Paradox Studio Thread

Favorite Paradox Game?


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Living under a rock, who's the dev and what's the project?
Dev is C Prompt Games

Project is apparently called Millennia and appears to be an Age of Empires/Civ-esque advance through the ages kinda game. Interestingly there's a recent board game with that exact name/premise which means this is likely a port (or an enormous lawsuit just waiting to happen).
 
I do wish the rebellion mechanic was more fleshed out, and based on actual internal issues in your empire. Like factions that have interests in various production, that in turn can determine the amount and variety of forces your rebels get. Say that you keep ignoring a faction of industrialists that are pissed that you are using slaves and not their robot workers; and they are on a planet with a shipyard that produces and houses fleets of frigates and destroyers. So as a result your enemy spawns with lots of robotic ground forces, and lots of nimble fleets.

It would definitely add more depth to the shallow puddle that is all of paradox's Stellaris mechanics.
I think they should have built it around vassal mechanics like CK2 and an idea of emerging nationalism. The player would have to create sectors as semi-autonomous administrative units. Sectors would over time develop national consciousness (cores), much more so if they have similar political ideologies in them. If rebellions happened they would be able to take some of your forces proportionate to your military infrastructure in the area (like ships coming out of their yards, military academies, etc.), industrial infrastructure.

National identity, separate from species, is something Paradox never gave thought to that should have been in. Frontier independence wars should have been a major part of the game. But on launch you couldn't even change your policies (ethos).
 
I think they should have built it around vassal mechanics like CK2 and an idea of emerging nationalism. The player would have to create sectors as semi-autonomous administrative units. Sectors would over time develop national consciousness (cores), much more so if they have similar political ideologies in them. If rebellions happened they would be able to take some of your forces proportionate to your military infrastructure in the area (like ships coming out of their yards, military academies, etc.), industrial infrastructure.

National identity, separate from species, is something Paradox never gave thought to that should have been in. Frontier independence wars should have been a major part of the game. But on launch you couldn't even change your policies (ethos).
It's annoying, because there are bones of a very good game buried in Stellaris. I often think about how there used to be three FTL systems, and what you could have done with that. Hyperspace lanes could shift and change over time, needing you to rely on gates, or jump drives, systems could have become isolated; there could have been ways of changing galactic traffic. It's infuriating that Paradox just never bothers to follow through with anything they build. There's just this complete of giving a fuck about the whole thing. Very irksome.
 
Project is apparently called Millennia and appears to be an Age of Empires/Civ-esque advance through the ages kinda game. Interestingly there's a recent board game with that exact name/premise which means this is likely a port (or an enormous lawsuit just waiting to happen).
Normally I'd be excited by this given Civ6 is crap and Humankind is an acquired taste, but lol it's a Paradox publish; it's going to blow up in horrific fashion.
 
I wanna play Humankind but I heard it was hot ass. It would be interesting to see a Paradox take on that genre. I was scared for a moment it was EU5.
 
I wanna play Humankind but I heard it was hot ass. It would be interesting to see a Paradox take on that genre. I was scared for a moment it was EU5.
I played four games of Humankind, and it's...okay. There being a turn limit is fucking infuriating even if it is high. Oh, nukes are pointless. Because the devs are homosexuals, the use of nuclear weapons on the enemy, causes them to gain massive war support and likely makes them never surrender.
Gaaaaaaayyyyyyyyyyyyyyyyyyyyy
 
I wanna play Humankind but I heard it was hot ass. It would be interesting to see a Paradox take on that genre. I was scared for a moment it was EU5.
It got a little better since release, but there's still a bunch of problems with it that I could go on and on about. It got recently updated, so it's not dead dead, but it still seems to have this air about it of "This game didn't sell well enough to recoup all the CIV KILLER marketing costs, so we're gonna be dropping it and going back to ENDLESS™."
 
the use of nuclear weapons on the enemy, causes them to gain massive war support and likely makes them never surrender.
Because that's exactly how it went in real life

The only thing that made me interested in Humankind was it having cultures level up into other cultures, because that's always been a problem in these things. (What are Classical Age Americans? Romans or Italians?)

Their implementation is the dullest way to do it, though, because as far as I'm aware any culture can become any other culture, like you don't have a choice of branching options (my Romans can be French or Spanish or whatever), you can take Aztecs and make them Japanese.
 
eBecause that's exactly how it went in real life
Also you have to waste multiple cities worth of tiles to build 'testing grounds'. They just wanted to make nukes - and war in general for the game - completely tedious and worthless as a mechanic.
The only thing that made me interested in Humankind was it having cultures level up into other cultures, because that's always been a problem in these things. (What are Classical Age Americans? Romans or Italians?)

Their implementation is the dullest way to do it, though, because as far as I'm aware any culture can become any other culture, like you don't have a choice of branching options (my Romans can be French or Spanish or whatever), you can take Aztecs and make them Japanese.
Yeah, they were fully too lazy to try and built things into each other, and use their imagination to actually think what these sorts of cultures might become with time. It's a shame really. Again, lots of good ideas sort of just pissed up the wall.

