Obscure game you have played - What have you played that you think, maybe, nobody else here has played?

Remember Medabots?

A little-known fact is that the Anime was actually(loosely) based on the 2nd pair of games for a videogame series that debuted on the original GameBoy that were made by Natsume(Most famously known in the west for their Harvest Moon and Rune Factory franchises).

Every game has two versions, Kabuto Version(with Metabee as the starter), and Kuwagata Version(with Rokusho as the starter). Luckily for us, around the time the Anime was still relevant in the US, the 2nd pair of games were remade for the GBA. So we got them localized, and they are the only mainline Mebabots titles we ever got outside of Japan. Additionally we got 1 Gamecube Spin-off heavily based on the very terrible 2nd season of the anime(which isn't based on the plots of any of the games), and Additionally another pair of spin-offs for the GBA that were heavily edited to feature robots seen on the show instead of the current gen models, since unlike most creature collecting games the large majority of bots are scraped or completely redesigned in each new game, including the 2 starter bots.

Even though the series is dead in the US and mostly remembered from the anime, often seen as a pokemon rip-off, the games still have continued in Japan to this day, always being released in Kabuto and Kuwagata versions, and outside of some spin-offs(including one for the PS1), are mostly found on whatever the latest Nintendo handheld is.

I actually own not only the localized remake of the 2nd game for the GBA, but also the Wonderswan remake of the first games. Battles are all 3-on-3 using bots that are made up of 6 parts: a base skeleton, which come in male and female varieties, and said skeletons have 4 parts on them, a Head+Torso, 2 Arms, and a pair of Legs. The last part is the Medal, which determines stat balancing, and is heavily raised/lowered depending on how compatible the medal is with the parts on the bot. Each of these parts can be mixed and matched and have their own unique abilities. You attack the arms and legs of the opponent, and then go for the torso which will take the bot out of the fight. The hard part is finding the right combination to make things right, and there is no margin for error because the 2nd unique component of the fights: Every fight is a literal Gamble. If you win a fight, you get a random part from one of your opponents bots, but on the reverse side if you lose, you permanently lose a part from one of yours. This includes one-of-a-kind parts that you lose forever, so unless you figure things out quickly(there is a lot more the the system I mentioned, like it having a turn-based mechanic similar to what is found in Final Fantasy 4-10, with turn speed being based on your leg parts, balancing between HP and Movement speed depending on what you pick), you'll end up irreversibly damaging your collection.

If you want a Japanese monster game a bit more complex and marginally harder than others, I would recommend at least checking out the 2 GBA games, Medabots: Metabee Version, and Medabots: Rokusho version, as they are known in the west. Do not confuse them with the spinoffs Medabots AX, which are entirely different games.

Interestingly the remakes of the 2nd game were re-released in the West on the Wii U virtual console, which is very surprising considering how the series has been treated.
 
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Time of Dragons. An arena shooter / MMO hybrid in which you play a flying dragon rider, battling other dragon riders - the dragons equipped with futuristic weaponry and defenses. It was either free to play or merely a few dollars on Steam.

I ended up getting a few achievements that only 1% of the Steam community has because the game is dead. I played a few hours one Saturday morning and in that time I saw six other players, and I am not sure if some were bots or not. For what it's worth I kind of liked it. It's mechanically sound and I could see how it would be fun with a map full of players.
 
"The Polito form is dead, insect."

Six words informing me that yes, things are VERY FUCKED UP on this spaceship.

System Shock and System Shock 2 really deserved better receptions.
 
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Found that shit on a demo disk a decade or more ago and it was the shit.
 
I'm gonna go with something I found in an arcade back in 2004. Evil Night by Konami.


A three-player House of the Dead knockoff. The person in the center gets a shotgun instead of a pistol. When I played through this, I ended up getting the worst ending where
everyone dies and becomes zombies themselves
 
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GoG finally released Shivers. It's a puzzle adventure game made by Sierra in 95. You're in a museum and have to capture these evil spirits that can drain your life force if they touch you. The spirits hide in different elements like water, earth, metal ect. You have to find jars to capture them, all while trying to navigate in this museum that looks like something the alien guy from the history channel would build.

It's pretty cheesy, but in a fun haunted house kind of way. Also every time you start a new game the jars are hidden if different spots. It was one of the first PC games I played and I'll always have fun memories of it.
 
I had all the "Quest" series from Sierra except for Police Quest when I was a kid.

Yep, I even had Leisure Suit Larry (which is apart of the "Quest" series through and through) at a young age.

We had at least Kings Quest 1 and 3, Space Quest 1, 2, 3, 4, and 5, and Leisure Suit Larry 1, 2, and 3.
 
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I've been replaying Rogue Galaxy lately, a game I totally love but seems to have around only 6 fans and another rpg I really enjoy is Enchanted Arms. People either haven't played it or they hate it. Idk it's campiness is charming, I think.
Fairly obscure, too, but you guys above reminded me - phantasmagoria. That game was the go to for cheap laughs when I was a kid but I didn't know anybody aside from my siblings that had played it.
 
Turok: Rage Wars
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I played the hell out of this game on N64 to the point where I was worried I'd break the cartridge. I just remember that it was a Turok game, but, most of the levels were in space with futuristic weapons. I loved to just beat up the AI and fuck around with the weapon selection and jump into space. This game was bizarre and most of the playable models were weird as heck.

