Overwatch

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I agree widowmaker makes me fucking detest the game, it makes playing support an already insufferable experience even more so. However the game is so unbalanced at so many different points that you could probably write a dissertation but here is a few.

Brig and Bap and game breaking abilities. The second you introduce abilities that just stop an ult. An ability that could turn the tide, the game is lost at that point. The problem too they are mouth drooler. Brigs stun was on a 3 second cooler which is insane. Kiriko is just as vile but you have to be more skilled. That leaves heroes like Moira, Mercy and Lucio in their respective group creeped out. The only way Ana competes is because she is skill and percentage based healing. The same happened in DPS with Sojourn and Sombre rework even drill tranny cannot compete and the Pharah rework is completely pointless because she cannot compete. Widow dominates because she can 1 shot 4 out of 5 squishes. Sigma is the only tank made for 5 v 5 and Queen and Maui respectively. Other tanks are completely outmatched. Its not a matter of Git Gud it is the matter that it is constant effort to even compete in general against these heroes.

The game even though from the jump was a balancing designer's shadow realm had skill shots similar to a moba but along the way the philosophy of button pressing shifted. What before would have damaged is now an "I win" button and not even ult based. Think of it like this and the game goes by the basis of skill shots. Take Rein's charge vs Venture DEI, Rein has to commit his safety and position into a charge. Venture with 2 of her moves can stop that entirely and sacrifice nothing. DPS end up getting denial skills like support that are very non-committal to counter committal skills and it creates this cluster fuck.

As for Season X it's awful I got to level 50 after 2 weeks and stopped and apparently a lot of people did too. Mirrorwatch was awful and just really dull. A lot of Streamers said to their audiences that they are giving til season X and then will come up with their judgement and a lot left. Flats one of the biggest streamers is considering it too and he is honestly one of the better ones too. I cannot watch Overwatch streams they make me incredibly motion sick and the game audio is just irritating. They cannot even bring back 6 v 6 because the game is different now.
 
Every once in a while, I get this urge to reinstall and play Overwatch, then I remember that Overwatch was killed for Overwatch 2 and stop myself.

Theres no real viable way to salvage this game, is there? They balanced the game almost exclusively for the hyper-autists in League, but thats gone now, so now its just constant creep on top of creep. I'd get a kick out of it if this were a game where they went "Fuck it, EVERYONES broken" and just went wild with it, but that'd likely alienate the comp side of things if they pivoted to that. Which is wild, because this is a game where some of my best moments were just playing casually with friends - now even Quick Play is full of tryhards seething if you dont play optimally.

Who'd've thought that TF2 would outlive Overwatch? Though considering TF2s current bot problem thats a different subject...
 
Every once in a while, I get this urge to reinstall and play Overwatch, then I remember that Overwatch was killed for Overwatch 2 and stop myself.

Theres no real viable way to salvage this game, is there? They balanced the game almost exclusively for the hyper-autists in League, but thats gone now, so now its just constant creep on top of creep. I'd get a kick out of it if this were a game where they went "Fuck it, EVERYONES broken" and just went wild with it, but that'd likely alienate the comp side of things if they pivoted to that. Which is wild, because this is a game where some of my best moments were just playing casually with friends - now even Quick Play is full of tryhards seething if you dont play optimally.

Who'd've thought that TF2 would outlive Overwatch? Though considering TF2s current bot problem thats a different subject...
The moment they added role queue to quick play was the moment I knew OW wasn't the game for me anymore. Being forced into specific roles in casual mode felt awful and just made everything more sweaty.
 
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Who'd've thought that TF2 would outlive Overwatch? Though considering TF2s current bot problem thats a different subject...
Everyone.

TF2, despite how little Valve cares about it now, was always designed around the concept of "is this fun?". They threw a whole game design in the garbage (the 10th class) because it wasn't fun.

Overwatch has fun as an afterthought - it's designed around esports through and through. Overwatch's "casual" mode is sweatier than TF2's Ranked/MVM modes and people tend to drop "esports" games when a new one comes out which is OW2's major problem - they don't have an audience.
 
Overwatch's "casual" mode is sweatier than TF2's Ranked/MVM modes and people tend to drop "esports" games when a new one comes out which is OW2's major problem - they don't have an audience.
Why did they add leavers penalties into quick play? Most times I queue for quick play, it's as backfill towards the END of the match. If I recall correctly, lobbies disband after a match.
The moment they added role queue to quick play was the moment I knew OW wasn't the game for me anymore. Being forced into specific roles in casual mode felt awful and just made everything more sweaty.
Longer queue times as well. Nobody wants to play tank for some reason.
 
Yeah I noticed at the end of April the queue times suddenly shot up or rather it became very noticeable. I realized I spent more time in queues than actually playing. I don't even bother queueing for ranked either because the wait times are too long.
 
Why did they add leavers penalties into quick play? Most times I queue for quick play, it's as backfill towards the END of the match. If I recall correctly, lobbies disband after a match.

Longer queue times as well. Nobody wants to play tank for some reason.
Because they have absolutely no idea what they're doing. They just flip switches at random and hope for the best. Last I played, playing support had become kind of retarded as well.
90% of the time there was no reason to play anything other than Kiriko and Ana. The whole gameplay loop revolved around Kiri's cleanse and Ana's nade. They do everything other supports do but much better.
Tank had the least carry potential and the most throw potential. Having good tank was no guaranteed win but a trash tank was almost always auto loss which also caused tanks to take all the blame for everything.

