Paradox Studio Thread

Favorite Paradox Game?


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Yep, distinct racial phenotypes are gone, all humans are shades of asian. And they ban anyone who brings it up on both steam and their forums.
 

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I got the event to declare my character as a descendant of Alexander the Great, which i did by having his remains found and that was as Christian Norse king ruling from Marienburg (it did help that i was playing as a sort of medieval Alexander who over decades forged an empire)
Oh and regarding news about nuparadox decisions, what a bunch of dumbasses
 
They've already set a precedent by removing the whites only mod way back when. Any mod that adds the white portraits back in, no matter how benign, will probably be likened to it and quickly removed.
Market it as the ethnic diversity mod with unique portraits for everything including Inuits and Pygmies.


Since Stellaris is the topic at the moment, one thing I never did like about Stellaris is how because of muh balance (who gives a shit?) the world starts with no history besides Fallen Empires; event chains and such, yes, but every normal empire is starting out on your level, literally everybody begins space colonization at the same time. It is so dull.

There needs to be a mode where it randomly generates a populated galaxy with prebuilt empires and diplomatic relations so that when you emerge from your cocoon of uncolonized space you find that you’re the OPM in a complex web of relationships between established states, some of them large and aggressive. That’s how I picture humanity’s first contact in a space opera.
 
That's my problem with Stellaris in general. Every other Paradox game is basically a sandbox. You can start as a bumfuck tribe in the middle of nowhere or you can start as the biggest empire on Earth, and the fun is in what goals you set for yourself. In Stellaris, you have to play the same boring early game every single time, with no way to shake it up.
 
There needs to be a mode where it randomly generates a populated galaxy with prebuilt empires and diplomatic relations so that when you emerge from your cocoon of uncolonized space you find that you’re the OPM in a complex web of relationships between established states, some of them large and aggressive. That’s how I picture humanity’s first contact in a space opera.
So, the Mass Effect start? That would be fun... but only if there was actual diplomacy. I can't remember the last time a PDX game had that.
 
Market it as the ethnic diversity mod with unique portraits for everything including Inuits and Pygmies.


Since Stellaris is the topic at the moment, one thing I never did like about Stellaris is how because of muh balance (who gives a shit?) the world starts with no history besides Fallen Empires; event chains and such, yes, but every normal empire is starting out on your level, literally everybody begins space colonization at the same time. It is so dull.

There needs to be a mode where it randomly generates a populated galaxy with prebuilt empires and diplomatic relations so that when you emerge from your cocoon of uncolonized space you find that you’re the OPM in a complex web of relationships between established states, some of them large and aggressive. That’s how I picture humanity’s first contact in a space opera.
The trouble is you'd need to build limiting factors into the game to stop the biggest AI from just steamrolling everything. Crusader Kings has demense size and vassal politics that make the game more difficult as you get bigger, EU4 has tons of custom controls like shackling Ming to the dogshit Celestial Empire government type for half the game, and other controls like defensive pacts and threat are predicated on knowing who your neighbors are- which goes against the structure of a 4X game. They'd need to add new resources/limiting factors to stop big pre-existing AIs from turning the corner into fuck you territory before the player has a chance to build up.
 
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The trouble is you'd need to build limiting factors into the game to stop the biggest AI from just steamrolling everything. Crusader Kings has demense size and vassal politics that make the game more difficult as you get bigger, EU4 has tons of custom controls like shackling Ming to the dogshit Celestial Empire government type for half the game, and other controls like defensive pacts and threat are predicated on knowing who your neighbors are- which goes against the structure of a 4X game. They'd need to add new resources/limiting factors to stop big pre-existing AIs from turning the corner into fuck you territory before the player has a chance to build up.
I mean, its not like they never made the precedent: Fallen Empires are in the game, after all.

We need more of that.
 
Yep, distinct racial phenotypes are gone, all humans are shades of asian. And they ban anyone who brings it up on both steam and their forums.
"Hmm yes, let's only use Asians as the only racial phenotype in Stellaris because everyone on Earth is Asian" -Paradox, probably

That's my problem with Stellaris in general. Every other Paradox game is basically a sandbox. You can start as a bumfuck tribe in the middle of nowhere or you can start as the biggest empire on Earth, and the fun is in what goals you set for yourself. In Stellaris, you have to play the same boring early game every single time, with no way to shake it up.
Pretty much, Stellaris lacks the early game innovativeness that makes the other Paradox games good.
 
Another Vic3 dev diary https://forum.paradoxplaza.com/foru...diary-47-conversion-and-assimilation.1526366/
This time about assimilation of cultures And conversion of religion


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Can you name me one state that would have multiculturalism in 1830s-1930s?
Also there is no state atheism or how you want to call that would represent USSR "religious law". Worst bs is predictably conected to culture. So unless culture is accepted (non discriminated) it will never assimilate and accept living as second class Citizen forever more. So best way to get culturally homogenous nation is multiculturalism.
Thats not how things used to work.
:stress:
I will use Austrian Empire as example.
If you as Czech living in margraviate of Moravia wanted to get better life there was option, but you would have to learn German all education all better payed Jobs required knowledge of German language. Wiena didnt even care about nationality in censuses only thing they cared about was most spoken language. Situation Changed in second half of 19th century because growing Czech Nationalism forced And since then percantage of Czechs started to grow and Germans started to decline.
But in Slovakia was different situation, because it was part of Hungary and since formation Austria-Hungary in 1860s Hungary shared with Austria head of state , army, finance a and foreign policy. Internally Hungarian goverment could do what it wanted.
And one thing they did was trying to assimilate minorities by making them second class Citizens and giving only way to improve their position by assimilating. And it worked (partially).
 
Never been in to Paradox games, but just saw that Steam has a pretty decent sale on a bunch of titles.
After reading the last few pages I don't think I'm gonna give them any money.
 
Does anyone know if Paradox increased chance of getting female rulers in EU IV drastically?
I had campaigns as christian nations where I never got any female heir, but in current one (converted save from CK2) it's 1759 and I had 7 (with like 4-5 in a row). I also noticed other countries had a lot of ladies in charge too.
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Normally I would shrug it off as pure coincidence, but since it's Paradox "Umayyad Caliphate was woke 100 queer utopia trust me bigot" Studios we are talking about...
 
since the Surviving Mars DLC’s are on sale - any thoughts on whether they’re worth it? I found Surviving Mars itself an ok city builder - better than Ad Aspera, but only interesting enough to play through once.

I’m just wondering if the DLC breathes enough new life to make it worth picking up.
 
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since the Surviving Mars DLC’s are on sale - any thoughts on whether they’re worth it? I found Surviving Mars itself an ok city builder - better than Ad Aspera, but only interesting enough to play through once.

I’m just wondering if the DLC breathes enough new life to make it worth picking up.
The only one that really adds anything is the Green Planet one, but not much honestly. I recommend looking into creamapi, you'll get all the DLC for free!
 
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since the Surviving Mars DLC’s are on sale - any thoughts on whether they’re worth it? I found Surviving Mars itself an ok city builder - better than Ad Aspera, but only interesting enough to play through once.

I’m just wondering if the DLC breathes enough new life to make it worth picking up.
I played the game, and can safely say all DLC aside from maybe the Green Planet one is not worth taking. And that's mostly because you can amuse yourself with an additional goal beside building up your colony to see how quickly you can terraform the planet. It is still a broken mechanic, I find, and one of the parameters for terraforming is based utterly on RNG that I never finished it completely because it would require me to play on fast forward and wait for a specific event to pop.
 
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