Careercow Narcissa Wright / Cosmo Wright - Former speedrunner tumbling down

Suicide when?

  • When he runs out of money.

    Votes: 2,399 58.4%
  • Never.

    Votes: 825 20.1%
  • >2 years

    Votes: 883 21.5%

  • Total voters
    4,106
You ain't gonna see endorsement deals from Nike out of this.

eSports teams like CLG sponsoring is getting there.

see look how happy linkus is
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I haven't seen the clip, but if I had to guess, he's performing Arbitrary Code Execution. Basically he loads up the console's RAM with a bunch of specific values and then triggers some kind of bad pointer operation that causes the data he put in to be run as instructions.

That one is a bit different since it requires the use of TAS. iirc, they program the game to point to the dpad input and somehow they are able to edit the video and audio memory with the dpad in real time. Crazy shit though.
 
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That one is a bit different since it requires the use of TAS. iirc, they program the game to point to the dpad input and somehow they are able to edit the video and audio memory with the dpad in real time. Crazy shit though.
The line between TAS and an actual run is pretty thin barring specific circumstances, but yaeh
 
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Does the Japanese version handle menus differently than the American version, or does this strategy affect the item menus in any way? Every time that he pauses he winds up back on the "items" menu instead of whatever menu he was last switching to, even though one of the ways that OoT handles the menus is that you always return to whatever previous start menu that you were selecting. It doesn't just default to the items window every time you push start, it's supposed to default to the map screen, and even then only the first time you load the save.

At 4:26 he switches from the overworld map to the equipment inventory, but at 6:02 he's back to the item window. Is there a version difference that I'm unaware of? Did it default to that menu only because he just picked up a Deku nut? He moved back to the equipment menu from that screen again, but then when he pauses at 7:30 he's back on the item menu, again.

I was always under the impression that the pause menus never reset like that unless a save file had been reloaded. Is there an actual explanation for why that's happening? Unless there's something new that I'm unaware of, this is something that you'd only see in a spliced run.
Yeah, I think you may be right...
Notice the menu's in Japanese, so it should be the exact same version.
 
Yeah, I think you may be right...
Notice the menu's in Japanese, so it should be the exact same version.
Good for Narcissa, also I'm pretty sure he didn't do a splice or anything like that. Basically you get blacklisted if you are ever caught cheating but I'm pretty sure there have never been any allegations of that for Narcissa/Cosmo. That being said the speedrunning community is like the bizarro world so.... we will find out eventually, but there might be a troon war.
 
The line between TAS and an actual run is pretty thin barring specific circumstances, but yaeh

ACE can be done by real time human input or TAS. The practicality of human input just depends on the complexity of said input.

I think somebody already posted the video of the real time SMB3 ACE run. It was at GDQ a couple of years back. It took two tries (these things frequently lead to softlock if you fuck it up), but the dude glitches the ever loving shit out of the game, and BAM, he's talking to Princess Peach. Got quite a reaction.
 
Narcissa's run is currently in limbo on being approved as the world record or not because the council of autists who make rules about such things have yet to decide if it's ok to make a notch in the controller.

Executing the Arbitrary Code Execution used in this run requires having a controller plugged into port 3 of the N64 with the joystick being pointed at a very precise angle. The angle is too precise for a human to get on the fly with any consistency, even if you have a free hand for the extra controller, so one solution that people came up with was using emulator tools to find the angle then carving a little notch into the controller so you could tape the joystick into that angle. Using an emulator input reading tool would be against the rules during the run, but this is done before the run. They need to decide if this sort of preparation is allowed or not.
 
Does the Japanese version handle menus differently than the American version, or does this strategy affect the item menus in any way? Every time that he pauses he winds up back on the "items" menu instead of whatever menu he was last switching to, even though one of the ways that OoT handles the menus is that you always return to whatever previous start menu that you were selecting. It doesn't just default to the items window every time you push start, it's supposed to default to the map screen, and even then only the first time you load the save.

At 4:26 he switches from the overworld map to the equipment inventory, but at 6:02 he's back to the item window. Is there a version difference that I'm unaware of? Did it default to that menu only because he just picked up a Deku nut? He moved back to the equipment menu from that screen again, but then when he pauses at 7:30 he's back on the item menu, again.

I was always under the impression that the pause menus never reset like that unless a save file had been reloaded. Is there an actual explanation for why that's happening? Unless there's something new that I'm unaware of, this is something that you'd only see in a spliced run.
I'm a bit out of the loop, but I believe it has to be JP version 1.0 because I was watching some other run and the runner said the price of those cartridges would go up. Maybe it was something else because I saw it a few days ago but I think it's related to this route. Since he mentioned version 1.0, I'm going to guess it doesn't work in other versions and it would be possible that NA or JP 1.1 have different ways to deal with menus. Surely someone here knows better than me, I never even played this game. God why do I even watch this shit
 
Narcissa's run is currently in limbo on being approved as the world record or not because the council of autists who make rules about such things have yet to decide if it's ok to make a notch in the controller.

