Obscure game you have played - What have you played that you think, maybe, nobody else here has played?

Ultimately, the series is pretty meh, but it was the first 3D weapon fighter...

...Which makes me appreciate how good SoulCalibur has done.

Really, it's one of those forgotten series where, taken on it's own merits now, is kinda just...there...
SoulEdge/Blade were really good IMO and looked good for their time.
 
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SoulEdge/Blade were really good IMO and looked good for their time.
It's probably the best aged fighting game of all time, in my opinion.

I come back to it now, even with the rest of the series out, and still is a blast.

I think it easily beats SoulCalibur III and IV.
 
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It's probably the best aged fighting game of all time, in my opinion.

I come back to it know, even with the rest of the series out, and still is a blast.

I think it easily beats SoulCalibur III and IV.


You have to admit. That theme song. The best thing I saw.
 
I remember playing a rom of it after watching a "review" of it nine years ago. It was a crappy MK clone with Richard Simmons as the final boss and one of the actors being named "Hose Brand".

Yeah. I never made it to the final boss. It wasn't until years later that I saw a playthrough that I finally got a glimpse of the final boss fight. Like you said, he looks like Richard Simmons; he wasn't intimidating at all. He came off as more hilarious than anything. I never noticed the name "Hose Brand" in the credits before. I'll have to rewatch some reviews and playthroughs again.
 
Shin Fortune Quest for PS1. It's a board game, but I have no clue wtf's going on (game was only released in Japan, and no translation patch exists)
 
Yeah. I never made it to the final boss. It wasn't until years later that I saw a playthrough that I finally got a glimpse of the final boss fight. Like you said, he looks like Richard Simmons; he wasn't intimidating at all. He came off as more hilarious than anything. I never noticed the name "Hose Brand" in the credits before. I'll have to rewatch some reviews and playthroughs again.
Here's another thing: beat Richard Simmons and ghost heads of Hitler start flying out.

As for being on topic, as far obscure games go, I remember playing a DOS text game called Esuite. It's basically a text-based game that's CYOA. You play as some newly employed member of a computer company. If you play your cards right, you could end up becoming company president.
 
Another game which i find rather obscure is M.U.G.E.N
its a free pc fighting game where you can put in your own fighters downloaded for the internet
I really enjoy it.
also there are lots of mods for it like i wanna be the guy mugen.
Heres a video of my favourite mod for the game: KOTM
also here is some regular gameplay
 
Another game which i find rather obscure is M.U.G.E.N
its a free pc fighting game where you can put in your own fighters downloaded for the internet
I really enjoy it.
also there are lots of mods for it like i wanna be the guy mugen.
Heres a video of my favourite mod for the game: KOTM
also here is some regular gameplay
Really gonna have to disagree with this one, considering Joel's (From Vinesauce) videos regarding them are pretty popular , and way before that, you could easily find youtube videos or other stuff on the internet talknig about it.

Hell, just the sheer amount of content created for it proves my point.
 
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Monster Hunter is a franchise not obscure but certainly alien to Western audiences. It's our version of Dark Souls in that it's incredibly hard and frustrating but for very different reasons and still has a large following.

See, Monster Hunter does not have cheap deaths. It has a chaste system and if you're low on the chaste system you die. Your chaste depends on your equipment, your skill, and your knowledge of monster patterns. Dark Souls is you have to get from point A to point B but some asshole will always be there to stop you. Monster Hunter isn't about point A or point B, but about feeling like you can go wherever the hell you want when you learn to master a weapon and outsmart the monsters in point A or point B.

Monster Hunter is about immersion and enjoying the surreal environment as well as collecting stuff for big gear. The problem is a failed hunt can lose you your gear. Would rather reset and waste time than lose prized gear... Dark Souls using souls as a currency lost upon deaths and failures. Different, yet the same.

Monster Hunter is one of the few games that really isn't about PvP despite great emphasis on getting the best weapons and armor. Sure it makes you feel like you're better than other players, but at the end of the day you need them in order to get the big kills. Cooperation before competition is something I don't see a lot of in the west. Even in Dark Souls which does the same thing in this regard... players would rather grieve one another into traps or just bash a newbie's head in. That's toxic American culture for you I guess...

