Preface: I really don't like survival horror as a genre. The only one I like
as a horror game is Darkwood, and the others I like, I only enjoy as action/speedrun games like a couple of the ResiEvils. I think most of them are incredibly tedious, unengaging, not scary/very predictable, and they outstay their welcome by a mile.
That being said, I'm still going to recommend
This game absolutely still has everything I dislike about Survival Horror: the combat is too easy and boring and entirely avoidable, which actually gets you a specific ending (
death by firing squad for cowardice/desertion), 99% of the game is just finding the next ""key"" to unlock a ""door"", and all the other complaints you're not going to care about if you're a survival horror fan.
If you
are a survival horror fan, I think what makes this game stand out the most is the sound design: there is nothing supernatural in the game at all, but they found ways to make mundane, natural and man-made sounds eerie and tense.
I genuinely said "oh dear God, what the fuck is this now?" several times, because air raid or infantry charge sirens are more disturbing in CONSCRIPT than monster noises in
most horror games I've played.
World War 1 is also not a setting I see explored often outside of semi-MMO LARP games like Verdun, and despite me not liking the genre, I certainly think it was a super fucking good choice to do a completely non-supernatural survival horror game in fortified WW1 trenches. I already knew WW1 was incredibly fucked up on many many levels, but this is one of those videogames that does the medium justice by making you experience at least a facsimile of it.
The one thing I will criticize outside of my usuals is that to get the best ending is quite a chore. While I paid attention to the first cutscene, where the game explicitly makes it obvious there's a special personal objective for 100%, I wasn't aware I had completely missed out on the chance until halfway through the first run when I decided to spoil myself with a walk-through to see what is required for the Best Ending. You can't look up a solution to the big meta-puzzle if you missed any part of it though, because the game randomize the solution each run, and the combination code for the necessary item for Best Ending has like 4 or 6 'digits', so I'm not going to brute force that.
Good game, even if I don't particularly enjoy it.
Edit: I should also mention I didn't beat the game. Got to Chapter 3 or 4 (going south following a road) and every single "room" became
massive maze-like messes made worse by the low rez art I would normally love. Due to standard slow-ass survival horror movement speed and fuck-all stamina, my patience ran out and I kinda couldn't tolerate it anymore.