And I see people were complaining a lot about Widowmaker here but she was so fucking trash at some point. With that 175 hp and almost no mobility she's borderline trollpick in most of the maps. Every time I picked her I get a kill and there they are the fucking Kiriko and [*dps flanker*] coming 20 seconds later and you just have to pick something else or you end up dragging the team down.

The game was just not fun for anyone. Not for tanks not for supports...maybe occasionally for dps.
 
Longer queue times as well. Nobody wants to play tank for some reason.
That's cause as a tank, most of the time you spend sitting on the payload.

Back when there was 2 tanks, at least the offtank was going in the backline and shooting stuff. Not anymore.

Now the one person sitting/pushing the point is always the tank. Everyone else shoots at you and charges their ult. If you're lucky, a healer will pocket you (not likely) and the team won't flame you when you die.
 
Back when there was 2 tanks, at least the offtank was going in the backline and shooting stuff. Not anymore.
Two tanks turned Overwatch into bullet sponge hell. A tank's job is to absorb damage, but damage/support do their own thing while you're just stationary on an objective or trying to flank while a fast character swarms you. One tank works better in practice, but team composition doesn't translate well when some characters are more OP than others.
 
Two tanks turned Overwatch into bullet sponge hell. A tank's job is to absorb damage, but damage/support do their own thing while you're just stationary on an objective or trying to flank while a fast character swarms you. One tank works better in practice, but team composition doesn't translate well when some characters are more OP than others.
All they had to do to fix tanks was just stop making Shields for 5 Goddamn Minutes. Having a big fuck off Shield was Reins entire gimmick - that and going full Leeroy Jenkins and Charging off cliffs, hopefully taking someone with you - and look at him now, he's basically in the dumpster.

Unfortunately, the balance team - hell, all of Blizzard - is full of retards, so they do stupid shit like rip out a character from each team and basically throw away 7 years of Game Balance that was designed for 6v6...
 
Nobody wants to play tank for some reason.
Because it's not that fun.

You'd think they'd have learned that lesson from WoW (which has a Role Queue) or any other game that has Tank/Healer/DPS and this same exact problem. They've been studying this for nearly 20 years at this point and still can't figure it out.
 
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Two tanks turned Overwatch into bullet sponge hell. A tank's job is to absorb damage, but damage/support do their own thing while you're just stationary on an objective or trying to flank while a fast character swarms you. One tank works better in practice, but team composition doesn't translate well when some characters are more OP than others.
Paladins has 2 tanks and it never turns into a slog. I wonder why?
 
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Been playing Overwatch quite a lot recently after not playing it since Season 2, and some thoughts I've had:
  • Venture seems pretty bad overall, can't really do anything against any of the tanks, and most supports that are currently viable and not named Ana have ways of easily escaping her, and her damage if she isn't comboing you is pitiful. Also, If they hadn't made her non-binary and hadn't absolutely fucked up her playermodel (her art is nowhere near as bad as the 3D model), she'd probably be more popular - lord knows people like their tall, vaguely-brown tomboys nowadays.
  • They absolutely massacred Zenyatta, he's now arguably the worst support in the game - he's got no mobility, low healing, and now they've both nerfed his discord and added another support that does more damage than him.
  • Widowmaker is a miserable character to play both with and against, as they're always either complete dogshit and might as well be a empty teamslot, or they never miss and warp the entire game around them and make half the cast unplayable.
  • If I have to hear Kiriko make a shitty Marvel-tier quip one more time, I'm reaching through my monitor and strangling her.
  • I've started timing how long it takes both of the enemy DPS to switch to some combo of Mccree/Soldier/Ashe/Sojourn the moment I pick Pharah. The current record is just under 40 seconds.
Paladins has 2 tanks and it never turns into a slog. I wonder why?
I don't think most Paladins players take the game seriously. And most matches in that game are fucked anyway since the matchmaker is practically a roulette.
My first ever competitive game in that game after I had placed in a rank (either low plat or high gold, can't remember) resulted in me getting a match with people that were ranked at the Paladins equivalent of Master & Grandmaster, some of whom had 160+ levels on a single hero (my highest at that point was under 20). I got stunned, frozen in place, and evaporated within 3 seconds of reaching the point for the first teamfight.
 
They absolutely massacred Zenyatta, he's now arguably the worst support in the game - he's got no mobility, low healing, and now they've both nerfed his discord and added another support that does more damage than him.

How bad is Zenyatta now, compared how he was on OW1's release, back when he had only 120 HP, and could get one-shot body shot by Widowmakers?
 
How bad is Zenyatta now, compared how he was on OW1's release, back when he had only 120 HP, and could get one-shot body shot by Widowmakers?
He's not quite as bad as OW1 release Zen, but he's still pretty bad. It's a mixture of nerfs to him, being outclassed by other supports, and general power-creep with everyone else.
>You can no-longer discord someone if they've had a discord wear off within the last 7 seconds, and it also wears off faster when the enemy leaves your line-of-sight.
>Flankers fuck him even more than they already did, as they can get discorded, temporarily back off so the discord resets, then jump him before the 7 second cooldown passes.
>Suzu being able to remove discord combined with the forced cooldown makes discord much less of a threat.
>Every single new support has a mobility ability, which makes Zenyatta's lack of one feel even worse.
>His role as being the support with the highest damage potential was taken away from him by Illari, who also heals more and has better mobility.
>Venture absolutely rapes him, he has zero counterplay against her and is pretty much guaranteed to die if the Venture isn't a crayon-muncher.
 
I give credit to Paladins for just saying "fuck it" and making wacky ults for their new characters. One can turn into a giant dragon that can fly around the map, another is a huge fucking worm straight out of starship troopers. I wish the game wasn't janky and bloated as fuck, though.
 
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