- Joined
- Jun 1, 2020
Oh fuck, I remember seeing an ERT Jannie running with the Deathsquad and wondered why you were called in. Even with everyone screaming about cleaning bloodstains, for some reason, it slipped my mind that a Jannie would be most effective at doing exactly that.So I had my favorite session last night.
I went paramedic as I am expanding my job roster. We had no doctors so I was really trying to learn how to run before walking. Not surgeries, just having to do treatments rather than just transporting. Head of Security was severely irradiated, helped with meds but not enough and he had me euthanize him with his energy pistol. Security didn't seem to mind, he did tell the AI it was ok.
However, I discovered that had bigger problems that helped me not get investigated. A laughter demon was loose in the station. He cornered me after taking a corpse to the morgue and I was quickly slain and eaten.
I followed along closely after though watching the guy terrorize the station. He seemed pretty good at it and was having a good time.
Then I got a pop-up that would change my session. Would I like to be a CentCom janitor. I think 'sure.' I've learned how important blood is and no one ever gets rezed in my experience.
What I got was a powered armored special forces janitor with an endless cleaning gun.
I then hada blast running throughout the base cleaning EVERYTHING while the security forces dealt with the demon.
Then we went back to CentCom and set up and ambush for after the round to cleanse all the surviving employees in the emergency shuttle for being tainted by the laughter demon.
Hell of a round.
Science is about the only thing with layers of complexity that you mentioned. Cargo just moves freight and makes money for guns and pizza parties. Mining just collects ore from Lavaland for sweet miner points and Cargonia profit, but has the added benefit of having a little more of an involved PvE element to it what with hunting down and fighting the various fauna and megafauna on Lavaland. Megafauna basically end up being glorified, high lethality boss fights which are incredibly difficult to master, but usually provide some very nice rewards for success.However, some of the next level complexity stuff I'm hesitant in. I've dabbled in plant mutation. I'd love to make pod people plants to help rez the slain. As well as science, cargo or mining.