Name a game you hate but everyone else loves - Because you have opinions too <3

Yup. Sadly I wanted a colorful team-FPS to rival TF2 since Valve is a bunch of howler monkeys.
This is what I thought OW was going to be before it came out :(
Instead it was a clunky first person pseudo-MOBA with push-button-to-perform-action gameplay, no skill based movement, disgusting levels of visual clutter, autismal characters and boring, frustrating gamemodes. Seriously that monkey character is the most reddit thing I've ever seen, every last character is so annoying and they NEVER shut the fuck up, it's so bad that people turn down the game volume and leave the voices up because it's a better way of hearing what's going on around them.
 
People still legitimately defend ME3, DA2, and DA:I so I'm still 2/5 in my proselytization of the average consumer against over-hyped garbage.
I don't know, I've seen people defending ME3 and DA:I here, but DA2... It was just a burning trainwreck. I've never seen people say that it was better, than the Origins. Hell, even Dragon Age: Origins – Awakening was so much better.

As for theme of the thread, MGS series was never good. Or at least not that good as people claim it to be. It is full of questionable choices, plot and characters are just like from a very bad anime and blind praise it gets is just making it worse for me.
 
Yup. Sadly I wanted a colorful team-FPS to rival TF2 since Valve is a bunch of howler monkeys.

I hope you didn't add the part about the dev team constantly breaking the game with updates as a reason to like it, though.
Honestly I kinda just deal with it. I don't play competatively or anything like that, I just kinda like the very tightly controlled (tactical?)challenge that doesnt require high specs even if it all kinda just melts together as experiences go...Also I dunno if its staff shortages or just poor direction but their production schedules are FUCKED. For some reason it takes a decade for blizzard to accomplish things that take regular small-time devs an hour to crank out.
 
Magic the Gathering and the popular MOBAs I've tried for the same reason: they rely on complex interactions between mountains of arbitrary stat bullshit that can't be intuited, only memorised, because even if everybody playing were happy to pause and let you read every description and whip up a spreadsheet, the gameplay involves hidden information so you need to already have an idea of what you might be up against.

All of those things are fine individually, but in combination they're really demanding a huge investment of time from players. I can see the appeal if you have that time to invest, except that enduring that learning curve means having your shit pushed in repeatedly by some of the most insufferable autists mankind knows how to produce for far too long before you can become competitive.
 
Bit old but pretty much all the Bioshocks. Hated the settings, they made no sense. Same for Prey. I just want my System Shock 3 already. Well they're making it but the trailer video I saw didn't really instill confidence.

The Portal series. Freaking boring puzzlers, only thing that made them memorable were the funny dialogs. Without them it would've been garbage. Only finished them because I wanted to see more of the story.

Civilization games. Never got what people saw in them. I liked the first one but there were better games later on. Also I'm a bit of an immersion and history nerd so the isle nation of USA declaring war on a nuclear Zulu empire just didn't do it for me. Alpha Centauri was rad though.

Almost all Paradox titles. In theory great games I sunk a lot of hours in, in practice they don't work because nobody at paradox knows what a calculator or a spreadsheet is. Shitty policy to sell (often half-assed) bugfixes as DLC. They didn't use to do that. Also their games are way too complicated for the AI to grasp which leads to a total braindead AI. Only paradox games I like and that work are Crusader Kings 1&2, but that's mostly because they're so random because of the events that the player doesn't have that massive of an advantage over the AI.

Pillars of Eternity - only modern CRPG I tried in recent times. Got the feeling that if you listened carefully enough to the background sounds in the game, you could hear some of the writers wanking. New Vegas really got to Obsidian's peoples heads. You made a game better than Bethesda could. Congrats. That's not really a high bar to surpass.
 
...they rely on complex interactions between mountains of arbitrary stat bullshit that can't be intuited, only memorised, because even if everybody playing were happy to pause and let you read every description and whip up a spreadsheet, the gameplay involves hidden information so you need to already have an idea of what you might be up against.

All of those things are fine individually, but in combination they're really demanding a huge investment of time from players. I can see the appeal if you have that time to invest, except that enduring that learning curve means having your shit pushed in repeatedly by some of the most insufferable autists mankind knows how to produce for far too long before you can become competitive.

Competitive Pokemon, for this exact reason. The main game is obviously geared towards younger children which is why it's very easy, but manchildren love to complain about how easy it is anyways and insist on dropping $50 on the latest version every time just so they can the enjoy post-game.
 
