Dr. Online
kiwifarms.net
- Joined
- Nov 15, 2024
Besides Sailing, what other skills do you think require fixes ?
So in terms of raw skills, Runecrafting needs a bump in xp and I wish they'd make each rune give you double after you get the same number in levels again (11 RC gives you 1 Earth rune and then at 22rc gives you 2, 33 gives you 3 etc. Double nats would happen at 88 rather than 91) rather than the system they have now. If they were remove the fuckton of rune drops from bosses the supply would always be there. As it stands you spend more time running than crafting runes and I want agility xp from doing RC laps damnit.
Crafting is nigh on useless till the higher levels and that's solely for jewelry, like Smithing it needs a redo to make the med-high levels meaningful and not have everything rear loaded.
Agility was* mainly the shortcut skill but after the rework it's slightly more useful. I'd ask if adding a small change to dodge attacks be added with having a higher agility skill, but we'll never get that
Skill interaction is not really existent, I'd love to be able to make magical clothing with having a high crafting/rc/magic level. Or need a high strength level and a high smithing to smith a huge two-handed sword, you get the idea. This is something we'd have got if Artisan passed and I'd rather have had that as a skill choice even if it doesn't need to be a skill.
There is still so many ways to expand current skilling that haven't been explored and I'd of rather had them exhaust all options before committing 2 years to a new skill that clearly needed more time to launch.
*Just for context I was a 2240 Ironman before Sailing came out

