Name a game you hate but everyone else loves - Because you have opinions too <3

I'm gonna risk the hate on this but I have a weird hate of Shadow of the Colossus. I rented it once when I was younger and really didn't like it. I later forced myself through it since everyone claims it's one of the best games ever made. I did really enjoy the ending though. A few problems I find with the game were that the large empty world punishes exploration through backtracking and serves as nothing but pretty hallways you can get, literally, lost in. Any small piece of decoration that could be considered lore is small and has no actual detail in it. It makes the world feel really flat under some scrutiny even knowing that the area was destroyed and abandoned or something.
The concept for some of the fights were great but it boils down to figure out that one thing and repeat, which is boring but only made worse when some bosses repeat.
I've never rode a horse in a game that felt fun to control, Aggro was no different.

I can agree some things are great in the game. The music and art direction are fantastic. The ending where you someone the big shadow monster and he's a respectable horror who upholds his end of the bargain.
I just don't get why people love this game so much, it's just a meh boss rush with some neat concepts, beautiful art and music. Feels very style over substance.


Personally, I'm a fan of it. I like an empty world I can just explore sometimes, and there's little things to find and what not. However, I can completely understand what you mean. I'll do 2-3 bosses and then take a long break from the game because it just gets to be a bit much. It's the kind of game I come back to a lot but I have to be in the right mood or it gets really annoying.
 
I wouldn't say hate, but I really was indifferent to The Last of Us.

Keep in mind, I'm not some random ass hater, I've beaten the game at least 5 times (once on PS3, four times on PS4) and I still don't know what's so special about the game. The AI is broken as fuck at times, forced LGBT moments in the DLC (which is weird because the gay dude in normal singleplayer mode is awesome); the single player gameplay is nothing special, just a more modern take on Resident Evil 4; story ended on kind of a weak note (which sucks because it started off really strong), and if this is video game's so called "Citizen Kane" moment, then video games are a long ass away from becoming art.

Although I really did enjoy Gustavo Santaolalla's soundtrack (there's a reason why he won an Oscar for best score in Brokeback Mountain and Babel) which is beyond beautiful. the final levels on the PS4 version look fantastic, and the Multiplayer is probably my favorite of all the console TPS games.

I give the game a 6.5/10. it's alright but holy fuck it's not THAT good.
I veer more towards hatred of TLoU mostly because it legitimized a number of trends in modern gaming that I'm not fond of, such as long, boring walking segments that consist of characters talking to each other, attempts to be cinematic that end up detracting from the gameplay, overuse of crafting, shitty crouch stealth, and an overblown story that has pretenses of being artistic but more resembles a summer blockbuster movie. And I'm aware that a lot of these trends existed before The Last of Us, but after it came out they only became more obnoxious because it was clear other developers were trying to emulate the success of that game.

Moreover, the success of TLoU created a shift within Naughty Dog from funloving and irreverent to serious and brooding. Neil Druckmann's at the heart of that, with his stupid claims that TLoU 2 isn't going to be "fun" and his failure to make a satisfying Uncharted 4 (not to mention cutting Doughnut Drake because it was "offensive").

The game itself is mediocre at best. I never finished it because it was so goddamn generic and dull. My hatred comes from what the game represents more than the game itself.
 
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Personally, I'm a fan of it. I like an empty world I can just explore sometimes, and there's little things to find and what not. However, I can completely understand what you mean. I'll do 2-3 bosses and then take a long break from the game because it just gets to be a bit much. It's the kind of game I come back to a lot but I have to be in the right mood or it gets really annoying.
That makes sense, I don't like playing games unless I can put a few hours in so maybe it just isn't my thing. Probably the biggest reason I can't play mobile games for more than a few days.
 
Sekiro Shadows Gay Twice or whatever the fuck it's called.

It's just every fucking Dark Souls/Bloodborne game with a weeb coat painted on over it and the difficulty not as hard. The only good thing that came outta that was the WEEEEEEEEEEW guy.

And the Kingdom Hearts series. All of it.
It's super complicated and convoluted and I stopped paying attention. The give a lot of the games stupid sounding names and literally the only good thing about this series is that it has Disney characters in it. That's all it has going for it because the original characters they made for this series are all literal shit. Everyone I knew wouldn't shut the fuck up about the series and they made me watch all the trailers and I swear to fuck, every single game is just a reskin of itself.
 
