Paradox Studio Thread

Favorite Paradox Game?


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It went from a relatively simple war simulator akin to a real-time Sword of the Stars to... a surprisingly complex econ and politics sim that's still not quite up to snuff, and PDX still having no idea what the combat is supposed to look like.
I still can't believe that, after all these years, the war system still feels so half-assed. The claims system, the war exhaustion, even the UI. They still can't have the game decide who won a battle, so it still spits out two results for a fight, showing separate war exhaustion for each side. I swear I have some screenshot lying around that shows me taking more war exhaustion from losing a handful of armies (while having hundreds of pops) than the enemy did from having their home planet occupied. Hell, the ground battle system itself is probably the most half-assed thing I've seen in a game about warfare. One of the mod showcases they did was for a mod that added some depth, so maybe they'll get around to doing something with it...eventually.
 
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I still can't believe that, after all these years, the war system still feels so half-assed. The claims system, the war exhaustion, even the UI. They still can't have the game decide who won a battle, so it still spits out two results for a fight, showing separate war exhaustion for each side. I swear I have some screenshot lying around that shows me taking more war exhaustion from losing a handful of armies (while having hundreds of pops) than the enemy did from having their home planet occupied. Hell, the ground battle system itself is probably the most half-assed thing I've seen in a game about warfare. One of the mod showcases they did was for a mod that added some depth, so maybe they'll get around to doing something with it...eventually.
God, the ground battles are... there, I guess? I'd call them terrible but its a feature that's so half-assed its just boring tedium instead of anything with actual emotion to it.
 
Bigger issue with Stellaris IMO is how horribly it slows down after the mid game. Pops for example should never have been treated as singular entities, they should've followed Vicky 2's setup with glorified statistics, but that just gets back to the game being a ridiculous combination of three game visions wrapped up in one. Doesn't help as well that most of the new content these days is late game focused, meaning you'll only ever see it if you can power through the boring mid-game and deal with the ridiculous lag hitting ~75-100 years in.

Really hoping someone can eventually come along and fuse Stellaris and Distant Worlds together, I'd never look back at Paradox at that stage.
 
Speaking of HoI4 - I played 3 games of HoI4 in singleplayer(Germany, USSR, USA) and I felt like I am done with the game. How is it so popular? Is it mainly multiplayer keeping it so alive? Mods?
 
Speaking of HoI4 - I played 3 games of HoI4 in singleplayer(Germany, USSR, USA) and I felt like I am done with the game. How is it so popular? Is it mainly multiplayer keeping it so alive? Mods?
I think those definitely contribute, it's probably got the most functional multiplayer out of any of the contemporary titles (though that may be a pretty low bar) so it's got 2-3x the average players compared to EU/CK/Stellaris. I also think it's one of those, well, not "love it or hate it" games, but a title where you either really fixate on it, or you just find it "okay." I was never a big WW2 guy, but I imagine if you're very interested in that period, it's probably a good mix of accessible/replayable, compared to more in-depth simulationist-type wargames. I've played through it a few times, but it's just not for me.
 
How is it so popular?
I think a significant part of it is the time period, WW2 is super popular amongst history nerd gamers (just look at the plethora of WW2 tabletop games). Mods are another big thing, HoI 4 has probably one of the bigger Paradox modding scenes with multiple huge overhauls as well as the million little QoL things, like focus trees that aren't dogshit,

Also just watched the announcement trailer for the new game, some sort of awful looking first person factory builder. Probably the best part about it is the sheer amount of tards convinced it was gonna be Eu5 or HoI5 who then got absolutely fucking assblasted about it.
 
1st person is the absolute worst way to do a factory sim. Their new one looks like a shitty Satisfactory clone. Who wanted this?
 
So I was kinda right about it being a farming game. Paradox really pulling out all the trash this year. It's not my thing but I got a feeling people got a bit excited for Sims competitor but the rest? It's probably DoA.

I think those definitely contribute, it's probably got the most functional multiplayer out of any of the contemporary titles (though that may be a pretty low bar) so it's got 2-3x the average players compared to EU/CK/Stellaris. I also think it's one of those, well, not "love it or hate it" games, but a title where you either really fixate on it, or you just find it "okay." I was never a big WW2 guy, but I imagine if you're very interested in that period, it's probably a good mix of accessible/replayable, compared to more in-depth simulationist-type wargames. I've played through it a few times, but it's just not for me.

I think a significant part of it is the time period, WW2 is super popular amongst history nerd gamers (just look at the plethora of WW2 tabletop games). Mods are another big thing, HoI 4 has probably one of the bigger Paradox modding scenes with multiple huge overhauls as well as the million little QoL things, like focus trees that aren't dogshit,
Yea you are probably right. The setting, accessibility and mods are probably the main thing. The thing is Darkest Hour and HoI3 were leagues more interesting than HoI4 to me but I admit the games were rough. Especially HoI3. It's surprising to me HoI4 is so popular when I can't get into it. I don't like how the game plays itself most of the time that's why I assumed multiplayer is the main thing keeping it so popular.
 
Speaking of HoI4 - I played 3 games of HoI4 in singleplayer(Germany, USSR, USA) and I felt like I am done with the game. How is it so popular? Is it mainly multiplayer keeping it so alive? Mods?
Its nowhere near as autistic as HoI 3, more modern than EUIV (for good and bad), and unlike Vicky 3 or Stellaris actually does what it says on the tin, and is relatively easy to pick up and play compared to either of them.
 