Executing the Arbitrary Code Execution used in this run requires having a controller plugged into port 3 of the N64 with the joystick being pointed at a very precise angle. The angle is too precise for a human to get on the fly with any consistency, even if you have a free hand for the extra controller, so one solution that people came up with was using emulator tools to find the angle then carving a little notch into the controller so you could tape the joystick into that angle. Using an emulator input reading tool would be against the rules during the run, but this is done before the run. They need to decide if this sort of preparation is allowed or not.
Lol, seriously? The RNG aspect of the ACE is the worst part of these runs. I hate to vie in favor of Cosmo here, but I don’t think preparing the controlling should count against him, otherwise this enters Goldeneye 007 Frigate levels of stupidity. In the same hand, the chimpout might be funny.

Edit: the lad got a 9:19 so if his previous WR is under review still, lol, they better make up their minds
https://m.youtube.com/watch?v=EHTmBYwQf6Q
 
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At 4:26 he switches from the overworld map to the equipment inventory, but at 6:02 he's back to the item window. Is there a version difference that I'm unaware of? Did it default to that menu only because he just picked up a Deku nut? He moved back to the equipment menu from that screen again, but then when he pauses at 7:30 he's back on the item menu, again.
I have no idea why this happens, but the menu appears to consistently default back to the item screen after the first time you equip the sword and again after you first equip the shield. This happens even if no other item is picked up in between. After that, the menu works normally, defaulting to whatever screen it was closed on. It happens even on the American version and the Virtual Console. And it's totally consistent with other runs in this category, so it definitely isn't evidence of any cheating.
 
Lol, seriously? The RNG aspect of the ACE is the worst part of these runs. I hate to vie in favor of Cosmo here, but I don’t think preparing the controlling should count against him, otherwise this enters Goldeneye 007 Frigate levels of stupidity. In the same hand, the chimpout might be funny.

Edit: the lad got a 9:19 so if his previous WR is under review still, lol, they better make up their minds
https://m.youtube.com/watch?v=EHTmBYwQf6Q
There's even another runner called Savestate who got a 9:34 with similar techniques, but the leaderboard on speedrun.com still has a 9:56 up as record.
 
Narcissa's run is currently in limbo on being approved as the world record or not because the council of autists who make rules about such things have yet to decide if it's ok to make a notch in the controller.

Don't worry. This is a non issue.

According to rule 9887.65(t), adopted unanimously at gunpoint by the Council of Autists last Thursday, all submissions by troons, otherkin, furries, and an enumerated 769 genders, are to be accepted at face value and forthwith. Whoever told you the above is probably misapplying rule 14.88(kf), in which submissions by white cishet males are subject to extensive forensic analysis and a 4-6 week turnaround.

If the record keeper doesn't post Narci's accomplishment with all diligent speed, the matter will be escalated to the SDA disciplinary committee (pictured below).

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Maybe I'm just used to seeing them but I thought button input displays were required for an OoT run to count. Also compared to some of the other recent runners on the list his form is sloppy, I'm positive someone will knock this down by minutes now that entering the Deku Tree is not required.
OoT has no standards at all, I think they might even let people do emulator runs.
 
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Wow. This is what speedrunning is about? That's exceptional. I thought it was record times of actually playing the game.
I also think it's a little stupid, warping to the credits shouldn't count as beating a game IMHO. The previous fastest speedrun path also involved glitches to skip 95% of the game but actually involved beating the final boss (as child Link using a Deku Stick!) and was thus 1000% more interesting to me. That said, there different categories like all dungeons, 100% completion, etc where they actually play most of the game.
 
OoT has no standards at all, I think they might even let people do emulator runs.

Emulator runs, per SDA rules? That would be pretty shocking. That and splicing is like doping to them. Automatic DQ. They had to wipe out Mike89's Sonic 2 records because it was determined he did them on GenS. Summoning Salt went over this. I know TG absolutely won't accept emu submissions. See, Billy Mitchell.

Then again, I don't follow speedrunning as close as I used to.
 
Narcissa's run is currently in limbo on being approved as the world record or not because the council of autists who make rules about such things have yet to decide if it's ok to make a notch in the controller.

Executing the Arbitrary Code Execution used in this run requires having a controller plugged into port 3 of the N64 with the joystick being pointed at a very precise angle. The angle is too precise for a human to get on the fly with any consistency, even if you have a free hand for the extra controller, so one solution that people came up with was using emulator tools to find the angle then carving a little notch into the controller so you could tape the joystick into that angle. Using an emulator input reading tool would be against the rules during the run, but this is done before the run. They need to decide if this sort of preparation is allowed or not.
I've never been involved with this scene so I'm curious; how could they possibly prove someone had looked up the values beforehand or even notched their controller necessarily?

Unless Narc admitted to it how could you prove they looked up values on a testing tool?

Legit baffled why anyone is still playing this twenty years later. OoT has aged less like a mature cheese and more like a yellow square from McDonalds.
 
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