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And the Kingdom Hearts series. All of it.
It's super complicated and convoluted and I stopped paying attention. The give a lot of the games stupid sounding names and literally the only good thing about this series is that it has Disney characters in it. That's all it has going for it because the original characters they made for this series are all literal shit. Everyone I knew wouldn't shut the fuck up about the series and they made me watch all the trailers and I swear to fuck, every single game is just a reskin of itself.
Addendum: Anyone who likes Kingdom Hearts for reasons other than "gameplay", actually mean they just enjoy fantasizing over the pieces of cardboard called characters kissing each other.
 
Anything involving Bioshock or Borderlands. Not even sure why, I love open-world RPG's and shooters, yet can't stand Borderlands for more than an hour.

Bioshock was just not my cup of tea.
My take on Borderlands is that the gameplay was fun for almost exactly an hour and then there was nothing new to see but palette swaps.

Borderlands 2 was the same but with some cuck raiding reddit for memes and having a voice actor read it. Claptrap is ass cancer.
 
I hate Night in the Woods, though more for the fact that it's got some of the same problems as Life is Strange has--it's trying super hard to appeal to millennials with "relatable problems" and ruins whatever possible appeal it has with its egregious virtual signaling about capitalism. Also, there's no reason that all the characters should be furries aside from being furry bait, and in general I'm kind of amazed that people still fell for its schtick hook, line and sinker.
 
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I can’t stand persona no matter how many chances I’ve given it. It’s just not a series I can get into and it doesn’t help that the fandom is obnoxious about it. There’s just something about the whole dating sim aspect of 3, 4 and 5 that just makes it unappealing.

Another JRPG series I see a lot is the neptunia series and it just looks like it’s terrible. The Japanese love of anthropomorphizing things into anime girls just isn’t my cup of tea. It seems like a popular series since there’s apparently a lot of games.

Lastly, I hate FFXIV a lot. It’s not just the rabid amount of troons and people who fetishize their characters, but the amount of unwarranted self importance shown by the community.
 
My take on Borderlands is that the gameplay was fun for almost exactly an hour and then there was nothing new to see but palette swaps.

Borderlands 2 was the same but with some cuck raiding reddit for memes and having a voice actor read it. Claptrap is ass cancer.
The combat is EXTREMELY bulletspongey especially after it crosses the midway point, the player can take loads of damage and die pretty quickly but enemies soak up damage and often take multiple assault rifle magazines to the face before dying. This multiplies based on if you're in co-op or NG+. It's one reason why these games aren't enjoyable in NG+
 
Zelda breath of the wild was a waste of 60 dollars.

The game was completely broken in terms of game mechanics. Enemies were a complete joke due to every one of them being killed in 1-2 shots to the head or being stun locked to death with a decent bow, on the other hand, melee weapons were a complete joke due to them being unable to effectively attack multiple enemys without putting yourself at risk. The bosses were a complete pushover, they all came down to you eating some bananas and spamming them to death with a bow and bomb arrows. The cooking system was useless,there was only 2 good recipes (the one that gave a attack up and the one that gave full health). The rain was infuriating to deal with, you can't climb for shit while it was raining and you also had to unequip your shit for like 5 minutes do to lighting strikes.
 
Gonna throw in Animal Crossing. New Leaf was the first one I ever played. As a fan of Harvest Moon and Stardew, I thought it would be like that. I had friends who were super into Animal Crossing, but I just didn't like it. I played New Leaf for maybe a year and a half until I got bored.

I didn't like the real time aspect or how everything seemed choreish. I did like some things in New Leaf as in making clothes for your avatar and sometimes the animals wearing the shirts you made. I though I could fish with NPCs, but I couldn't. I felt heart broken.

Maybe I was too spoilt on Harvest Moon to enjoy Animal Crossing. Mainly Friends of Mineral Town and Sunshine Islands.

Addendum: Anyone who likes Kingdom Hearts for reasons other than "gameplay", actually mean they just enjoy fantasizing over the pieces of cardboard called characters kissing each other.

