Overwatch

Don't forget people similarly complained about another D.Va skin because of "police brutality."

dva vs.jpg


Oh man that butthurt was amazing.
 
Queue times are still under 2 minutes on ps4, unless you're in some weird ass comp bracket or queuing as damage. Heck, last night I was getting instant queues for Capture the Flag (still the best game mode in OW).
Yeah I've started playing healer and wait times are way shorter now.

Ana and Baptiste are actually pretty fun too.
 
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The Overshit league is leaving Twitch

Heading to YouTube. All 7 fans may follow it there.
 
Why does damage role queue take longer to matchmake?

because everyone wants to play them. it’s way more satisfying to play as a DPS than support, especially in a game like overwatch. unfortunately, that means longer wait times. as a support main, can’t relate. my longest wait times are 30-60 secs max.:cunningpepe:
 
I pretty much only play social even though I'm level 30 because I'm still learning the game, and also because I'm usually drunk and/or high as hell and I'd feel bad bringing the team down in comp.
 
Competitive Matchmaking:

Enemy Team - Multiple Silver and Gold bordered players, with reputation levels 3 & 4.

My Team - Level 30ish players, at reputation level 1.


Fucked before the match even begins. Every time.
I hate the win-loss balance. I’ve only ever played QP because I’m a super casual player, but I swear to god it’s always 5-6 matches won then 5-6 matches lost. And I keep getting thrown in with teams where a majority are level 1-2 endorsements when I’m level 4... why, blizzard... I thought the whole point of the endorsement system was to be matched with other players with the same level. I guess maybe that’s irrelevant with QP?
 
The most fun characters are DPS. No one wants to play tanks because they suck to play. Healers kind of because no one wants to babysit exceptional individuals.

Imagine having a 6 on 6 game (12 people) where 66% of the players (8) are expected to have less fun because of poor game design. And of those 12 people, 6 of them are going to lose based the skill/matchmaking of 2 of them.

Yikes, 12 people in a game where 2 people come out feeling good.
 
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Imagine having a 6 on 6 game (12 people) where 66% of the players (8) are expected to have less fun because of poor game design. And of those 12 people, 6 of them are going to lose based the skill/matchmaking of 2 of them.
I mean, it's hard to make a tank/support thrilling in a FPS without making them a DPS themselves, because killing opponents is generally more exciting than delaying your braindead teammate's inevitable deaths. It doesn't help that the DPS that people seem to gravitate towards to are either the fast frail ones, or the snipers. Both of which are both hard to enable to succeed as tank/support (pretty much being purely reliant on the player's mechanical skill), and tend to be absolute dead-weight to a team if the person playing them is bad at them - a bad Mercy can still heal you, a bad Reinhardt will still put their shield up on occasion and draw enemy fire away from you, but a bad Widowmaker or bad Tracer might as well be an empty team slot.
 
I mean, it's hard to make a tank/support thrilling in a FPS without making them a DPS themselves, because killing opponents is generally more exciting than delaying your braindead teammate's inevitable deaths. It doesn't help that the DPS that people seem to gravitate towards to are either the fast frail ones, or the snipers. Both of which are both hard to enable to succeed as tank/support (pretty much being purely reliant on the player's mechanical skill), and tend to be absolute dead-weight to a team if the person playing them is bad at them - a bad Mercy can still heal you, a bad Reinhardt will still put their shield up on occasion and draw enemy fire away from you, but a bad Widowmaker or bad Tracer might as well be an empty team slot.

That's all true, but it begs the question of why force DPS/Healer/Tank into a FPS at all if it clearly doesn't work.

From a game design perspective, what would drastically change if Overwatch was just a 2v2 DPS vs DPS game and you removed the Tank/Healer slots, considering that DPS heroes typically have low health and are 1-3 shot (or crowd controlled and instantly killed) by other DPS as it stands.

If a Tank's design is "put up shield and walk towards objective" and the healers design is "heal low HP people // stand behind tank and heal 20 HP/s in an aura" - is there a reason they aren't NPCs?
 
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Imagine having a 6 on 6 game (12 people) where 66% of the players (8) are expected to have less fun because of poor game design. And of those 12 people, 6 of them are going to lose based the skill/matchmaking of 2 of them.

Yikes, 12 people in a game where 2 people come out feeling good.

I mean, I actually enjoy playing support, especially healer. As dumb as it is, I get a huge surge of pride when I see one of my team mates get POTG with my help as like Ana by nanoing them or rezing them as Mercy, shit like that. I may not get POTG often as a healer or a tank, but I still have fun.
 
I mean, I actually enjoy playing support, especially healer. As dumb as it is, I get a huge surge of pride when I see one of my team mates get POTG with my help as like Ana by nanoing them or rezing them as Mercy, shit like that. I may not get POTG often as a healer or a tank, but I still have fun.

I also dig support. I just think it's a change of pace from alot of other fps games. I like how you have to work constantly on your positioning with the cover on the map but also where you can have solid sight lines to heal your teammates and cover objectives, while occasionally picking off an enemy or shield. Like you gotta have a plan, but also a knack for improvisation.
 
Competitive Matchmaking:

Enemy Team - Multiple Silver and Gold bordered players, with reputation levels 3 & 4.

My Team - Level 30ish players, at reputation level 1.


Fucked before the match even begins. Every time.
this is why i honestly quit. i cant help but too feel the game will match you with awful players if you keep winning too much.
 
One of my favorite streamers was playing OW today, and it seemed as though the shields were a lot less potent. They were able to roll out without having to shoot through 3 layers of shields first. Did they nerf them, or is it just my imagination?
 
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