OSRS / Old School Runescape - Medieval Cookie Clicker

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Besides Sailing, what other skills do you think require fixes ?

So in terms of raw skills, Runecrafting needs a bump in xp and I wish they'd make each rune give you double after you get the same number in levels again (11 RC gives you 1 Earth rune and then at 22rc gives you 2, 33 gives you 3 etc. Double nats would happen at 88 rather than 91) rather than the system they have now. If they were remove the fuckton of rune drops from bosses the supply would always be there. As it stands you spend more time running than crafting runes and I want agility xp from doing RC laps damnit.

Crafting is nigh on useless till the higher levels and that's solely for jewelry, like Smithing it needs a redo to make the med-high levels meaningful and not have everything rear loaded.

Agility was* mainly the shortcut skill but after the rework it's slightly more useful. I'd ask if adding a small change to dodge attacks be added with having a higher agility skill, but we'll never get that

Skill interaction is not really existent, I'd love to be able to make magical clothing with having a high crafting/rc/magic level. Or need a high strength level and a high smithing to smith a huge two-handed sword, you get the idea. This is something we'd have got if Artisan passed and I'd rather have had that as a skill choice even if it doesn't need to be a skill.

There is still so many ways to expand current skilling that haven't been explored and I'd of rather had them exhaust all options before committing 2 years to a new skill that clearly needed more time to launch.

*Just for context I was a 2240 Ironman before Sailing came out
 
Agree with most of this but unfortunately reworking existing skills doesn't bring in the same amount of irl gp as releasing something new. They also missed the mark on integrating Sailing into the wider game, even really obvious stuff like adding Sailing xp to quests that obviously would have given it if Sailing existed at the time.

The Sailing grind wasn't bad but could've probably been more enjoyable if my max cape wasn't being held hostage.
 
Average Settled challenge.
farming.png
 
Agree with most of this but unfortunately reworking existing skills doesn't bring in the same amount of irl gp as releasing something new. They also missed the mark on integrating Sailing into the wider game, even really obvious stuff like adding Sailing xp to quests that obviously would have given it if Sailing existed at the time.

The Sailing grind wasn't bad but could've probably been more enjoyable if my max cape wasn't being held hostage.
I disagree, I think a skill that's essentially "crafting but with magic" sounds so fucking boring that you might as well just make it another submenu in the crafting skill with a RC requirement if they want it.

I actually like how content recently has been designed kinda independently of eachother, like how you can complete the entirety of Varlamore's quests without needing anything from the mainland.

I'm really tempted to just make a character that's exclusively a sailor and only train skills elsewhere if I need to for any sailing equipment.
 
Last edited:
I disagree, I think a skill that's essentially "crafting but with magic" sounds so fucking boring that you might as well just make it another submenu in the crafting skill with a RC requirement if they want it.
Oh yeah, I was mainly referring to reworking various level reqs and making skills like Runecrafting more viable for actually crafting runes. Warding failed for a reason, we don't need a skill that's just "magical crafting".
 
He has the autism most of us wish we had

Settled crawled so that Limpwurt can drag. 18 hours of raking weeds has nothing on 700 hours of Port Sarim <-> Pandemonium shipments at best and over 12,000 hours of Sailing tutorial sail trimming at the absolute worst for 99 Sailing.
 
Was that the one with magic clay in the wilderness or am I mixing shit up?
Yeah, that one. You gather clay from skilling, process it into weapons and armor and then either kill each other or pickpocket to take the other team's clay. You deposit the clay at your team's base for points. The games almost always end up one sided with one group dominating the entire match. It had some nice rewards for its time.
 
Fist was the most fun before they forced the target's name to be on top of the stack of names in the center. After that it kind of lost some of its magic. It would need to have some changes made to make it appealing enough to stay relevant past the initial rerelease. Ideally other than "do this to green log" or "these rewards print money" so it's botted to hell. Those spiked shields were sick.
I think Stealing Creation with some tweaks to make it harder for games to turn into a one-sided stomp could be pretty great. The original rewards I think were clay tools that gave increased skilling experience but degraded over time. Those would fit in well and would give people a good reason to keep playing the minigame without adding something else to mess up the economy.
 
how bad is the game experience in osrs without a subscription? or is this just a thing for rs 3? can a kiwi help me out pls.
 
how bad is the game experience in osrs without a subscription? or is this just a thing for rs 3? can a kiwi help me out pls.
You probably haven't played Runescape at all before if you're asking this question. If you're playing Runescape in either form be it OSRS or RuneScape 3, you'll only have access to a small part of the games content. Access to all content is what is paywalled. The free to play is perfectly fine for dipping your toes in to get an idea of what Runescape is and how it plays.

Here's an old map with free to play spaces versus what the paid subscription gets you (and this isn't even the entire map.)

mceclip0.png

As for how bad it is, you'll likely be bumping elbow to elbow against bots in OSRS while RS3 should be pretty open to play without interference. I haven't checked in quite a while but RS3 may still be a microtransaction hellscape despite polls and promises to remove microtransactions. @Magicat may can expand on that.
 
Last edited:
how bad is the game experience in osrs without a subscription? or is this just a thing for rs 3? can a kiwi help me out pls.
Without a sub you’re playing a fairly uninteractive version of the game, f2p has limited skills with even more limited “viable” training methods, as well as having an insanely small quest pool of 23 quests versus 178. You also have a very small pool of “profitable” monsters you can kill to make gold.

On the topic of quests as well a lot of p2p quests can be safe spotted using early game magic to boost you through early levels (if you get a sub I recommend getting Runelite and getting the quest helper plug in and setting it to optimal to help power through early levels), there is also quests that help boost your early game non combat skills as well)

So to really answer your question, yes the experience without a sub is quite bad
 
how bad is the game experience in osrs without a subscription? or is this just a thing for rs 3? can a kiwi help me out pls.
i remember at one time runescape was the largest free mmorpg. you are maybe experiencing like 10% of the actual game,
the actual training methods and quests you can do is so much more varied that f2p almost does the rest of the game a disservice
 
Back
Top Bottom