deco rng and weapons gacha stats are there for people keep playing. I don't necessary like both, I prefer charms rng rather than deco. As long as having an okayish build and "git gud" enough to do contents is fine for me.
I'm not sure how to feel about Focus Strike attack and wound system. For melee weapons, it's too good (iframe and stunlocking monsters) not to use it in solo hunt. Wirebug attacks don't even have that much privillege. Concerning Capcom balancing between players and future monsters, g-rank kind.

Not so important. Lost in translation, the new Lynian, Wudwud in Scarlet Forest. Their JP name is Moriba, combination of mori (forest) and riba (river).
Tasheen is Nata's guardian caretaker, not the kid's father. The rest is whether Capcom wanna do something about the kid's pendant.
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Now, waiting for a year for Capcom to release weapon usage statistic.
 
Not so important. Lost in translation, the new Lynian, Wudwud in Scarlet Forest. Their JP name is Moriba, combination of mori (forest) and riba (river).
Wudwud is an adorable name for an equally adorable species but Moriba sounds way cooler, even to an english speaker, I really dislike when localization downgrades a name.
 
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Monster Hunter has always experimented with each title and then usually kept the things people enjoyed and ignored what was hated, but what I'm worried about is if Capcom here's people like the talking hunter, cutscenes, story and Alma than you will simply get more of it in the next game.
I'd say they're hated by Monster Hunter fans, but probably helpful in making the game more palatable to a western audience. They're going to keep increasing western & mass appeal, and it has sadly worked out pretty well for Capcom. Read 'em and weep:

archive
 
We're a a pretty big "what if" point in the franchise. In the next 8 years when the next main title game comes out it might just be a huge bomb that kills the franchise because Capcom goes even more full throttle into the Overseas pandering. They make a game soo departed from its core concept, soo unappealing because they will listen to the out of touch loonatic gaijin that run Western developers currently. And you know what, part of me wants it. Go ahead Capcom, keep doing what Ubisoft did to Assassin's Creed.
 
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Where's this idea coming from that Monster Hunter was a dinky little curiosity scraping by with True Fans? Even the very first game pulled over a million sales, and rapidly increased from that point. The only outliers were spin-offs.

It wasn't Call of Duty numbers, but nor is it this exotic jewel invaded by the unwashed masses.
 
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