Kingdom Hearts is a game I want to like. I just can't get myself into enjoying it as a lot of people seem to have a boner for it.

Zelda breath of the wild was a waste of 60 dollars.

The game was completely broken in terms of game mechanics. Enemies were a complete joke due to every one of them being killed in 1-2 shots to the head or being stun locked to death with a decent bow, on the other hand, melee weapons were a complete joke due to them being unable to effectively attack multiple enemys without putting yourself at risk. The bosses were a complete pushover, they all came down to you eating some bananas and spamming them to death with a bow and bomb arrows. The cooking system was useless,there was only 2 good recipes (the one that gave a attack up and the one that gave full health). The rain was infuriating to deal with, you can't climb for shit while it was raining and you also had to unequip your shit for like 5 minutes do to lighting strikes.

People tell me to get this game when I really never got into Zelda much. I only played and enjoyed stuff like Link's Awakening, Link to the Past and the Oracle games on the GBC. I mean, the first game I ever bought physically for my Switch was Cave Story + and first digital game was Blaster Master Zero.
 
Shenmue. I thought the Dark Souls diehards were bad, but Shenmue fans take the cake and make me hate that boring "game" even more. I guess I just have a hard time wrapping my head around having your character stand around doing nothing while checking my phone to wait until the game says I can progress could be considered good or fun.
 
Gonna throw in Animal Crossing. New Leaf was the first one I ever played. As a fan of Harvest Moon and Stardew, I thought it would be like that. I had friends who were super into Animal Crossing, but I just didn't like it. I played New Leaf for maybe a year and a half until I got bored.

I can get why people don't like Animal Crossing, but you may like it if you go into it with a different mindset. It isn't as much a "do things" game like Harvest Moon or Stardew where you progress when you choose, It is much more designed to be picked up and played once a day over a long period kinda like an over complicated tomagotchi. This makes it a lot more chill and less about trying to maximize your farm profits and more about hanging out, doing stuff for your town and villagers, and upgrading/decorating your house at your own pace.

And so I dont get crucified for not contributing:
The Arkham series. I think the worlds are open and empty and it becomes a chore to navigate, the combat gets stale and boring, the collectibles are tedious and not worth getting, and personally, I'm not invested in Batman at all. It was jarring when I tried them after getting hyped and people still act like they were amazing still after playing all 3 games of "Batman Explores the City and makes meaty slapping noises against bad guys".

Shadow of Mordor is a little better because the Nemesis stuff, but it still has the same issue of big worlds that are tedious to navigate and boring combat.
 
I find Lego games to be really tedious, and the fighting is clunky. Granted, I'm outside the age range of their target demographic, but come on, who else but a (sad) adult is going to get excited to play as Larfleeze, Ambush Bug and Frank Gorshin Riddler?
 
Halo's campaign. To even make sense of anything, you'd have to read outside material (books, novels, movies) which is an abundance of it. Gameplay is just as bad: incoherent levels, bad ally AI, and the Flood.

I enjoy multiplayer better than campaign but there are flaws in that. If you lag, it's practically unplayable. Halo 4 tried to be Call of Duty, but although dumb fun, simplified the skill gap with OP weapons and okay map design.
 
Any of Bethesda's Fallout games, and I'm including New Vegas with that as well.

Brace yourselves, this is gonna be a long one.

So, like, it get what these games are going for, right: it's an open world, it's supposed to be completely desolate, dreary, and awful to be around...but Christ on a bike, did they have to have that translate into gameplay as well? The gunplay of the game feels awful to use, only aided/band-aid fixed by the VATS, and is only considered a solution to the terrible gunplay due to the fact that it just pauses the game and lets you auto-aim. You try anything else, you're fucked. Doesn't even matter if you hit them dead-on to where you would've hit without VATS because the Gamebryo Engine just decided it hates you that day.

"Oh what's that? You had an important scripted event that you won and want to turn in? Sorry Charlie, a stray bullet from the gun you fired in the opposite direction hit the person behind you in the head after the shot got delayed for 20 seconds and now they're dead. Better hope you know console commands, otherwise that Goodsprings questline that you tried so hard to follow, even if you followed a walkthrough to the letter is now useless. Good luck leveling up now to get skill points that only minorly improve your character, if at all."

