- Joined
- May 18, 2017
Oh man that butthurt was amazing.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Why does damage role queue take longer to matchmake?Queue times are still under 2 minutes on ps4, unless you're in some weird ass comp bracket or queuing as damage.
The most fun characters are DPS. No one wants to play tanks because they suck to play. Healers kind of because no one wants to babysit retards.Why does damage role queue take longer to matchmake?
Yeah I've started playing healer and wait times are way shorter now.Queue times are still under 2 minutes on ps4, unless you're in some weird ass comp bracket or queuing as damage. Heck, last night I was getting instant queues for Capture the Flag (still the best game mode in OW).
Why does damage role queue take longer to matchmake?
Oh hi Jesus! What are you doing on the farms of all places?. as a support main, can’t relate. my longest wait times are 30-60 secs max.![]()
Oh hi Jesus! What are you doing on the farms of all places?
I hate the win-loss balance. I’ve only ever played QP because I’m a super casual player, but I swear to god it’s always 5-6 matches won then 5-6 matches lost. And I keep getting thrown in with teams where a majority are level 1-2 endorsements when I’m level 4... why, blizzard... I thought the whole point of the endorsement system was to be matched with other players with the same level. I guess maybe that’s irrelevant with QP?Competitive Matchmaking:
Enemy Team - Multiple Silver and Gold bordered players, with reputation levels 3 & 4.
My Team - Level 30ish players, at reputation level 1.
Fucked before the match even begins. Every time.
The most fun characters are DPS. No one wants to play tanks because they suck to play. Healers kind of because no one wants to babysit exceptional individuals.
I mean, it's hard to make a tank/support thrilling in a FPS without making them a DPS themselves, because killing opponents is generally more exciting than delaying your braindead teammate's inevitable deaths. It doesn't help that the DPS that people seem to gravitate towards to are either the fast frail ones, or the snipers. Both of which are both hard to enable to succeed as tank/support (pretty much being purely reliant on the player's mechanical skill), and tend to be absolute dead-weight to a team if the person playing them is bad at them - a bad Mercy can still heal you, a bad Reinhardt will still put their shield up on occasion and draw enemy fire away from you, but a bad Widowmaker or bad Tracer might as well be an empty team slot.Imagine having a 6 on 6 game (12 people) where 66% of the players (are expected to have less fun because of poor game design. And of those 12 people, 6 of them are going to lose based the skill/matchmaking of 2 of them.
I mean, it's hard to make a tank/support thrilling in a FPS without making them a DPS themselves, because killing opponents is generally more exciting than delaying your braindead teammate's inevitable deaths. It doesn't help that the DPS that people seem to gravitate towards to are either the fast frail ones, or the snipers. Both of which are both hard to enable to succeed as tank/support (pretty much being purely reliant on the player's mechanical skill), and tend to be absolute dead-weight to a team if the person playing them is bad at them - a bad Mercy can still heal you, a bad Reinhardt will still put their shield up on occasion and draw enemy fire away from you, but a bad Widowmaker or bad Tracer might as well be an empty team slot.
Imagine having a 6 on 6 game (12 people) where 66% of the players (are expected to have less fun because of poor game design. And of those 12 people, 6 of them are going to lose based the skill/matchmaking of 2 of them.
Yikes, 12 people in a game where 2 people come out feeling good.
I mean, I actually enjoy playing support, especially healer. As dumb as it is, I get a huge surge of pride when I see one of my team mates get POTG with my help as like Ana by nanoing them or rezing them as Mercy, shit like that. I may not get POTG often as a healer or a tank, but I still have fun.
this is why i honestly quit. i cant help but too feel the game will match you with awful players if you keep winning too much.Competitive Matchmaking:
Enemy Team - Multiple Silver and Gold bordered players, with reputation levels 3 & 4.
My Team - Level 30ish players, at reputation level 1.
Fucked before the match even begins. Every time.