neat mechanics in otherwise bad/mid games

Hydroneer is a dogshit game with very little to do, but it is the only "automation" game with conveyor belts that work sanely.
They require power to run, stuff on them is physically simulated(mostly), and at the end of a belt stuff just falls off it.

Pretty much all of GG Strive's system mechanics are individually really good and feel great (except Deflect Shield, that shit is useless) but even without all the troon bullshit it's Strive. Season 4 Strive, no less.

There's a new-ish settlement builder called All Will Fall where the premise is it's post-apoc, the world is flooded, and you're building a settlement on some tall pre-apoc structure. The defining feature is that your structures have to actually have proper supports and the setting demands extreme verticality since there's no actual land, but other than that Killer Feature™ it's a completely routine city builder.

Not a vidya but D&D 5e's Advantage/Disadvantage mechanic seems like it would be easy to use and obviate the use of reams of tables of modifiers for every roll... But you still need them anyway and half the shit that could easily be simplified down to Advantage/Disadvantage doesn't even use the mechanic.

The ghoul dismemberment system in Soldier of Fortune
You might like CoD WaW and Black Ops 1. Both have really punchy dismemberment. BlOps toned it down by just not having as many "power weapons" in singleplayer but in WaW you get a machine gun or shotgun and dudes just fucking disintegrate.
 
Inshallah, Ad Mortem doesn't shit the bed and we have another Chivalry successor that's fun for a year or so.
mordhau is in a weird state where it's considered dead, but u can still consistently find 64 player lobbies in seconds

a lot like unreal tournament 4 before epic pulled the plug (it was fkn awesome, yeah, the community has created a new master server, but its not the same)
 
You might like CoD WaW and Black Ops 1. Both have really punchy dismemberment. BlOps toned it down by just not having as many "power weapons" in singleplayer but in WaW you get a machine gun or shotgun and dudes just fucking disintegrate.
But the ghoul dismemberment system is better suited for a horror game or something really OTT.
 
I feel like Brink deserves a mention for how the results of the multiplayer match would affect the direction the story takes, leading to the losing side taking desperate measures to continue the conflict. You can even reach an ending where the rebels decide they would rather kill fucking everyone in the city than stay a moment longer

I like the games, but Dishonored 2's Crack in the Slab and Titanfall 2's Effect and Cause missions where you're hopping between two different timelines. I feel like that's something that I wish the games had either kept longer, or built the entire game around

I played an entire game basically about hopping between timelines called Singularity. I don't recall much about it though, just that it was this idea made into an entire game.
 
Last edited:
I'll get shit for calling it mid/bad
you should get shit for calling it mid/bad because shadow of mordor/war are a LotR batman arkham minus the punches and nemesis system being ridiculous, the scaling is still retarded because if you spend too much time without dying you'll get a enemy with immunity to everything sent to kill you especially on shadow of war where they will spawn with the no chance modfier, only triggering the bard orc can save you from that;
Blacklight Retribution's HRV mechanic was fucking cool. I think it tried to solve the waller problems in FPS games by just giving everyone an ability to temporarily see through walls, you couldn't shoot weapons while it was active but it was so innovative to see at the time.

It also had a pretty insane gun customization system at the time that I've only seen matched by some modern iterations of CoD and somewhat from PD2. You could give an SMG poison rounds to prevent people from healing, AP rounds on heavy characters or people in hardsuits but did reduced damage to other types. It had so many solid features, shame it was never as popular as other shooter franchises, it couldn't keep up.
fuck you for reminding me of BLR, at least hardsuit labs got fucked for abandoning it, tango down and BLrevive are okay even if revive is filled with fags.
also HRV post parity patch stopped being a risk/reward mechanic and more of a pick the fastest recharge rate and try to fight boredom with recoilless gun combos.

also on gun customization on current cod is still nowhere close to BLR, it's more like operation7 if anything which is cool, i'm fucking tired of playing on mexico with my 100ms.
But the ghoul dismemberment system is better suited for a horror game or something really OTT.
i am inclined to agree with your point because of the flair and style but i'm also inclined to disagree with you because of the details, if the dismemberment is akin to fallout4 but more simplified then it's serviceable for a ADHD shooter like cod as the extra details will confuse players, like ambient sound in old counter strikes annoying esport fags...
 
I loved the "tactical time dilation" in Outer Worlds.
Basically bullettime, but allows you move and snipe weakpoints.
There's items and perks to enhance it even futher, allowing you to move superhumanly quick or prolong the effect via headshots.
 
I'll get shit for calling it mid/bad, but Shadow of Mordor and it's Nemesis system. I mean, do we have any other game with it? I don't think so. The problem is for it to work you have to be either consistently beaten by others or have no idea where orc chiefs are and both of these things aren't the case. The game is rather easy and even if you get yourself into too much trouble usually you can run away and if not, there are plenty of options to turn the tide on the last breath, but even if you lose you can always track down that chief that killed you and make him pay. And this is exactly why this system didn't work for me - I either killed orc chief on the first try or tracked him down after losing a battle and killed him in revenge, so there was literally no one to build a story with except the plot mandated orc chief. Maybe there was one chief who tried to get revenge on me in the end, but since he was absent for the most of it I just killed him with "I don't even know who you are". Then I watched TIHYDP where Phil had an epic rivalry with Ukbuk and it made me genuinely sad that I missed all this.
Also, the mechanic where you were awarded melee runes if you killed chief in melee or stealth runes if you killed them in stealth was neat too, but be the end of the game all the chiefs were immune to arrows and stealth attacks, so it stopped working.
I'd like a 4x game built around that mechanic
 
  • Thunk-Provoking
Reactions: StacticShock
Back