Official Space Station 13 Server

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I played my first complete round tonight. Tried to go Janitor, got assigned Atmospheric Tech. Tried to learn what they did until someone recruited me to mine. Mined some plasma ore, ate a Power Bar that electrocuted me. Started throwing up and becoming incapacitated. Someone stole my mining tool while I threw up. Eventually made it into the hospital. A very suspicious Dr preformed surgery on me it seemed to work. Passed out in a plasma leak until someone drug me out, remembered to turn on my 02 and walked through it to the escape shuttle. Double teamed someone in the back of the shuttle with CPR while we escaped.

6/10, I had barely any idea what was going on, I am certain I accomplished nothing except successfully feeding myself on the second try. Will try again.
That's a pretty good first round. Usually you won't accomplish what you intend to because of the shenanigans that are going on the station. I'd say keep at it, especially if you're having fun.

To be honest that's the thing I'm kinda excited about with this server most of all, is seeing an influx of new players to the game, learning the ropes and becoming proficient spacemen.
I really want to check this game out. Is it alright if I join as noob or should I try to practice somewhere else?
Join wherever you feel comfortable. The Kiwi server is filled with a lot of new players and a handful of semi-veterans and maybe like, one real robust motherfucker or two, so you'd be on even playing grounds with the majority of the community. Ultimately I'd say explore all the different servers, but if you're the kinda person who likes posting on Kiwi Farms and has an account there and are new to SS13, then the KF server's pretty much checking all the boxes. Just try not to get discouraged if someone with some years under their belt runs a train on whatever game plan you've set for yourself that night.
 
When you get bored with SS13, play "The Hunting Grounds". It's a fun RPG that's been worked on for years behind the scenes, it used to be a Final Fantasy fan game but it's being essentially soft-rebooted.

byond://99.0.35.90:10041
 
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To people who are looking to play that have never played before:

I give you the most relevant resource for your needs: The /tg/ wiki

Because Kiwistation is a fork of tg code, most but not all of this information will be at least partially accurate. Depending on the date of the fork, some things on the wiki might just be completely wrong. In that case, either look for old versions of the page or figure it out for yourself.

I would highly recommend the New Player Guide as it will be relevant to the current codebase.

What should you do as a new player? Simple: learn a job and do that job. How do you learn a job? Read the wiki page then spend a decent amount of time fucking it up before it clicks in your brain. Don't worry, it's okay to fuck up in SS13 because arguably that's where most of the fun comes from.

Don't be afraid to ask for help in OOC, but generally try to avoid putting meta info in OOC. I'm not sure how much of a fuck Null gives on the rules like metagaming or whatnot, but generally try to avoid it as it can make the game kind of boring or fuck up someone else's fun. If you can, ask people around you for help or ask on the general or department radios for how to do things you're not sure of.

Here's some bullet points to get you started:

  • Press Tab to switch to hotkey mode, which allows WASD movement (see the hotkeys here)
  • In hotkey mode, pressing T to talk and using a semicolon ; before your text will allow you to talk over the general radio
  • To speak over your department radio, use a period and then the letter your department is assigned. For example, .s would be security. A list of radio channels can be seen here.
  • Remember to change your intent based on what you want to do with something. Using "Harm" intent will generally smash the thing you click on with the item in your hand. Using "Help" intent will generally not be harmful action, but sometimes you might clobber someone by accident. Apologizing usually works.
  • You can hold things in either hand. Switch your active hand by pushing the hotkey (X) or clicking your empty hand
  • You need oxygen to breathe in rooms without it. You need a suit to survive the pressure damage in space. You can usually change out and refill your oxygen tanks. Be careful to not use nitrogen, plasma or any other gas to breathe from. This is a common mistake, and a common strategy to kill someone you don't like.
  • Spend a decent amount of time either experimenting or reading the wiki. It's good to be curious in SS13, as a bunch of complex interactions are simulated. The game will surprise you with how ridiculous it can be.

For an example to those who have only heard of the game and are interested in playing, SS13 discards graphics for complex item and mechanical interactions. It's the closest thing you could reasonably get to a multiplayer dwarf fortress adventure mode.

