So what are the pros and cons of this game? I've been in the mood to play a survival game, I thought I would just do Vintage Story again, but if this game is actually good I might just buy it. It's already entertained me with all the seething it's produced thats for sure.
Im gonna try to answer this while keeping my autism in check.
Pros
-Its only 1/3rd a survival game. The other 1/3 is a city management sim like Rimworld or such and the last 1/3 is of course the monster collecting aspect. The reason I list this is a pro is because all 3 aspects meld seamlessly together without feeling like a chore. In broad terms, you get rewarded on the other parts of the game for taking one part seriously, so the freedom on the player's part is nice.
-This 2nd pro is arguably just an extension of the first, but I haven't run into a single thing in the game I've been able to consider "useless". Just about every pal and every random shit I pick up has been necessary for building or crafting something. Only exception have been a handful of Pal specific drops that are only used for specific decorations.
-The world settings are immediately customizable without mods, which include all the way to drop rates, catch rates, length of in-game day/night cycles and various multipliers.
-Despite being early access, the map is pretty big with a surprisingly decent variance in biomes. I haven't really had a moment where I felt a specific area was too samey, which is a rarity for me since I normally get lost easy.
Cons
-The way the targetting reticle works can be annoying. While overall gunplay is beyond passable, the targetting controls is shared with mount controls, which include specific Pal skills that only function by targetting some kind of collision point. You'll only notice this when you have your back against the wall with a low ceiling, as the player will start shooting behind him, but it's still something you ought to be aware of.
-The game is very obviously benchmarked to be played on coop. Resource drain and tower boss HP are very obviously scaled to at least a team of two. While this most of this is easily dealt with by custom settings (doubling drop rates, catch rates and damage), sometimes it can he hard to ignore.
-Its in early access, so you can sometimes find something that they clearly haven't finished. NPC dialogue that doesn't really go anywhere or weirdly empty areas that are clearly meant to be used for something. This is also the case for the journal entries you randomly find in areas.
-This last con is a non-issue for me, but it might be for some people. Beyond some Pals being rip-offs of pokemon, certain other things are also blatant rip offs of other games. Elden Ring's Evergaols are also in Palworld lmao