Honestly I kinda just deal with it. I don't play competatively or anything like that, I just kinda like the very tightly controlled (tactical?)challenge that doesnt require high specs even if it all kinda just melts together as experiences go...Also I dunno if its staff shortages or just poor direction but their production schedules are FUCKED. For some reason it takes a decade for blizzard to accomplish things that take regular small-time devs an hour to crank out.
Blame Activision. That's the likely culprit just like how Rockstar and Bioware are fucked in the ass by 2K and EA.
 
Life is Strange. I was curious about it and watched a playthrough of the demo, and I don’t understand how anyone can spend five minutes interacting with those characters without killing themselves.
Ach, I knew a girl who thought this garbage game was the tits and lordy, what a walking stereotype. It bothers me when people don't see the ways they're being shilled to.

Red Dead Redemption 2. The first game was one of my all time favorites and I thought was pretty much the perfect execution of the Rockstar formula.

The second is a pretentious wank that I have literally fallen asleep trying to play several times. Controls suck and there is no choice or variety in the gameplay. Also 120 GB install size? Seriously?
I'm having the same problem with it. It's such a magnum opus but it's so looooooong and the pacing takes a lot to get used to. I've decided to save it for a month or two when I can devote myself to it alone.

The new Prey. Mediocre sneaky/shooty game with omg phyzics!!! The entire thing just felt so half baked
Same here. Pretension to the max.

I've always hated borderlands games, all the characters suck and its gameplay is boring.
Got BL2 with my PSVR and gotta say, it's utterly brainless. I really wanted to like it. Gave it several hours, too.

Most of the Metal Gear Solid games are boring. You can get 90% of the experience watching all cut-scenes on youtube without wasting the extra 10-20 hours per game of walking past men looking the other way.
I can't stand when those games jump the shark. If they were just realistic through and through, I'd be on board. But the psychic soldiers and comic book garbage just kill my immersion every time. A pity because the mechanics are polished as hell.
 
Fortnite. Now I know Fortnite is everyone's whipping boy and I doubt anyone would actually admit to liking it here, but when it first came out, before they added Battle Royale, it was supposed to be a tower defense game, which is my bread and butter. So I bought the founder's edition annnnnd three months later that game mode was more or less abandoned.

Dragon Age: Origins. I have made at least three or four concentrated efforts to actually get into this game and the farthest I've ever gotten was to where you first meet up with Morganna or Morgan or... Goth Sideboobs. When you first meet up with Goth Sideboobs. Anyway there really was nothing I could latch onto. Stories were not my cup of tea, graphics were bad when it first came out and it only gets worse with every attempted playthrough, and dear Lord playing this game is a chore for me. I'd like for my party to be able to function on their own- I don't want to have to micro manage them every fifteen seconds we're fighting anything that walks on two feet.
 
Dota is the sole series where I've tried, over and over again, to try and get into, but for whatever reason I just can't get into. And I don't understand how it still has such a big playerbase to this day.

Not just for the typical reasons of "Valve updates the game more than their others" or "Mad cuz bad at MOBAs, go back to LoL you fucking faggot" because don't misunderstand: there are aspects of this game that I can see might really clique with me. Having all the characters be free is a huge plus, the lootbox system allowing for no duplicates, the lore seems like it'd be cool if you can go through the comics or care about it enough, and how your profile keeps track of your skill statistics across all heroes is kinda interesting.

But by God, the skill ceiling and the amount of time you need to put into this game, along with the sheer level of mathematics and strategizing you need to do both before and during the game, is staggering. In most of Valve's games (admittedly FPSes), they have some visual corresponding to the action you're doing on screen, so as to better show to the player the game's mechanics, whether it be recoil in CS:GO or how the Spy wears a mask in TF2 to indicate that they're disguised as another class to the team they're on.

Dota has none of that: you have to know what enemy will best counter the enemy team, where your position of the field needs to be, what items will be viable for the hero that you need to use, how much damage you should be dealing as said hero, how much gold your team has at any given time, what items need to be used against which enemy, which moves need to be upgraded, how the skill trees need to be utilized regardless of whatever play style feels comfortable to use, having to memorize all 150+ (and counting) heroes and what their abilities are, how their abilities/stats will change when the next update comes up and how this will effect your current strategy with the original abilities you already had to learn to begin with; it's the largest organized clusterfuck of mechanics I've ever seen.

And whenever I can't do even one of those things, I end up feeling like a disappointment to my team.

And even if you do somehow manage to remember all of that, you still have to dedicate 1000's of hours into the game in order to gain "the full experience" out of it, hence why Dota is sometimes the only game in most decent player's libraries, and why toxicity is so prevalent: most people who are super elitist to newcomers. League has this issue too, but due to most of the heroes needing to be unlocked, you can play any character and gradually learn to get into a groove with them over time.
 
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