Basic Blond Boy
kiwifarms.net
- Joined
- Dec 16, 2022
Was speaking more on 2D Mario specifically, and more around the era it died which was the late 00s.I don't know that I buy that. They still release Kirby, Donkey Kong and Yoshi platformers. Later Wario Land games were just as distinct from Mario as Donkey Kong is.
I think when Mario went back to 2D, it helped the decline of Wario as up till that point, Wario essentially took over the 2D Mario spot from the Land titles. His first game was Mario Land 3 and from there it became his series, no new 2D Mario titles released between 92-06. NSMB became the game that would take over the handheld line, sort of kicking Wario to the back. I think the fact they initially planned for Wario to be in NSMB Wii before Miyamoto stepped in, sort of insinuated Wario would just be warped into the brand.
As for DK and Yoshi. Honestly, neither were doing that hot at the time and mostly relegated to quirky spin-off material throughout the 00s. DK would only get saved due to Retro showing interest going into the new decade. Yoshi was also pretty dead main-series wise beyond DS, it took till New Island and more importantly GoodFeel to save Yoshi.
Wario seemed like a product of circumstances. Nintendo wanted to have Mario 2D titles, but was placing it on a developer that didn't want to do that, so the dev quickly changed it to their own original character. The Mario series was in an experimental stage during the transition to 3D, so there was no clear indicator on whether or not Mario would/should ever drop a dimension after 64. Eventually, Wario team would disband, and Nintendo would push to give Mario more of a consistent identity, bringing him back to his 2D roots. With low sales, a lack of dedicated team, and Mario retaking the line, there was no need for Wario anymore. Anything after would only come about due to a 2nd party studio taking interest, which Wario seemed to have basically no takers unlike DK and Yoshi.
Basically this:
Warioware is the one that's still going though. I think it's essentially the opposite, suits look at warioland and just see "another platformer", when donkey kong already fills their "another platformer" quota. They don't know games enough to see all the unique things it has over mario, so they figure if they're going to be making a relatively much more niche title either way, might as well make something completely different to cover more genres and audiences.
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