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Another Vic3 dev diary https://forum.paradoxplaza.com/foru...diary-47-conversion-and-assimilation.1526366/
This time about assimilation of cultures And conversion of religion


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Can you name me one state that would have multiculturalism in 1830s-1930s?
Also there is no state atheism or how you want to call that would represent USSR "religious law". Worst bs is predictably conected to culture. So unless culture is accepted (non discriminated) it will never assimilate and accept living as second class Citizen forever more. So best way to get culturally homogenous nation is multiculturalism.
Thats not how things used to work.
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I will use Austrian Empire as example.
If you as Czech living in margraviate of Moravia wanted to get better life there was option, but you would have to learn German all education all better payed Jobs required knowledge of German language. Wiena didnt even care about nationality in censuses only thing they cared about was most spoken language. Situation Changed in second half of 19th century because growing Czech Nationalism forced And since then percantage of Czechs started to grow and Germans started to decline.
But in Slovakia was different situation, because it was part of Hungary and since formation Austria-Hungary in 1860s Hungary shared with Austria head of state , army, finance a and foreign policy. Internally Hungarian goverment could do what it wanted.
And one thing they did was trying to assimilate minorities by making them second class Citizens and giving only way to improve their position by assimilating. And it worked (partially).
I had an idea way back when for EU4 like this. Instead of just Primary, Accepted, or not, have Primary, Accepted, Tolerated (default), Persecuted, Exploited.

Persecuted would mean you’re trying to get rid of them (so high assimilation/emigration) while Exploited would mean you deliberately keep them servile, so higher squeeze on them but lower assimilation. Accepted is deliberately elevated without being in charge, so is protected from assimilation but also friendlier.

Historically Blacks in the US would fit that Exploited pattern, jews in Russia the Persecuted pattern, etc. any culture not explicitly in the other categories is Tolerated by default.

I wish paradox would allow manually setting the discrimination level - and have it be a spectrum instead of be extreme - so you could choose specific subject populations to be collaborators or targets (I want to create Yankee slave races). And since I've gone down this hole anyways, I would really like (but would have to mod it in myself) Cajun and Appalachian to be portrayed as Accepted Cultures of the United States/Confederate States, they are substantially (especially in political patterns) different than both Yankee and Dixie in folkways, social structure, and political leanings/national identity.
 
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what would State Atheism actually look like? An Atheism/Secularism religion? I feel like religion in this timeframe indicates more than just literal belief anyways, like the cultural background of a religion, which holds on even under atheism. If a State Atheist policy were implemented, in that sense, you’d basically just nuke the Devouts political power.

There’s somewhat of an issue with different regions, how would you discriminate in some regions but not others? A regime might accept minorities in their own colony but persecute them ruthlessly in the homeland.

Edit: I wanted to avoid US sperging, but the regional discrimination thing is also big for the United States, obviously Blacks in the South get worse persecution than Blacks in the North. The whole idea of a single persecution level and "style" (discriminated or not) is pretty lazy and while I wouldn't expect state-level granularity in an unmodded launch date game, I do think it's justifiable when it can apply to colonial empires.
 
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what would State Atheism actually look like? An Atheism/Secularism religion? I feel like religion in this timeframe indicates more than just literal belief anyways, like the cultural background of a religion, which holds on even under atheism. If a State Atheist policy were implemented, in that sense, you’d basically just nuke the Devouts political power.

There’s somewhat of an issue with different regions, how would you discriminate in some regions but not others? A regime might accept minorities in their own colony but persecute them ruthlessly in the homeland.
That's probably how I'd do it. It should be the persecution of the clergy-type pops and the secularization of society and government rather than replacing whatever religion the society was before with Atheism in the religion tab. Knowing Paradox, though, it'd be that lazy.
 
Won't buy if I can't make the Jewish Autonomous Oblast and deport all kikes to Siberia

Which, by the way, the stupid fucking Diplomatic Play system wouldn't allow for a multi-sided civil war like the Russian Civil War (even though that's the place where the heckin' anarcherinos are most relevant as an actual military power).
 
what would State Atheism actually look like? An Atheism/Secularism religion? I feel like religion in this timeframe indicates more than just literal belief anyways, like the cultural background of a religion, which holds on even under atheism. If a State Atheist policy were implemented, in that sense, you’d basically just nuke the Devouts political power.
From the top of my head the only thing that comes to mind is the Cult of Reason, but like most things related to the French Revolution it didn't go so well.
 
Does anyone know if Paradox increased chance of getting female rulers in EU IV drastically?
I had campaigns as christian nations where I never got any female heir, but in current one (converted save from CK2) it's 1759 and I had 7 (with like 4-5 in a row). I also noticed other countries had a lot of ladies in charge too.
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Normally I would shrug it off as pure coincidence, but since it's Paradox "Umayyad Caliphate was woke 100 queer utopia trust me bigot" Studios we are talking about...
If you have a female ruler, the odds of you getting female heirs is much higher - so that's probably why.
 
