VIPPER?
kiwifarms.net
- Joined
- Jun 20, 2020
Hydroneer is a dogshit game with very little to do, but it is the only "automation" game with conveyor belts that work sanely.
They require power to run, stuff on them is physically simulated(mostly), and at the end of a belt stuff just falls off it.
Pretty much all of GG Strive's system mechanics are individually really good and feel great (except Deflect Shield, that shit is useless) but even without all the troon bullshit it's Strive. Season 4 Strive, no less.
There's a new-ish settlement builder called All Will Fall where the premise is it's post-apoc, the world is flooded, and you're building a settlement on some tall pre-apoc structure. The defining feature is that your structures have to actually have proper supports and the setting demands extreme verticality since there's no actual land, but other than that Killer Feature™ it's a completely routine city builder.
Not a vidya but D&D 5e's Advantage/Disadvantage mechanic seems like it would be easy to use and obviate the use of reams of tables of modifiers for every roll... But you still need them anyway and half the shit that could easily be simplified down to Advantage/Disadvantage doesn't even use the mechanic.
They require power to run, stuff on them is physically simulated(mostly), and at the end of a belt stuff just falls off it.
Pretty much all of GG Strive's system mechanics are individually really good and feel great (except Deflect Shield, that shit is useless) but even without all the troon bullshit it's Strive. Season 4 Strive, no less.
There's a new-ish settlement builder called All Will Fall where the premise is it's post-apoc, the world is flooded, and you're building a settlement on some tall pre-apoc structure. The defining feature is that your structures have to actually have proper supports and the setting demands extreme verticality since there's no actual land, but other than that Killer Feature™ it's a completely routine city builder.
Not a vidya but D&D 5e's Advantage/Disadvantage mechanic seems like it would be easy to use and obviate the use of reams of tables of modifiers for every roll... But you still need them anyway and half the shit that could easily be simplified down to Advantage/Disadvantage doesn't even use the mechanic.
You might like CoD WaW and Black Ops 1. Both have really punchy dismemberment. BlOps toned it down by just not having as many "power weapons" in singleplayer but in WaW you get a machine gun or shotgun and dudes just fucking disintegrate.The ghoul dismemberment system in Soldier of Fortune