Overwatch

They might Destiny 2 the idea. The incentive is very low but the idea is to dangle features in your face and convince you that they couldn't just be implemented in the first game and force an excuse to push out a sequel.
Overwatch was a Destiny. Tracer was a hero npc and you ran around shooting robots. You know, the actual fucking lore of the game. OW as a game is make-believe of "imagine if Superman fought Batman".
Come to think of it it has the MOBA issue when it comes to how players treat each other or should treat each other
It has the worst of two worlds: You need to win and as such yell at the teammates you'll likely never meet again, but also you gain nothing from winning but a gold gun which you basically end up having 50 of if you commit to the game. It's like Fortnite; there's no incentive to play but the fun, except the fun isn't there.
 
It has the worst of two worlds: You need to win and as such yell at the teammates you'll likely never meet again, but also you gain nothing from winning but a gold gun which you basically end up having 50 of if you commit to the game. It's like Fortnite; there's no incentive to play but the fun, except the fun isn't there.
I never got the whole "find your own fun" arguement for games like this that are online only and competitive based as they're the antithesis of fun. Your "fun" hinges on other people and the incentive is to win to get more stuff. Personally I never played the game for skins or cosmetics I liked how the game played until they made changes and the incentive became different. To Overwatch's credit its model isn't nearly as scummy as Fortnite where it seems every little minute thing is locked behind a currency that trickles in at an extremely slow rate and the incentive is a very blunt "just buy it"
 
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I just don't get why they thought really tanky tanks would be fun in a FPS. How did this go through a development cycle

Because it was (to a degree) fun in their other games. Granted those were an MMO, an Action RPG, and an RTS, but the "holy trinity" of Tank/Heal/DPS has always been represented to some degree in a lot of Blizzard's games. Not sure why they thought that enabling players to have 3 tanks on a single team wouldn't result them from having 3 tanks on a team, though.
 
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I just don't get why they thought really tanky tanks would be fun in a FPS. How did this go through a development cycle

The very short version:

Might have something to do with (as the bottom bitch in a fresh company merger) having to scrap a "secret" upcoming MMO (cause your top didn't want you to be more successful than their own IP) right as you were getting into your stride, salvaging what you could from the assets/code/etc, and using that same MMO team to make a haphazard FPS title out of it.

Might be why you end up with a "holy trinity" core gameplay mechanic in a flippin' FPS. Maybe..

Edit: Definitely more addressing the root of the problem itself, if that wasn't clear.
 
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For those who won't want to read the article, OW2 is compared by (alleged) Blizzard employees as "Similar to Left 4 Dead".

Why can't they do that in the existing OW engine and why on earth would they need to release a entirely new game? Does Overwatch feel "complete" to anyone over at Blizzard - because this idea sounds like an expansion pack at absolute best.
They might Destiny 2 the idea. The incentive is very low but the idea is to dangle features in your face and convince you that they couldn't just be implemented in the first game and force an excuse to push out a sequel.

Most of the "Archive" missions so far have also been 'Left 4 Dead styled', so this isn't even a hot development, if it's someone lying they literally just saw that the game already has some kind of L4D type of gameplay, so people can deduce that maybe it's accurate. Coupled with the fact that they've been openly saying they're interested in a series of spin-offs for the "Overwatch universe", and there you go.
 
Most of the "Archive" missions so far have also been 'Left 4 Dead styled', so this isn't even a hot development, if it's someone lying they literally just saw that the game already has some kind of L4D type of gameplay, so people can deduce that maybe it's accurate. Coupled with the fact that they've been openly saying they're interested in a series of spin-offs for the "Overwatch universe", and there you go.
Seems to be a scapegoat to negate the fact they hyped the game up for having rich and expansive lore and in the past 3 to 4 years we've gotten very little about the world the games is supposed to be set in and what lore does exist is very hollow and token. It seems less of a move to expand Overwatch and more of a move to get more money out of the fans by telling them they're interested in doing other things with this dull premise.
 
so why did the game "fail" and when did the game stop being fun for you? they already talking about making a overwatch two which i think is pretty crazy.
 
so why did the game "fail" and when did the game stop being fun for you? they already talking about making a overwatch two which i think is pretty crazy.
More of a rumor if anything but it shouldn't be surprising. They've talked about wanting to make a spin off PvE based game before. Personally for me once I realized the devs had no fucking clue on how to balance anything that was the turning point for me. Besides the hamster and the newest healer guy, every character that's been released has been stupidly busted and essentially made the meta even worse. It's why I stopped playing comp and why overall I only stuck to arcade which I don't even play anymore. The only thing keeping me interested in the PvE game modes and that's because even if you have idiots for team mates you can still generally beat the game modes pretty easily.
 
so why did the game "fail" and when did the game stop being fun for you? they already talking about making a overwatch two which i think is pretty crazy.