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None of these mechanics make any sense, especially when Imperator: Rome exists.

In that, you have pops like Victoria (just without jobs, pops of certain classes produce certain general resources, sort of like just having an RGO instead of occupations). You have five classes; Nobles (your researchers/generals/governors/etc), Citizens (your voting bloc and where you get tax money), Freemen (producers, very little unrest but not the most productive), Slaves (high unrest, very limited assimilation, but good productivity and low upkeep) and Tribesmen (representing the rural barbarians, very limited production, no taxes, but can fill out your army needs when given integration rights). Added on top was the state religion, which is what you use to pre-convert pops to your culture. All cultures can be set at certain rights they cannot go above, eg: Rome has Romans topped out at Nobles, Etruscans at Citizens, Greeks at Freemen, Gauls at Slaves or Tribesmen. Any in the culture can be any of the top class granted or any below, eg: you can have Roman slaves despite being a class with Noble privileges. If you want to convert pops to native cultures, you need to convert them to the state religion and then give their culture certain rights (eg: contracts, intermarriage) to speed it up.

Egypt starts with 5% of their pops as Macedonian, they cannot fill armies but they are your core of Nobles. Bohairic natives are given citizenship rights, so they cannot be converted to Macedonian unless they get supremely rich enough to acquire nobility, and most are not Hellenic but Kemetic in religion. You can create Macedonian ethnostate, but to do so is expensive and takes a lot of time, alongside pissing off the locals by reducing their class status to force assimilation. You must first bolster the Ptolemaic cult to get everyone to follow Hellenic Gods, then slowly convert the culture. The result is always a super state due to the size and the amount of happy pops, but the road to it is quite dangerous.

Vicky 3 is throwing this all out, I can only imagine so they don't piss anyone off because it's too close to modern day and black slaves aren't alien fungoid races (but slavery is still modeled obviously!). You should be able to determine which pops you want to support and which not to, it makes sense for a conservative Austria to bolster Hungarians to appease them and turn them against uniting with the Slavs, likewise once Austria-Hungary forms you should be interested in uplifting Poles in Galicia against the Slovaks. Liberal Americans should want to uplift blacks to counter the South's expansion, and the British should want to uplift the Irish to quell nationalism at home to help with foreign expansion. Instead, you're either xenophobic, xenophobic to anyone who isn't from the British isles, or anything goes. This game is just taking away options after options. No combat, no pop interactions, diplomacy is basically dead, worthless.
 
None of these mechanics make any sense, especially when Imperator: Rome exists.

In that, you have pops like Victoria (just without jobs, pops of certain classes produce certain general resources, sort of like just having an RGO instead of occupations). You have five classes; Nobles (your researchers/generals/governors/etc), Citizens (your voting bloc and where you get tax money), Freemen (producers, very little unrest but not the most productive), Slaves (high unrest, very limited assimilation, but good productivity and low upkeep) and Tribesmen (representing the rural barbarians, very limited production, no taxes, but can fill out your army needs when given integration rights). Added on top was the state religion, which is what you use to pre-convert pops to your culture. All cultures can be set at certain rights they cannot go above, eg: Rome has Romans topped out at Nobles, Etruscans at Citizens, Greeks at Freemen, Gauls at Slaves or Tribesmen. Any in the culture can be any of the top class granted or any below, eg: you can have Roman slaves despite being a class with Noble privileges. If you want to convert pops to native cultures, you need to convert them to the state religion and then give their culture certain rights (eg: contracts, intermarriage) to speed it up.

Egypt starts with 5% of their pops as Macedonian, they cannot fill armies but they are your core of Nobles. Bohairic natives are given citizenship rights, so they cannot be converted to Macedonian unless they get supremely rich enough to acquire nobility, and most are not Hellenic but Kemetic in religion. You can create Macedonian ethnostate, but to do so is expensive and takes a lot of time, alongside pissing off the locals by reducing their class status to force assimilation. You must first bolster the Ptolemaic cult to get everyone to follow Hellenic Gods, then slowly convert the culture. The result is always a super state due to the size and the amount of happy pops, but the road to it is quite dangerous.

Vicky 3 is throwing this all out, I can only imagine so they don't piss anyone off because it's too close to modern day and black slaves aren't alien fungoid races (but slavery is still modeled obviously!). You should be able to determine which pops you want to support and which not to, it makes sense for a conservative Austria to bolster Hungarians to appease them and turn them against uniting with the Slavs, likewise once Austria-Hungary forms you should be interested in uplifting Poles in Galicia against the Slovaks. Liberal Americans should want to uplift blacks to counter the South's expansion, and the British should want to uplift the Irish to quell nationalism at home to help with foreign expansion. Instead, you're either xenophobic, xenophobic to anyone who isn't from the British isles, or anything goes. This game is just taking away options after options. No combat, no pop interactions, diplomacy is basically dead, worthless.
Even something as simple and braindead as EU4 allowing you to choose what cultures you specifically accept and which ones you don't would be better than "I'm racist, slightly racist or not racist" buttons. Having contextual options that you use strategically apparently makes too little sense for a strategy game.
 