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I unironically want the new game to be March of the Eagles II. There needs to be another attempt at the Napoleonic era by Paradox.
The only way I'd touch that is if it was actually Hearts of Iron: Napoleon like the first should have been, and has THE WHOLE WORLD. The whole thing that makes Hearts of Iron interesting is that it depicts the entire world, including countries and frontlines that never happened, but could have. There was military action of some sort basically everywhere in the Napoleonic Wars, the British-French duel for India happened, the American/Indian jihad for the west (Appalachians to Mississippi) happened, the collapse of the Spanish Empire happened, global naval warfare on every sea.

MotE and Napoleon: Total War both ignore that to their detriment.
I want to conquer India from Egypt, conquer America from Haiti, and kill all B*tish people as Andrew Jackson.



And there is a real gap in the Paradox timeframe. To me, good grand strategy design takes real world historical processes, boils them down to game mechanics and goals, and uses them to create narrative. Victoria, for example, has a sort of combination of three major stories going at once: industrialization, the rise of ideological politics (liberalism, later totalitarianism), and colonization. A good grand strategy game should also start in the aftermath of a major war and end with a major war, since these major wars tend to mark major shifts in the world and give an excuse why your entry into the story, at that moment, matters. There's a CONTEXT to what's going on. It also helps for the start date to be one where the "winners" are primed to win and consolidate, but there's still plenty of small things that can change, or chances for something to derail.

Terra Invicta is exhausting to play, but it's a masterpiece of that kind of mechanic storytelling. (But has the advantage of being a fictional setting, too.)

They vary as to how well they fit that, and modders tend to have better taste in start dates than Paradox. MEIOU and Taxes uses the end of the Black Death as its start. Victoria's Congress of Europe submod for PDM uses 1821, the year Napoleon died, and of course ends in WW1's aftermath. HOI is a single war game.

And I'd just like three main start dates for any game: Normal, Earlier (for a more dynamic game), and Endgame (for when you want to play the war, but with the game's normal mechanics). Like in Victoria, that'd be 1821, 1836, and 1914.

What's lacking is any space for an actual, vaguely historical Revolutionary/Napoleonic Wars game. The advanced starts in EU4 are all completely broken. The game just won't deliver something all that similar on its own. The best it does is have a mechanic, a shitty mechanic that doesn't really work properly. It would make considerable sense for it to be the end of the "colonial era" game (EU4), but it also makes sense to have a long run like, say, 1789 - 1829 (just round it off, makes more sense to have slack in the end date than fix it awkwardly). I've felt that what EU4 needs is for the Revolution to be made into a catch-up mechanic where a failing great power gets massive bonii (6-star generals, massive manpower boosts from the levee en mass, impervious to war exhaustion, etc.) so that it's a boss fight if you're the winner (historically, Britain) and a chance for you to rally back if YOU'RE the revolutionary (historically, France). The kind of beefy bonii and coalitions that makes it a third-of-a-century slugfest of the Revolutionary vs the World. I hate that they're obsessed with the Ottomans (a first rate power at start, but a third rate power by the end, already the sick man) as a boss fight.

I've wished they also had a longer, real strategy game for the World Wars era. I think HOI is kind of shitty because it tries to be loose, but it does'nt have a runtime long enough for its bajillion civil wars and revolutions to actually make any kind of sense. If it had economic/diplomatic/political depth and a start date kicked back to 1922 (1918 early, 1939 advanced) it would be much better. If someone wants a WW2 simulator that's called Gary Grigsby.
 
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Surprisingly based news from the HoI 4 team:
Capture.JPG
Looking at the list of mods it's a who's who of the major mods: RT56, Kaiserreich/Kaiserredux, BlackICE, Old World Blues, TNO, Expert AI, Millennium Dawn etc. I really like this, and I might end up playing a modded version while I wait for my million little QoL mods to update.
 
Paradox has modded HOI4 into a Star Trek themed Stellaris mod, and will proceed to charge you full price for it.
I legit kinda forgot about this one. I'm not hugely knowledgeable about Trek, but it seems like an interesting setting. I'll likely pirate the game to see if it's any good and see how the modding scene goes before I give Paradox money.
 
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Paradox has modded HOI4 into a Star Trek themed Stellaris mod, and will proceed to charge you full price for it.

You weren't kidding, that could have been a trailer for a Stellaris mod. Are there any differences you guys noticed to make it a distinct game, other than the IP?
 
Speaking of HoI4 - I played 3 games of HoI4 in singleplayer(Germany, USSR, USA) and I felt like I am done with the game. How is it so popular? Is it mainly multiplayer keeping it so alive? Mods?
Mods definitely help, even if the minds behind many of the mods are eligible for the insane asylum.
 
I think the Star Trek game would've made more sense as a Stellaris DLC if it went a different direction. Instead of only having random civilisations start on the same level, it could've also had pre-set scenarios/campaigns like their other games, allowing for them to tailor various experiences and settings, and allowing for expansions collaborating with various sci-fi settings, such as star trek , which would also contain specific mechanics for it.
 
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A few things about this new Trek game then.
- You can only play as Fed(boys), Romulans, Klingons, or Caradassians. Very limited, very cringe if Paradox keeps up the 'shallow as a puddle' thing they have going with Stellaris.
- It's not made by Paradox, but is made with the Stellaris engine, and with help from Paradox.
- Space weather is randomly generated at the start of each game, and will not move.
- EU4/HOI4 Mission/Focus mission tree.
- Endgame crisis, it's just going to be the borg. It's named after the borg.
- Seems to use a modified Stellaris hyperlane system, which is ass, since Trek involved a lot of 'ship meets in middle of nowhere' or involved picking up and engaging other ships when they were at warp, or warping. Being limited to hopping from system to system is Star Wars, not Trek.
- Research system is the same as Stellaris.
- Only able to explore Alpha and Beta quadrant. So no Kazon or Dominon, or Caretaker, or anything like that. Which is very cringe.

Seems very barebones, and shallow. Sad. I really dislike that I'm going to buy this.
 
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