I'd say Monster Hunter is less user friendly than Dark Souls and that's saying something. Since it is all about crafting you will have to get used to stats and making good judgement calls. ESPECIALLY if you plan to focus on guns. Guns are very complex in this sytem but the pay off is good... especially in multiplayer. But if you're soloing I wouldn't bother with the guns.
 
If it was on Real Arcade, I played it. Pre-Steam game services was the shit when I was a young lad. I've recently been playing Platypus since I was able to get it for a good price during a steam sale. It's a really good c64 styled shoot em up game made of clay. But the sequel and NUX are pretty bad though.
 
A few years back I played a Japan-Only arcade port of King Of Fighters Maximum Impact 2 called KOF Maximum Impact Regulation A. Apparently an arcade here in Kuwait got it straight from Japan alongside Street Fighter 4. Good game honestly, it's pretty much the same game but with the classic 3 on 3 style gameplay and 4 additional characters. My teams were Kyo-C/Kim/Leona and Kyo/Kim/Xiao Lon, with some dabbling in Terry.
Managed to get the best records a few times.
 
Lux Pain for DS. I don't even know how to describe this piece of shit. It's poorly voice acted, and the actors' lines don't match the subtitles. You're some white haired fuck who can catch the worms causing "Silent", which makes people do bad thibgs. It's a visual novel, more or less. I got pretty far into it but the boss fights against the worms were too annoying. I ragequit.
 
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Solatorobo: Red the Hunter, OneShot, and 7th Dragon 2020 are all pretty obscure games that I've played that I don't think many, especially here, have touched.

Solatorobo is an action RPG on the Nintendo DS developed by Cyberconnect2 (.hack//, Asura's Wrath, Jojo/Naruto fighting games). It is the second game in the Little Tail Bronx series, with the first being Tail Concerto. In the game, you play a dog person (called caninu in game) named Red Savarin who uses his mecha to help him do work taking odd jobs for a living. After strange dark creatures start attacking and causing trouble in various places around the world, a strange cat person (called Felineko in game) named Elh Melizee appears before Red and offers to grant him huge amounts of money in exchange for her help in finding 3 special items to help stop an impending disaster that these creatures are a sign of. He agrees to this, and thus starts their journey. While sounding extremely simple, the game's story gets progressively more complex as the game goes on and it spends loads of times developing the characters. Even random side characters that don't hold any major relevance get some focus to help them appear to be more like real people in this world. The game also does really well at worldbuilding, spending much time telling you about every little facet of the world of the game, from history to culture to the origins of the current existing species of the world, to even little things like what kind of music people listen to and what people do for fun in this world. Its incredible the amount of depth and detail the game has, and its rumored that 7 years were spent on worldbuilding alone during the development of the game. While I don't know if this is true, the effort put in does show, and the game does have three 200+ page artbooks worth of art and lore for the game, which is much bigger than most games. Gameplay wise the game is really easy and repetitive though. You just lift enemies up with your mecha and throw them, or you catch projectiles and throw them back at enemies. The game also has puzzles, but it solves all of them for you. Its basically just mashing A to lift and then b to throw over and over from beginning to end. The game's pull is its writing though, as that's where it shines.

OneShot is an RPGMaker game developed back in 2014 during a contest to make a game within a month. The result was an adventure game about a cat person? named Niko who wakes up in a strange and dying world where he decides that he must find his way back home. To help guide him through this dark land, he holds a lightbulb that hen found when he first woke up to help guide him in this dark place. What's interesting about the game is that in order to progress, you have to solve puzzles that can only be solved by looking outside of the game on your computer for answers to problems that are within the game, and the game directly interacts with your computer in some ways, such as referring to the God of its world as whatever you've named your computer. Its kind of cool. It also has really pretty music:

7th Dragon 2020 is a Japan-only JRPG on the PSP (but fan-translated into English) somewhat akin in style to the Etrian Odyssey series about a faction of the Japanese government that tries to save the world after dragons from another dimension appeared and started reeking havoc all over the world, so much so that the entire world had fallen apart. Now, being a part of the 7th unit for the Japanese government, its your job to stop them and reclaim land for humanity, going into and taking back territory from the dragons. However, whenever a powerful dragon claims a part of the land, the land becomes distorted and strange red flowers appear throughout, creating very strange scenery, such as floating buildings with flowers growing on them. You must traverse these landscapes, stop the dragons, and turn things back to normal. Gameplay holds many similarities to Etrian Odyssey, such as its customizability, where you have large amounts of control over what classes your characters are and when you use them, and at any point throughout the game you can create new characters to add to your party. In combat, you also use a lot of buffs and debuffs in order to gain an edge and win in battle. Its really fun.
 