This is the kind of game where, if you spend your round being a good R&D tech, you could convince a security officer to give you his stun baton to "upgrade it." You can then dismantle the baton, remove the battery, replace the battery's internal fluid with concentrated plasma and put it back together. The next time that security officer turns his baton on, it will violently explode in his hands. Whether you planned for what to do after the entire department comes crashing through your door is down to you.

The game is a lot of fun for both the sheer magnitude of stupid shit that can happen (everyone getting swallowed by a black hole, summoning an elder god to destroy the station, changelings, wizards, the chef poisoning everyone with vomit pills, etc) and it's definitely worth a look. There's a lot to learn, the game is hugely autistic by nature but it's an experience unlike any you'll ever have. All the hours of walking out of airlocks or blowing yourself up like a retard, blowing up because someone else is a retard, dying for a reason you can't explain. It's all worth it when it clicks.

Good luck, try not to kill yourself. Keep a toolbox handy and a table nearby if you want to fuck someone's entire life up.
 
Biggest problem I am running into is that I have no idea where I am going and where to find things. I try to follow those little arrows but it's all a big mess of pixels for my tired eyes.
 
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Biggest problem I am running into is that I have no idea where I am going and where to find things. I try to follow those little arrows but it's all a big mess of pixels for my tired eyes.
The fields frames are drag able and adjustable for size. This should scale the graphics slightly for you. I've highlighted the frames I'm talking about in the image.
I usually give these a slight adjustment to make things easier to see, and with local chat appearing above people's heads now, you need to look less and less at the chat box on the side.
resize.png



As for where to go, yeaaaah, the stations are currently on rotation for different maps, but I believe they're (currently) all TG standard ones. They're labyrinthian and confusing, but that's half the fun. Keep at it and you'll slowly grow accustomed to your surroundings. If you still would like to have an actual map to go by, they can be found here, but I wouldn't rely on them too much if you can avoid it. Check the walls in major hallways, particularly around T intersections, usually they'll have little signs up that can point you in the direction of a department.
 
Honestly, SS13 runs like Hunter Biden on a post crack and hookers come down. And just like that, there's a more than 100 percent chance of catching a virus.

Wait for Unity Station to get further along and use that as a base.

Oh boy community servers. Unitystation has now accomplished the previously impossible, porting SS13 to a non-byond engine wholesale without losing itself along the way. The pandora's box is now open for the SS13 port everyone has been waiting for. Even if they fail now, the massive groundwork is now laid before us.

Also kiwistation is going about as expected, jokes and laughs you can't even have on tg. People actually attempting some light roleplay and having some fun with it, serial bombings and murder. The odd new player wandering the hall with his leg cut off by his own design trying to find help. The robust veteran coming to save the day or help set the ball of chaos rolling on the more destructive path.
Highly recommended for all new players to get their feet wet and enjoy, very satisfying. playing SS13 as a new player is a great time. You haven't truly lived until you help a shady looking figure beat someone else to death without knowing why.
 
I've sworn off of /tg/ code. I still wish you all the best, and best of luck cleaning up the mess the codebase you're using has dumped on you.
 
Tried this game a long time ago when it was getting popular on BYOND, guess I'll try to learn the modern version seems fun.
 