The world, specifically for New Vegas is just...I don't understand the appeal of it at all. Granted, I did like it more than 3's, but they still felt empty and lifeless for no other reason than to just extend your time between zones...which you can then just access with Fast Travel at the expense of food and water so what's even the point of having those large distances now (this is also a problem I have with most open-world games, specifically those that offer little to no incentive to travel in the world because anything on offer whilst traveling is only surface-deep shit that won't matter after a certain level).

Again I get it, they're desolate/empty on purpose, especially in New Vegas because you're in Nevada. But there's a difference between being empty for immersion and empty for the sake of having a large world: the only places of any interests are the towns and half of the time, the quests are centered around you doing stuff there or in surronuding buildings. But once you're done, it's back to walking that road with either enemy encounters or...nothing. But God help you if you go down a road you aren't supposed to, lest you be eviscerated by OP enemies/aggressive NPCs because you didn't follow Bethesda/Obsidian's set path in an open-world game.

"Oh you killed one enemy that aggro'd on you for no reason other than they just hated seeing your face? Well, now you got locked out of an important quest for the character build you made because fuck you, you shouldn't have made them angry by walking, you stupid fucking mongoloid. What, you expected your companions to help you!? Those walking flesh backpacks? Pffffft, not here in Bethesdaland; out here it's sink or swim, bitch."

And as if the world layout wasn't shallow enough, then I have to deal with the monotone colored palettes of green, orange, or washed out rainbow to hide the fact that this place is desolate in some vein attempt to make it seem like there's some life to the game. I'll at least give 76 this, they finally figured out how to utilize color theory without needing to slap a horrible single-color tint on everything. It's like someone from a college graphic design class heard the professor talk about how color invokes emotion and took that to its absolute zenith.

"I get it: orange = desert, green = toxic, that was kinda obvious by the settings/aesthetic of the area, but thanks: can I turn it off now? No? It's permanently like that unless you get mods to help fix everything about the game? Okay then! COOL! FANTASTIC! I love my new base builder looter shooter! This is my favorite non-RPG RPG ever!"

There's probably a lot more that I'm missing but I think I can sum up most of my feelings with this single sentiment: if you have to mod a game to no end to get enjoyment out of something because the developers couldn't grasp the fact that much of what worked in a 2D top-down isometric game doesn't translate when reworked into a 3D FPS Elder Scrolls clone on a busted engine that can handle complex dialogue as well as it can handle being stable for 5 seconds, why should I even bother playing these games, especially when it seems the community understands being able to transition these elements better than the actual developers (i.e. Fallout: New Miami and other such large-scale projects)?
 
I find Lego games to be really tedious, and the fighting is clunky. Granted, I'm outside the age range of their target demographic, but come on, who else but a (sad) adult is going to get excited to play as Larfleeze, Ambush Bug and Frank Gorshin Riddler?
Frank Gorshin Riddler? I’m in
 
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Transistor. It looks great, it sounds amazing, but the game itself is awful. It's so incredibly linear that it feels more like a puzzle game than an RPG, as you will always hit each fight at the same level and with the same resources. And speaking of the combat, it's one of the worst systems I've ever played, with a mechanic that actually weakens you every time die, in some cases effectively softlocking the game in the harder fights because if you couldn't win with all your abilities, you sure won't win with some of them taken away. And the "twist" ending is obvious within the first ten minutes of gameplay.

Also, the Witcher 2. I hated it so much that I've got a copy of the Witcher 3 sitting on my hard drive that I got for next to nothing from a Steam sale 2 years ago and I still can't bring myself to play it. It was the controls and combat for me - moving Geralt about feels like reversing a semi-truck. Even picking something up off the ground requires you to maneuver him awkwardly around back and forth until you can finally click on whatever it is and pick it up. It makes the combat annoying and clunky, and my build and strategy ended up basically facetanking damage because I couldn't evade it.

Please someone tell me the Witcher 3 has better controls, I might go and play it. I liked the plot and the writing of 2, but I couldn't stand controlling that oil tanker of a character and gave up half way through.
 
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