Obscure game you have played - What have you played that you think, maybe, nobody else here has played?

A obscure game from a somewhat obscure film

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Its a game based off of Disneys Treasure Planet. It follows what happens after Jim Hawkins graduates from the Naval Academy and joins the Imperial Navy. It actually continues the story of Treasure Planet very well, and is probably the closet we will ever get to a actual sequel for the movie.
 
I'm not sure how obscure it is as there's YT videos of it and it was re-released on PSN, but I have never met another person that remembers or has played this game. It was a PS2 launch title called Fantavision. Was a fast paced puzzle game in which you had to link up certain colors of fireworks to explode them and attempt to create the longest chains you could, and involved multi colored pieces that would allow you to create extra long chains of different colored fireworks.

I sank an ungodly amount of time on this when I was in my late teens and scooped it up the second I saw it had been re-released for PS4 (on PSN). Here's a video of gameplay I found to give people a better idea of what it was all about:


The introduction to the game was also kind of bizarre but it was developed by SCEJ which probably has something to do with it.

According to metacritic it was pretty popular in 2000, but I wouldn't of ever known that.
 
Ragnarok.

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A graphical roguelike from 1992 in which you have to save the world of the Vikings single-handedly. It is brutally, brutally difficult. It is also known for the incredible mutability of the player character. You can start as a male blacksmith and end as a six-eyed female hel dragon with 17 fingers, death rays shooting out your eyes, and the ability to mould the terrain with the power of thought and to travel between dimensions and stop time at a whim.

Also known for its very weird monsters, such as the nidslacr (a wingless dragon that clones itself when hit with rays), the zardon (psionic land jellyfish), the wier (a creature that, if it hits you, has a chance of causing you to be overcome with avarice and spend the foreseeable future counting your money), and suchlike.
 
Rings of Power, a weird Sega Genesis RPG made by Naughty Dog five years before Crash Bandicoot:

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It was an open world CRPG style game with no weapons or armor or melee attacks, only magic.

I've heard of that, but it seems like it's only remembered for the secret alternate Naughty Dog screen you can see with a code:
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Arcana for the SNES. The main theme was playing cards. The hero, Rooks, was a Card Master who used magical tarot cards to cast spells and summon elementals.

Two rather nifty things about it were that all characters, human and monster alike, were rendered as cards; and the soundtrack was quite interesting.

Kept bugging out as I was trying to stat-cap my final party, though.
 
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Castle of the Winds.

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Windows 3.1 era graphical roguelike with a Viking theme. Known for being comparatively gentle as roguelikes go, in terms of difficulty, and the rather gory Wasteland-esque death messages, i.e. "You crush the Smirking Sneak Thief's spinal column into useless pulp!"

That being said, I kinda fancy seeing if I can do it on the hardest difficulty setting (the difficulty settings are for some reason named after ski slope difficulties) without dying or save scumming.
 
It's probably little-known of now, but back when I played it, it was pretty fucking popular, with code-snippets being shared across BBS's.

So, you work for an AI tank manufacturer, and you start out with basic clearance and basic weapons, armor, AI cores. Your AI has to be fast, above to use all the gear on the tank, move the tank, aim, and fire. The coding was the funnest part (to me), where I tried to make the most streamlined and fast code to use the sensors, drive train, navigation, and guns. Faster code was better. I fucking LOVED this game, and got a few other people addicted to it.

If it's up on the Abandonware sites, or available for sale, and you like programming, give it a try.

The game also kind of made it so I look at the AI's in games with a little bit of anger sometimes, even though I know that the problems are worlds apart.

https://en.wikipedia.org/wiki/Omega_(video_game)
 
Stalker: Path of Fire.

Aha, you thought it was something to do with S.T.A.L.K.E.R.: Shadow of Chernobyl or similar, didn't you? Well. That was not actually the first game to be based on the brothers Strugatsky's novel "Roadside Picnic" and set in the fallout zone following a nuclear power plant disaster. That was this.

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This was the first episode in a trilogy of three episode a la the Apogee / ID Software games of its time but the other two never materialised. Probably because this was frankly crap. It was some sort of platformy thing which involved destroying dodgy mutants, avoiding radioactive hotzones, and leaping over pools of sludge to try to get hold of the Golden Sphere (an atrefact lifted from the novel.) It also had utterly crippled controls and required pixel perfect precision together with guessing where the pits and sludge pools are.