Biggest problem I am running into is that I have no idea where I am going and where to find things. I try to follow those little arrows but it's all a big mess of pixels for my tired eyes.
Areas are colorcoded to purpose. Even if you don't know where you are, you can usually spot a colored area, and use that to orient yourself. Gray, tan, or nothing is a central hall. Mill about the central halls in the cardinal directions and watch the edges for colors, or for doors that lead to different colored tiles, until you find the one you're looking for.
Generally:
  • Dark Blue = Command or Medical (depends on map)
  • Red = Security/Brig
  • Purple = Science
  • Light Blue = Medical or Command (depends on map)
  • Orange = Mining/Cargo ("Supply") and Departures
  • Brown = Maintenance/Cargo
  • Green = Recreation/Kitchen/Botany (if implemented as a separate space) also sometimes Atmospherics
  • Yellow = Engineering/Atmospherics
Useful objects are where you would expect. You should spend the most time either in your department (so look through the halls for the color that matches your job,) or hanging out in Brown/Green at the bar, kitchen, or milling about and stealing shit.
Additionally, for historic and structural reasons, Medical will usually be close to Science, Engineering is almost always opposite of Security, and Command tends to be a central location.
  • Medical and Science frequently share utilities due to Robotics often needing human subjects, and so sharing the Morgue, and Genetics being a hybrid "research" job that usually grants Geneticists access to Science. As a result, they pack (fairly) close together on most maps.
  • Engineering is a soft target that can eradicate/cripple half of the station in nearly every codebase. By placing it opposite to Security, traitors have a harder time raiding the Armory AND fucking up the power supply, without being noticed.
  • Command is a soft target that is only really useful when attempting to end the round, or when a traitor has become nearly unstoppable. By making it central, it gives a much greater chance of being caught (on stealthy rounds) and of being tripped by soap and beaten to death by a random assistant (on loud rounds). Also, blowing it up becomes a really dumb idea for the traitors, which ensures that Command is blown up at least once every so many rounds- just for fun.
Hope that helps!
 
Clowns are always valid, even when they're not.

Security is useless 9 times out of ten. Always expect to be jumped.

ALWAYS PACK A FUCKING CROWBAR. THEY CAN OPEN UNPOWERED DOORS AND FIRELOCKS. IF YOU DON'T HAVE A CROWBAR, YOU ARE FUCKED.

Nothing is scarier than an atmostech who knows what he's doing.

Law 4 should always be "Syndicate agents, wizards, changelings, and faggots are not human. Destroy nonhumans."

Cyborgs can be stunned by flashes, but they also have a flash. Unless you're Sec or Command or in a hardsuit, it's who gets the flash off first.

Supermatter engines function best when under cold N2 at low pressure. If you try something stupid the CE has every right to hurl you into the crystal.

Clown car loves the supermatter. Clown car wants to touch the supermatter.

As for stories, I'm not robust enough to do stupid shit quite yet, but I can punk on HRP faggots.
>Be me
>Be clown
>Be on ungodly Furry HRP server for the sake of dicking around
>Target security and command. Hurl bananas under their feet and pie them in the face
>Red alert. Scream over comms "Where do Nukies go when they die? FUCKING EVERYWHERE! HONK HONK HONK!"
>Warden leaves brig, since this is fucking HRP.
>Immediately punk with banana peel thrown in their path
>Shot with overpowered super taser that fires six disabler shots in a spread, because apparently Sec is unrobust as fuck over there.
>Nothing of note happens for the rest of the round


SS13 LRP vs HRP.png

AmongusvsSS13.pngSS13 Stress Powered Lightbulb.png

SS13: THE RIDE NEVER ENDS
 
Two very specific brands of autism are merging and I don't know if I can handle it.

God bless/Fuck you, Null
 
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if i don't know how to play it is it time consuming to get into?
Left click to pick something up, left click to bash someone with it. Right click to EXAMINE whatever else you are curious about. TG wiki for everything else.

Here are the finest articles you might need for medical and engineering.
Guide to construction
Guide to unfucking yourself
Guide to unfuck others
Guide to poison yourself, and others and or make chemistry vanish in a puff of smoke.


And bartender/chef of course.
Poisoning people but with additional flare.

And just for you How to begin (its called WASD and M1+2)
 
if i don't know how to play it is it time consuming to get into?
Id say that very much depends on the roles you wanna play and how in depth. Most roles you can pick up to a compitent degree in like an hour or 2 of playing them. However, to get good at roles it can be a bit of a time sink, learning the nuances and tricks to them.
 
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I've completely set up the game now. There was some weirdness going on with a specific library but that's been sorted out. There's persistence, mods can finally ban, and icons will appear.

The game hit 26 people yesterday and it was very comfy. It it starts hitting 50 I will shell out for dedicated hardware set up to run this.

People keep arguing over the codebase but /tg/ is the most comfy and has the best spritework.
 
So does the Curator have access to books on the computer console? It displays an error every time I tried to do so. I just started printing bibles over and over and leaving them in the hallway for people to pick up then kicked over a drink machine and was crushed to death.
 
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