In its benefit though. It's a very good looking game though, and the UI is rock solid. The way they have implemented culture change makes it so that age to age, the game does change and become more varied with multiple play throughs. It's not awful.
 
Also you have to waste multiple cities worth of tiles to build 'testing grounds'. They just wanted to make nukes - and war in general for the game - completely tedious and worthless as a mechanic.
Why? Its already fairly tedious as a mechanic in Civ why bother to make it any more tedious?
 
Also you have to waste multiple cities worth of tiles to build 'testing grounds'. They just wanted to make nukes - and war in general for the game - completely tedious and worthless as a mechanic.

Yeah, they were fully too lazy to try and built things into each other, and use their imagination to actually think what these sorts of cultures might become with time. It's a shame really. Again, lots of good ideas sort of just pissed up the wall.

In its benefit though. It's a very good looking game though, and the UI is rock solid. The way they have implemented culture change makes it so that age to age, the game does change and become more varied with multiple play throughs. It's not awful.
It would be hard to impossible to balance this (though I don't really give a shit, I think balance obsession ruins historical strategy games), but I think you could generally take cultures as being able to upgrade into cultures that historically split off them, that they conquered, or naturally evolved into.

So, for example, Romans could become Spaniards, Franks, Italians. Celts could become Gaels, Franks (Gauls), Spaniards (Celtiberians). Germans could become Britons, Vikings, Germans (Medieval), Franks, etc. Aztecs and Spaniards could both become Mexicans.

And there could always be a "cultural stasis" option or something where you forego benefits if you really want to keep LARPing as muh Romans.

It wouldn't make perfect sense, especially since you're not actually conquering/being conquered like that, and it might have to have arbitrary restrictions (some cultures, namely Germans, have expanded way more than others), but I'd love to see someone do this.

What I like with Humankind, that was making me still consider it, is that it actually has an interesting range of civilizations including ones that are underappreciated. Unlike Civilization being all "Lol Canada and Australia XD."

Edit: Lol it has Caribbean Pirates WTF. And there's some other duds, it does have Australia and Singapore (lol). Low standards of what qualifies as a "civilization."

Something that really gets to be a problem in 4X games is how you handle Indians. They're interesting, such that you wouldn't want to not include them, but they never got past the Stone Age/Bronze Age. So, do you render them at the level of advancement they were when Europeans were in that age, or is all their content loaded into the very start? And oftentimes these cultures were a mishmash, like Sioux definitely didn't have factories, but they did have cutting edge firearms, but only because they imported them, etc.

The same problem exists for the rest of the world, just not as extreme.
 
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what I always found annoying about vicky 2 and found inexcusable in vicky 3 is that there are no firms and found that in an era of stereotyped hyper capitalism where the tail wagged the dog all too often they could neglect firms its a big missed opportunity.
 
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Of course their top priority would be forcing that stupid fucking globe into the game.
Fortunately they will have a 2d map as well

what I always found annoying about vicky 2 and found inexcusable in vicky 3 is that there are no firms and found that in an era of stereotyped hyper capitalism where the tail wagged the dog all too often they could neglect firms its a big missed opportunity.
Alot of shit about Vic 3 is inexcusable. Vic 2 was made 13 years ago by a small team in under a year, meanwhile Vic 3 was in development since 2017, when it got rebooted from a game similar to CK2 and EU4 to the clusterfuck that was released. From speaking to people that have tried modding it, the modding capabilities have regressed from CK3. The ugly ass mobile game UI? Hardcoded. Good luck making UI overhauls.

An issue that Vic 2 had was that you couldn't convert pops to your state's religion unless you already had pops of that religion in their province. Vic 3 has the same issue , but also has a decision to adopt state atheism. Since there would be no way to convert pops to that, it just automatically convert 10% of all pops. Lazy game design.

Another regression is in provinces and states. They created a much more detailed province map and proceeded to make them useless and make everything state based. I won't even begin talking about how shit the war system is.

South Africa in Vic 3 looks the same as in Vic 2, despite none of the Boer states having existed in 1836.

tl;dr: Victoria 3 is a lazy pile of shit, now pay for a DLC that adds a backwards day-night cycle, or some useless 3D characters that will help you form you perfect communist utopia.
 
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I think the Humankind nukes sound like a decent idea, but seems badly implemented.

The effects of nukes being used shouldn't always be to cause the nuked to double down on the war to not surrender. That makes sense in some wars, but not others. Didn't they make a big deal of culture in the game? That should be a factor. A more peaceful culture fighting a aggresive war because the player really wants some resources would be appalled and get calls for peace over having military units nuked, while a more militaristic culture who gets nuked would double down. One size fits all really doesn't work.

Similar nuclear development requiring you to make a bunch of test site tiles is a neat idea that could work. Basically a trade off: you can get your nukes earlier and faster by spending a lot of resources or you take a slower approach crunhing numbers and devloping more tech at the cost of getting them later.

Also yes Victoria 3 is shit. Very little improvement compared to Vic II, it mostly was a sideways step into a different type of game. Had some good ideas but they were badly implemented.
 
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