Obscure game you have played - What have you played that you think, maybe, nobody else here has played?

Was it a point and click adventure game with pre-rendered graphics maybe? Came on cd-rom? If so, did you enter the (blue/turquoise?) bathroom from the right side of the screen? I remember a game like that, never played it just read an article/watched a video a couple of years ago. The reason I remember it was because it had some super complicated(and maybe not kid friendly) easter egg involving a big teddy bear on a toilet.
My memory is very hazy (I was very young), but that bathroom does sound like that was a part of the game now that you mention it.
 
Urban Chaos: Riot Response.

It was a PS2 and Xbox Original game by Rocksteady Studios, the same people who made the Arkham series, where you play as a member of T-Zero, a Riot Response Unit tasked with bringing the criminal gang the Burners to justice as they terrorize the city, by tasing them into fried chicken or blasting their heads off using slow motion.
 
Macintosh only RPGs:

Realmz
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Minotaur (by Bungie)
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Realmz was also released on the PC; The creator's website is not even updated anymore.
Minotaur was mac only and it was kinda weird. It's intended as multiplayer only. You needed to launch different applications for different character if i recall correctly.
 
Realmz was also released on the PC; The creator's website is not even updated anymore.
Minotaur was mac only and it was kinda weird. It's intended as multiplayer only. You needed to launch different applications for different character if i recall correctly.
I guess "Mac Only" was a bit incorrect. But it was arguably slightly less obscure on the Mac due to its presence on many a MacAddict/etc disc and Fantasoft distributing some of Spiderweb's games.
 
Xenon 2, a vertical scroller which i played in 1991 on PC. This was the first game I was ever woefully addicted to, and I probably still have a muscle memory somewhere of the entire game.

https://en.wikipedia.org/wiki/Xenon_2_Megablast

I thought the graphics were amazing...

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Xenon 2: Megablast was a stone bonking 16 bit classic and one of the best shmups ever. Its subtitle is the name of its theme music. Bitmap Brothers did the same with their platform game Gods (Into the Wonderful) and the future sports game Speedball 2 (Brutal Deluxe).
 
Wurm: Journey to the Center of the Earth: I fondly remember playing and beating this multi-genre game as a kid.

Mister Mosquito: A unique concept where you're a cartoony mosquito drinking from this Japanese family.

De Blob: I've played the PS version, but its a fun, unoffensive game.

E.V.O.: Search for Eden: A rare SNES game where you start out as a fish who evolves throughout the game and you can even become a human by the end.
 
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I had a chance to play a Laseractive and a game called Rocket Coaster, which was a driving game over FMV. Since its on a Laserdisc format, no way you can rip it and play on a emulator.

 
I had a chance to play a Laseractive and a game called Rocket Coaster, which was a driving game over FMV. Since its on a Laserdisc format, no way you can rip it and play on a emulator.

Still, you got to play something I probably didn't even think to try at a mall if they had a demo out!
 
I own Graffiti Kingdom and Magic Pengel, both are pretty obsure but Graffiti Kingdom is more known due to streamers and such. I love the game for its creative freedom and bright colors.

Also I have Naughty Bear which is kind of obscure.
 
Urban Chaos: Riot Response.

It was a PS2 and Xbox Original game by Rocksteady Studios, the same people who made the Arkham series, where you play as a member of T-Zero, a Riot Response Unit tasked with bringing the criminal gang the Burners to justice as they terrorize the city, by tasing them into fried chicken or blasting their heads off using slow motion.
Urban Chaos was awesome. The big gimmick was you had a riot shield that was essentially indestructible, so you could cover behind it at any second like in Time Crisis and protect yourself from arms fire, explosions, and traps. Also most levels ended in a standoff against one of the gang members where if you got the shot they would die in hilarious ways, like falling into a bathtub and having the reporter he was holding hostage throw a TV at him and electrocute him.

My all-time strangest game is Bool, a game that was designed on the idea of if an alien dropped a video game on your PC would you be able to figure out how it works? It's mostly a Lunar Lander kind of game, with a fixed series of levels and end goal of impressing the space princess. You get very little guidance aside from some pictures of what the keys do, and you have to work out everything else on your own. All the text is in an "alien" cipher which you have to spend points to decode one character at a time. And apparently the guy who wrote it went on to create Nidhogg.
 
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B.A.T. II by funnily enough, Ubisoft. (Yes, Ass-creeds ubisoft, but back when they were still some small french software hut) You were some kind of agent (that'd you'd either pick from pre-made archetypes or make yourself) that had a small computer implanted into his wrist with which you could write small drag/drop IF..THEN programs that could react on things like your blood pressure falling when you've been shot, or people speaking a foreign language to you. You also had some implants that for example could change the appearance of your face for a time or pump you full of adrenaline you could also trigger either manually or via programming.

The game graphics were laid out in comic panel style (different screens you moved in-between like panels in a comic) and you were tasked to uncover some corruption thing on a foreign planet, I barely remember. You could walk around in different regions of the city-planet, go into shops and there even was an arcade with games. Also a driving simulator and a 3D flight simulator for air taxis and a special combat screen. There were humans and original-planet-of-the-apes-looking people that were the natives of the planet. What an odd and very 80s-90s game with an unique art style and a lot of that "space romans" undertone you sometimes find in SciFi. Quite honestly, I might have dreamt it up.