Rogue Trip: Vacation 2012
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This game is fucking hilariously fun. It's a Twisted Metal clone that has a soundtrack entirely done by the Mighty Mighty Bosstones. The weapons are weird, the cars are weider. One of them is a schoolbus full of nuns with guns. It's super crazy.

Tzar: The Burden of the Crown
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When I was a kid this game made me want to grow up and become a peasant because I thought it was so cool that they could be a farmer, a lumberjack, a gold miner, a woodcutter, a militia man. I just loved walling myself off in big games of like 4v5 co-op so that my allies would protect me while I just didn't do any actual conquering, just built huge cities for the hell of it.

Dungeons & Dragons: Dragonshard
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I got this game as a teen and thought it was super cool because it said DnD on it. I honestly remember the game having the weirdest RTS/TBS hybrid I've ever played and I don't think it was actually very fun or intuitive.

ATV: Offroad Fury
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I think this game might be more popular then I think it is, however, I've heard of very few people that have played it. They spawned a series of sequels and I remember this game most for the banging soundtrack. I loved free riding the deserts while jamming out to the classic 90s rock hits.

Whacked!
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I loved that my parents let me buy this game when I was a teen because the main character on the box, Lucy, mostly had no clothes on and just black bars over the tits instead. It fueled a lot of my sex drive as a pimple faced little bastard. The game itself was a mediocre party game, nothing to write home about and the rest of the characters were exceptional or just annoying.
 
Pinball Construction Kit, aka Pinball Builder.

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Yeah, so Epic Pinball, Pinball Dreams and Pinball Fantasies were pretty cool and possibly the best digital pinballs of their time, albeit with the exception of Super Android in EP nowhere near as good as real life pinball. But a real life pinball machine cost a few thousand in 1996 and weighed more than Chris, so it was out the question. However, a game that has 11 pre-built pinball machines and its own editor! What could possibly go wrong?

Erm... quite a lot, actually. Turns out you can't bolt a game together from scratch, you're limited to rearranging and doing limited rescripting of the rulesheet. Basically the 11 games that come with set the layout of the ramps and lanes and flippers (though there are four permutations of each with a different bottom from standard to outlaneless to a rather toilet-shaped layout to the frankly brain-dead opposing flipper arrangement as seen on Gottlieb's Rocky and Gold Wings) and you can rework the layout of everything else. After a fashion.

Now here's the problem. None of the "standard" tables that come with are much good. The best are probably Under Attack which has a set of rails that go all the way round the perimeter and have loads of gates in and out, so plenty shots, and High Velocity which is a knockoff of The Getaway but with a more symmetrical playfield and retooled to have a stupid fucking sniper aesthetic. The others - Alien, Starship, On Manoeuvres, Warp Factor, etc. - are all a bit pants really.

Add to this the fact that the game is incredibly finicky to get working on modern PCs. It only works under 16 bit Windows in 800*600 resolution at 8 bit colour depth and if you try to run it outside this setup it complains and refuses to run. It doesn't even change the display settings, it just spits you out with an error message. There is a DOS executable but that's only for playing with, not building. You can import custom art assets but they have to be saved in 8 bit bitmap, which means using MS Paint and setting it to save in that colour depth, or it won't import them. You cannot import custom music or sounds (though it has a large library of sounds from useful to utterly incomprehensible). Therefore, to get it to work on my PC, which runs Windows 10, I had to:

- Get Dosbox.
- Get a copy of Windows 3.1 and run it in Dosbox, which meant I had the misery of configuring Windows 3.1 sound and graphics drivers.
- Set Windows 3.1, in Dosbox, to the correct resolution settings.
- Pray it doesn't shit its pants. Plug and Play was in its infancy back in 1996 and was nicknamed Plug and Pray.
- Mount disc image.
- Run.
- Have Paintbrush in 3.1 open in the background to wrestle with my imported art assets because the 3.1 Paintbrush saves in 8 bit colour.

And I still haven't managed to make a game with it that's any good. The best I've done so far is to re-tool High Velocity into a terrifyingly autistic particle physics themed Large Hadron Collider.

I should do a Let's Sperg and see if I can actually make a good game with this.
 
I think Drakkhen is mostly unknown.

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As you can see it has very kickass box art.


It was on multiple systems and got a lot of attention in 1989 for being an early 3D kind of game. A couple blogs and youtube channels have talked about it, so it's not completely forgotten. That's because you don't forget this game when you play it.

Drakkhen is WEIRD!

Actually that's not the right word to use because it isn't strong enough. Alien is more fitting. It's worth trying out for 10 minutes just to experience some of the bizarre shit that's in this game. Do not mix with narcotics.
 
Anyone else play x-men legends 2? It was like diablo with x men characters, it had unlockable costumes and party buffs if you had the right combo of characters.

Yeah, we finished the Gamecube version of that in coop back in the day. Pretty sure I mostly used Deadpool on my team.
Marvel Ultimate Alliance was pretty good too.

Personally, I remember playing a game called Road Raider on my Amiga ages ago, a top down driving/action game in a Mad Max-like setting.

Later I found out the Mad Max game on the NES is basically a port of this game by the same company:
 
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