The original Blockland; 2004~2007. It was basically an indie game where you could play with legos online. It was based on the same engine that Tribes 2 used. Exploded in popularity in early 2005 after The Screen Savers showcased it. It's notable for producing a metric fuckton of lolcows as the community is one of the worst in the history of gaming. Even worse than Minecraft and Roblox. The game was once-in-a-lifetime, but when it was finished and released, the creator scrapped all the lego characteristics and made it more autistic. It's been 9 years since then and the game quickly deteriorated. The original game is a complete wasteland and has been all decade. RIP ;_;

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There was a snes game that I used to rent regularly called S.O.S. that wasn't too popular and a lot of my acquaintances never heard of it. You picked one of 6 characters iirc, who were on a cruise ship. The ship hits something and ends up turning on its side, flooding a lot of the ship. You have to navigate the lopsided ship, swim through some parts which are under water, and find survivors which you can lead to safety. The game is light on music but heavy on atmosphere. People are dying all around you and the little music they do have plays up the hopelessness and desperation of the situation quite well. I remember thinking it was somewhat frightening as a child first playing this because of the dead people you come across and the genuinely depressing mood. What was kind of interesting at the time was how the ship would rotate and change position, which would make the environment harder (or sometimes easier) to travel through.

Here's a video of it from youtube:

 
A few years back I played a Japan-Only arcade port of King Of Fighters Maximum Impact 2 called KOF Maximum Impact Regulation A. Apparently an arcade here in Kuwait got it straight from Japan alongside Street Fighter 4. Good game honestly, it's pretty much the same game but with the classic 3 on 3 style gameplay and 4 additional characters. My teams were Kyo-C/Kim/Leona and Kyo/Kim/Xiao Lon, with some dabbling in Terry.
Managed to get the best records a few times.
Maximum Impact was, for a long long time, my go-to for groups when we couldn't pick a specific year's KoF. It played similar enough to the traditional game that we could all make do, there was some dumb button mashy stuff for people who didn't habla SNK, and nobody could bitch it was soandso's preferred KoF so he had an unfair advantage, because nobody really _liked_ MI.

And the announcer was fun.
 
Billy Hatcher and the Giant Egg. It was a really interesting game and concept at the time. I remember going gaga over the Sonic The Hedgehog characters being used as partners to fight the enemies in the game. If only Sonic Team would make a sequel or at least a remaster, but i doubt it since it's so obscure.
 
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The whole No Man's Sky shitstorm recently got me thinking of Noctis- a freeware DOS game that is pretty much exactly No Man's Sky minus a few things like NPCs and resource gathering. It has millions of procedural planets to explore, with different lifeforms, vegetation, hazards and so on. Oh and it's around 2 ENTIRE MEGABYTES for the full download. It was popular enough back in the day to have a fan mods and such (called NICE if I'm not mistaken, and some others).

You can't get much more obscure than that so I invite everyone to try it out using DosBox or something http://anynowhere.com/bb/index.php?l=D4JeGEdhacS6Srr6NfweDCUh&r=lYUhcug3l3hhX4s6Spx5
 
Tang-Tang on GBA. Odd little puzzle game, like a mix of Lode Runner and Bomberman, cute art, but I don't remember how good it is. Years since I played it. Picked it up when I was younger, with my GBA, as it was part of a bundle with 3 games.
 
I just remembered this Capn' Crunch game for the PC I played as a little kid.

It was a game that I think came only in the cereal boxes for a short time. Basically it was a Tamagotchi style game where you raise these weird fuzzy creatures by feeding them Crunch Berries and having them do mini games such as skateboarding. (Cause you know, 90's)

Eventually once your little abomination gets big enough, you have it challenge the big bad to a random mini game. You win if you beat him.

I don't know why I suddenly remember that game after all this time.
 
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