No, I didn't buy it. Back in the day I had several of those inevitable shovelware CD-ROMs full of random shite that proliferated in the mid 1990s when the CD-ROM was new and shiny and held more data than developers knew what to do with, so they'd fill it with everything they could find or rip off. I should dig them out and ISO them and make review videos of them.
 
Rogue Trip: Vacation 2012
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This game is fucking hilariously fun. It's a Twisted Metal clone that has a soundtrack entirely done by the Mighty Mighty Bosstones. The weapons are weird, the cars are weider. One of them is a schoolbus full of nuns with guns. It's super crazy.

Was actually made by the Twisted Metal people after they sold the rights to 989 Studios. I consider it the real TM3

The whole mechanic of having to get the cab fare and take them to photo ops to get money to upgrade your weapons at little booths across the level was pretty great too. There was a weapon to eject the fare out of the enemy cars too.

You could even play as the last boss too with a code in 2 player mode but you were stuck doing it on his level cause it was a giant fuck-off mech with 3 forms.
 
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I played Anonymous Agony a whole bunch. It's this RPG Maker game made by Florida Man where you play as a teenager whose sister gets raped by a paedo, so he goes on a hunt to track down paedophiles online and kill them. Somewhere along the way the story develops into this bizarre government conspiracy plot like Dude Sex. Even though that all sounds edgy as fuck the gameplay mostly involves walking around a town talking to weirdos and doing quests. It's got some really bizarre pacing, cheesy writing and some really shitty gameplay sections but it's got a charm that makes it hard to hate.

It's got a very small cult fanbase on /v/ but that's really the only place where people talk about it. Both Kickstarters for AA were pretty much entirely funded by very dedicated fans.
 
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I played Anonymous Agony a whole bunch. It's this RPG Maker game made by Florida Man where you play as a teenager whose sister gets raped by a paedo, so he goes on a hunt to track down paedophiles online and kill them. Somewhere along the way the story develops into this bizarre government conspiracy plot like Dude Sex. Even though that all sounds edgy as fuck the gameplay mostly involves walking around a town talking to weirdos and doing quests. It's got some really bizarre pacing, cheesy writing and some really shitty gameplay sections but it's got a charm that makes it hard to hate.

It's got a very small cult fanbase on /v/ but that's really the only place where people talk about it. Both Kickstarters for AA were pretty much entirely funded by very dedicated fans.
I remember Anonymous Agony being mentioned on the Farms on a thread either on Greenlight or Kickstarter (or more likely, someone posted a video of it that was taking a piss at the game).

That said, for obscure games I'm sure no other Kiwi's played: Wizardry 8. Last game in the mainline series for Wizardry, it had a quiet but good death compared to its contemporaries, Ultima and Might & Magic (both got their own ninth games in the mainline series which sucked hard). Wiz 8 ended up much better without having any problems besides battles maybe feeling too long or having some BS encounters.

I mentioned Gothic before in the thread but I'll mention another one, a shit one: Gothic 3: Forsaken Gods. An expansion pack to Gothic 3 that served as a bridge for the next Gothic game that wasn't made by Piranha Bytes. Gothic 3: Forsaken Gods was outsourced to some game dev in India that was known for making a racing game and iirc, a cricket game. The expansion pack blew chunks in many ways and after playing it myself, I'd rather just spend my time playing better shit games.
 
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sorry for necroposting

I'm pretty sure a few people here have played AssaultCubes, a freeware game that's like a mix of Counter Strike and TF2. Shame that the game hasn't gotten any attention.
 
Nothing too obscure, but I'm old so I remember a ton of arcade and old DOS games that have long since faded from memory.

Its been 30 years, but I still have the song from Hanging Out at the Treehouse stuck in my head:


Time Traveler was a fun gimmicky arcade game that I used to play every time I'd hit the mall (but only once because it was $0.50!!!!).

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Crossbow was a game I loved playing but was never any good at.

 
Time Traveler was a fun gimmicky arcade game that I used to play every time I'd hit the mall (but only once because it was $0.50!!!!).

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I remember my local arcade having this as well, but never thought to waste 50 cents on it. I did so for Dragon's Lair II they had!

was a game I loved playing but was never any good at.

The same company behind this had put out another game of a similar premise called Cheyenne...
 
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