Overwatch is still fun. Quick Play, CtF and Mystery Heroes are game modes I have no problem enjoying. Competitive Mode is a different story, and I think that's where most of the problem lies.

1. People are constantly rage quitting in comp. Having a rage quitter on your team is a guaranteed loss, and the system blizz designed doesn't penalize rage quitters, so you'll have a rage quitter on your team at least once every five games. In addition to the loss, players who stay are further penalized by extra CR loss (CR is your competitive ranking score) because CR is based on performance and if you're getting curbstomped 5v6 of course you're not going to perform as well as you would in a normal 6v6 loss.

2. Very few games in competitive mode are evenly matched. If you're lucky, 1 in 10 competitive games are played between teams of even or comparable skill. There are a couple of reasons for this. CR is very unreliable for players under level 100 (level is a function of time played). People intentionally derank themselves or rank up on alt accounts for Twitch and Youtube videos, so a lot of pros end up playing in ranks far below their skill level. CR doesn't account for the roles and characters people are comfortable playing. You'll end up having people filling roles they're not very good at just to build a good team composition, or a team will be hard countered because the DPS only want to play snipers against two shield tanks (for example).

That's not mentioning the hell that is other players, but player attitudes and the comp mentality isn't something blizz can really fix except by making the game better so I'm not gonna shit on players just to shit on them.
 
Very few games in competitive mode are evenly matched. If you're lucky, 1 in 10 competitive games are played between teams of even or comparable skill. There are a couple of reasons for this. CR is very unreliable for players under level 100 (level is a function of time played). People intentionally derank themselves or rank up on alt accounts for Twitch and Youtube videos, so a lot of pros end up playing in ranks far below their skill level. CR doesn't account for the roles and characters people are comfortable playing. You'll end up having people filling roles they're not very good at just to build a good team composition, or a team will be hard countered because the DPS only want to play snipers against two shield tanks (for example).

That's not mentioning the hell that is other players, but player attitudes and the comp mentality isn't something blizz can really fix except by making the game better so I'm not gonna shit on players just to shit on them.

There’s also the scourge of account boosters in competitive queues. Personally, i don’t see the value in paying someone to raise your rank but then become unable to hang with other players of that rank when the reins are handed back to you, resulting in an inglorious slide back into gold or whatever.

Of course, the player boosted also ruins the games of other actual higher-rank players unfortunate enough to be teamed with him as he slides back to his natural rank.

Not sure if Blizzard has a way to detect account boosting other than looking into reported players, but it is a thing, and some OWL players actually made bank that way before they got into the pro scene.
 
it happened. 2/2/2 is now enforced in queue. good job blizzard!
Enforcing a meta sounds good on paper but stagnates the game even worse in the long run. Just a quick Google search tells me that high level competitive matches aren't always 2/2/2 but 3 tanks 3 support.

It's also why moba style games shouldn't have a ranked solo queue.
 
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Enforcing a meta sounds good on paper but stagnates the game even worse in the long run. Just a quick Google search tells me that high level competitive matches aren't always 2/2/2 but 3 tanks 3 support.

Yeah, but this is mostly a move to end that meta and force Overwatch League teams to play games more closely resembling those on the competitive ladder. GOATS has been the dominant meta for over a year, and for good reason: its hard to overcome a team that can output over 100k combined block and healing each round.


overwatch died when moira was released ngl. give it some time and we'll have a game like gta online

Moira is the perfect healer. It takes very little mechanical skill to play her. She's basically unkillable at lower ranks. She can duel almost anyone. Her balls and ultimate go through shields so she can apply pressure to backline dps/heals. And she shits out tons of AOE healing. Moira and Lucio are my go-to support picks right now.
 
Enforcing a meta sounds good on paper but stagnates the game even worse in the long run. Just a quick Google search tells me that high level competitive matches aren't always 2/2/2 but 3 tanks 3 support.

It's also why moba style games shouldn't have a ranked solo queue.

Not only that, but now you'll have 4 or 8 people in a match waiting upwards of 10 minutes to play a single fucking game. Imagine being a tank main, only having 30 minutes to play overwatch only to find the tank queue is 20 minutes. It's not really supposed to be that kind of game.

They really should lose the restriction for casual mode which feels like anything but casual.

"Hey, why does everyone hate roles in WoW again?"
"Oh, it's that bullshit about having to wait in the dungeon finder for like 20 minutes"
"Also that bullshit that gets people to play roles they aren't good at for loot bags"
"Let's put that in Overwatch"
 
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