- Joined
- Jun 17, 2018
Okay, how does that work?
I legit don't understand how that works, how did Adobe succeed through piracy?
Literally how a dealer gets you an “entry price” before jacking up the cost once you’re hooked.
Adobe/Autodesk are fairly specialized software that isn’t trivial to pick up, and its alternatives usually have different ways of doing things that would annoy someone who’s trying to switch to a new software. The idea is that you give them the product “for free” to learn on, and when they actually need to use it in industry they’ll keep using your product (except paying for it this time) because it’s easier to keep using what they’re familiar with than waste time re-learning a new workflow on a free or cheaper alternative.
For a company as big as Adobe, there’s literally no reason they’d make their software as easily crackable as literally swapping out a license file in an easily user accessible folder unless they wanted to. Hell, CC is technically a cloud service, if they really wanted to they could make you log into your Adobe account and check your local licenses with their server. The reason they don’t is that they can only gain from people learning THEIR products as the default option. You might think you’re pulling a fast one on Adobe by pirating their software, but really they’re pulling a fast one on YOU by getting you invested in their way of doing things.
I don’t really see how this analogy applies to video games, though. This is really only applicable when the people pirating (hobbyists/students who would never have the money to buy your software anyways) isn’t remotely the same as your actual target audience (organizations who pay for licenses for all their employees who learned on pirated copies of Photoshop).
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