Tanner Glass
kiwifarms.net
- Joined
- Oct 27, 2016
Well that's the problem - most people don't.It sounds like the other end of the scale, things are so samey, why even watch?
It didn't catch on with "gamers" because they're able to watch better esports and it didn't catch on with "normies" because it's still incomprehensible yet samey nonsense. It's why you constantly hear about how OWLeague is in trouble - because they never found an audience.
I'd say needing 700 hours is insurmountable - not that a bad player can't ever put the time in or learn in some way and catch up, but for that match it's extremely noticeable. The presence of a talented enemy spy for example is very noticeable for example - to a point where the team is focused to account for his presence. Having a good engineer is a massive improvement over having a bad one, and so on.That gap isnt really unsurmountable, you just need autistic dedication to TF2. By the time you hit 700 hours you're already decent enough to carry most casual lobbies. Compared to TF2 for the little time I played OW2 it really felt like everything was out of my control, and the damage thresholds were nearly random. I know exactly how many rockets it takes to kill a Scout, I never knew how many rockets the egyptian whore needed to shoot someone.
It was designed to be - not that they succeeded in that design.I don't know about that. I can't tell what's going on half the time with the amount of lightshow clutter bullshit the game has. I can tell what's going on in CS:GO, Fortnite, or even TF2.
- OW has a more distinct visual design than DOTA so that even if normies don't know the Tank/DPS/Healer concept they understand "giant man in armor" and "tiny lady with a staff covered in green healing symbols"
- OW has much less downtime than DOTA/CS (no farming, no buy round, no shopping, no extensive ban rounds/etc)
- OW has a higher TTK then CS, meaning that fights and team fights last a lot longer.
- OW has a much longer objective timer then CS - where as CS will end after a single team fight
That said, obviously they didn't achieve their goal. The game is still too simple for gamers and still too complex for normies. It does have a lot to watch (low down time and frequent fights) but the problem is that it never gets all that interesting. Ultimate abilities also tend to create huge gigantic messes as well. It's just blobs of anime character shooting at one another with minimal breathing room.