- Joined
- Jul 8, 2019
I have been playing this game for over a decade.>not playing with Dark Mode on
You deserved it.
There's a darkmode?
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I have been playing this game for over a decade.>not playing with Dark Mode on
You deserved it.
There's a weird bug where it kicks everyone out after a round ends. You have to manually reconnect.Is the server suddenly down?
Dark mode has been added to /tg/code at least in the last couple of years (?), yeah.I have been playing this game for over a decade.
There's a darkmode?
A lot of shit used to "not be a problem" a year ago. This, the WASD issue, not reconnecting at round end. All of this is new, QoL degradation, that no one takes credit for. Either Byond has gotten substantially worse since Sseth or they're just actively ruining their own game.Used to not be a problem earlier in the year.
trannies ruin something, neverA lot of shit used to "not be a problem" a year ago. This, the WASD issue, not reconnecting at round end. All of this is new, QoL degradation, that no one takes credit for. Either Byond has gotten substantially worse since Sseth or they're just actively ruining their own game.
Half-certain it's not BYOND that's the issue, but /tg/ coders breaking shit that didn't need fixing, as they do.A lot of shit used to "not be a problem" a year ago. This, the WASD issue, not reconnecting at round end. All of this is new, QoL degradation, that no one takes credit for. Either Byond has gotten substantially worse since Sseth or they're just actively ruining their own game.
Probably more effort than it's worth. My list of complaints isn't that long. I'm just going to try fixing it.I've never touched byond code before so how feasible this is escapes me, but would it not be easier to roll back Tranny code 18 months and then implement the changes you want?
Its possible but generally you gotta be fucking psychotically robust. I've done it with help from others, but there were rounds on other servers before this one would exist I'd be working in Cargo and one dude would come up with loot solely dropped from the megafauna according to the wiki.I've had enough practice now that I think I've become pretty good at surviving and getting things done in lavaland. More often than not I get lots of chest loot and more points than I can spend. Sometimes of course I meet another miner who has been doing it for much longer and it is impressive to see some of the strategies they employ.
I just have one question. Is it even supposed to be possible to kill megafauna? Even the most experienced players I've seen out there haven't succeeded and I've played many rounds by now. What is the purpose of having them if they're essentially unkillable? Most of them move as fast or faster than the player, have enough health that you can fire into them for minutes on end with seemingly no impact and will kill you in one hit that more often than not is unavoidable because you got that stupid direction moving bug or had a millisecond of lag.
I'm going to keep trying, maybe getting every chest from every tendril just isn't enough and I need to start opening the tumors too though honestly I don't think any amount of chest loot is going to make the fights more doable. Does anyone have any suggestions as for how this can be done? Do we just need to dump in literally hundreds of hours so we can memorize the moves of every boss to a hyperautistic extent? Is it just near impossible at this point?
Yes. Nanites are pretty powerful, that's why they aren't roundstart. As for what nanites are, they are also kind of like circuits (RIP) except for genetics and with some viro mixed in.Here's a Q for everyone. I'm working on a new R&D thing because I hate the changes they're planning for /tg/.
My problem is, I want to get rid of nanite research points. This is for technical reasons. Because of how nanites work, every single fucking node in the node web has a list() value for costs, but most of them are just list(regular points = value). A few have nanite research requirements too.
What could I do instead? I have no experience with nanites. Would it really hurt to just get rid of nanite research point requirements?
You should merge both so that nanites actually boost your research points by a little with the more people have nanites in their body.Here's a Q for everyone. I'm working on a new R&D thing because I hate the changes they're planning for /tg/.
My problem is, I want to get rid of nanite research points. This is for technical reasons. Because of how nanites work, every single fucking node in the node web has a list() value for costs, but most of them are just list(regular points = value). A few have nanite research requirements too.
What could I do instead? I have no experience with nanites. Would it really hurt to just get rid of nanite research point requirements?
But nanites can also either kill you or make you controllable by the guy at the console...Yes. Nanites are pretty powerful, that's why they aren't roundstart. As for what nanites are, they are also kind of like circuits (RIP) except for genetics and with some viro mixed in.
Kill yourself and reincarnate. Absolutely untraceable, works in every game, on every site and service.How do I evade bans? Asking for a friend.