There was also Gravity for the Amiga, a real-time strategy game. You'd command one of humanities space ships (there was an entire fleet of them that'd go along and do their own thing, but you could also dynamically switch to other ships or get switched if yours gets destroyed) in a war against a species called "the Outsiders". Their modus operandi was basically converting suns into black holes to gain energy off them, which is not something humans deal with very well with. Your goal was to destroy their base that would be randomly placed somewhere on the star map. You also could terraform and colonize planets with special probes, or buy new equipment on your colonies (quality of equipment would depend on tech level of the colony) The game actually was kind of a 2D arcade thing where you'd move your ship around and shoot (and you had inertia and stuff like that) and it used that "rubber mat" model of explaining gravity and the attraction of objects of high mass to each other in space (google it if you are not familiar with it) and it was actually a pretty good way to do gravity in a game on an ~8 Mhz CPU with 512 kb RAM.

As I mentioned the game was real-time and there were other ships doing their thing, they'd either be commanded by the computer (and you'd get orders from the computer too, like "fly to XY and colonize" or "fly to XY and conquer") or you could give them orders yourself. You could set in the options how big of a percentage you'd give orders and how much the computer would, either disabling the computer completely or letting him do all the strategical choices and just following orders yourself. You also had 4 autonomous combat drones you could launch and recall and you could write small programs for them that'd control what they would be doing when launched. Game was over when either the Outsiders home was destroyed, Humanity had no ships left or the Earth's sun was turned into a black hole. As, like I said, it was real-time and everything kept going around you (even if you did literally nothing) you could suddenly be confronted by a game over screen while screwing around with some options and it was all not very intuitive and the game was very poor at giving you feedback. That the strategic map wasn't updated instantly but reflected communications delay did not help. I don't know who wrote Gravity, I think it even was a one- or two-man project. The graphics were pretty good though.

Both games actually weren't very good and had many shortcomings but were good examples for games that were ahead of their time and tried to do things technology wasn't really ready for yet.

There's also a game from that time not many will know here called "Biing!" It's a german economy sim that was never translated into another language. (There are quite a few of them) You were basically tasked with managing a hospital, the twist was that the whole game's atmosphere and graphics basically were based on every "horny but stupid doctor/hot big titty nurse" stereotype there is. There were also many in-jokes regarding german pop-culture. It sounds like some cheap cash grab based on sex but the economy part was actually very hard (going bankrupt after the first day is not unheard of) and quite indepth, you could do things like send bullies to beat people up (so you'd get more patients) and there were other hospitals that constantly competed with you, and also would steal the good personal and equipment under your nose. (To give an example on the tone of the game- a nurses' skill was measured bye the size of her breasts, and a doctors skill was measured by his golf handicap)

The graphics were actually very good by an artist that did a lot of graphics for different german games, look it up if you like early-style drawings in computer games.

Lots of unique games back then.

EDIT: Another game I remember also from the french software market (I think) was a strip poker game with similar art style to biing, but if you were winning the girl would actually end up ripping her skin off and she'd be an robot underneath. Quite the twist. Don't remember the name of that one.
 
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EDIT: Another game I remember also from the french software market (I think) was a strip poker game with similar art style to biing, but if you were winning the girl would actually end up ripping her skin off and she'd be an robot underneath. Quite the twist. Don't remember the name of that one

Teenage Queen. Had that on the Atari ST. Not proud of it.
 
There's this one game I can't remember the exact title and maybe someone here does: it was on Macintosh back in the early 90's and it was this number puzzle game called something along the lines of "the secret of the 3's/some other number". The opening cuts to a guy working on his computer doing coding and one of the numbers falls off the screen into some strange digital world of various puzzles.
 
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I don't know how obscure it actually is, but Chulip on the PS2 is one of my favorites on the system. It's one of those that's beyond concepts of being a "good" or "bad" game. It's strange in a uniquely Japanese way. The soundtrack is just as delightfully bizarre.

You play a schoolboy who wants to kiss a girl, but you have to build up your courage/heart before doing it by first kissing everyone else around town. The town is populated with weird characters, not all of which are human, and not everyone wants to be kissed, so you have to sneak up on many of them or risk getting your ass kicked.

Punchline, which was formed by former members of Love-de-Lic, only made one other game, Rule of Rose. It's another great and sort of obscure game, but it couldn't be any different in tone or gameplay (psychological horror/survival-horror versus... whatever Chulip is).

The highest compliment I can pay to Chulip is there's nothing else like it. And unless someone makes an indie clone, there never will be again.

Anyone else play Raw Danger? It was a survival game set in an artificial island where a levy bursts and the place is flooding. You have to manage things like body temperature, has several characters whose paths overlap. Kind of afraid to revisit it because it's in this haze of nostalgia for me.
Also more games need moments like this
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Great game. Better than the first game in the series, but that was also fun. I was so happy to hear the Disaster Report series is coming back.
 
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The Haunting: starring Polterguy is one of my absolute favorite Genesis and horror games. There are some flaws but it's a very unique and pretty fun experience. Unfortunately the final boss is almost impossible to beat legitimately.

Now that is a flawed wonder. The gameplay is pretty awkward trying to put challenges in the game that derides from the enjoyment but the unique scares from the game makes it so enjoyable that you are willing to put up with it.
 
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