Even something as simple and braindead as EU4 allowing you to choose what cultures you specifically accept and which ones you don't would be better than "I'm racist, slightly racist or not racist" buttons. Having contextual options that you use strategically apparently makes too little sense for a strategy game.
I imagine culture conversion is also going to be the EU4/CK3 formula- sit your cultural affairs or whatever the fuck other name they give your converter dude on a tile, wait twelve months, suddenly in 1845 all of India is British. Honestly, that would actually be better than just "you're either racist, a little racist, or want to import the entire world into your white people sex fantasy zoo". We know what the Swedes means by "multiculturalism", and it isn't what the rest of the world thinks it means:
swedenyes.PNG
The game just keeps getting better by the second, huh? Good stuff Paradox.
 
The new Stellaris expansion has added new human portraits and removed all the existing ones with white faces. Fuck sake.
I knew something was up when I played my Commonwealth of Man game. Everyone is either, black, hispanic, southern Chinese, or a combination of all three. Is this in the patch or just the Overlord expansion in general?
 
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The new German Unification dev diary looks fairly good.

I don't like this new trend of really detailed 3D models. I don't play Crusader Kings to play Medieval Sims, but that's what they seem to be turning the series into. I don't know if it's a problem or not, but I would imagine it would make it a lot less accessible to total conversion mods. Now Victoria 3 has these shitty 3D models of Pops, completely unnecessary (and in some cases ridiculous*), which will just make it that much harder for somebody to make something like a modern day mod. Don't know if it can update with time, either.



*The Afro-American slaves are shown half-naked and emaciated, which is absurd propaganda, American slaves wore simple garments (house servants often had good clothes) and were well-fed. The portraits they show make them look like Holocaust survivors.
 
Patch. They also took down a white portrait mod that someone put up.
Everytime you think Paradox can't suck any more. I'm glad I'm pirating everything they did since HoI.

I really want a game like Stellaris that doesn't suck (Stellaris has massive balance/snowballing issues and is just not a very interesting game if you don't have some kind of autism that makes you happy watching numbers go up without any other feedback) but I think it's just not gonna happen.
 
Everytime you think Paradox can't suck any more. I'm glad I'm pirating everything they did since HoI.

I really want a game like Stellaris that doesn't suck (Stellaris has massive balance/snowballing issues and is just not a very interesting game if you don't have some kind of autism that makes you happy watching numbers go up without any other feedback) but I think it's just not gonna happen.
My last game illustrated how little options you actually have in Stellaris outside of just rushing for more systems. Corporates can at least try to scrape a semblance of power from trade (I was stuck with five systems in the ass end of a spiral because the AI nabbed the chokepoint early on and trade was the only thing that kept me sane and competitive). I had one neighbour who was fairly large, betrayed my ally to make a federation with them to try and get them to invade everyone else and get destroyed so I could pick up the pieces, but they just kept expanding endlessly. They were pacifist xenophile yet still conquered everyone even without my prodding. They somehow stole my two vassals that I uplifted as well.

You need some way of actually creating a route to defeat other players without just having enough systems to build endless fleet buildings and have a giant armada. A gigantic empire should be unstable as fuck, but they are more stable because of the amount of resources they control to fund expansion and mid/late-game techs that boost stability and remove pop maluses. It's fine and makes sense, but not if you have no diplomatic response. No one creates any meaningful diplomatic blocs against expansion, and you can't do anything even resembling GalCiv's culture mechanic to flip planets or make them hate their rulers (and thus become worthless for production or science).
 
Everytime you think Paradox can't suck any more. I'm glad I'm pirating everything they did since HoI.

I really want a game like Stellaris that doesn't suck (Stellaris has massive balance/snowballing issues and is just not a very interesting game if you don't have some kind of autism that makes you happy watching numbers go up without any other feedback) but I think it's just not gonna happen.
It's probably as autistic, but have you looked at the new Distant Worlds 2? It has the same real-time gameplay, and I find it has better technology progression (what can I say, I like tech-trees). It also isn't horribly DLC dependent, at least, not yet.

_
Getting back to Paradox Land, I started playing CKII again because I had forgotten why I had stopped. Bugs, horrible title management, and being 4,000 miles wide and an inch deep. I'll probably finish my campaign and put CKII back down for a year until I forget my frustrations again.
 
Getting back to Paradox Land, I started playing CKII again because I had forgotten why I had stopped. Bugs, horrible title management, and being 4,000 miles wide and an inch deep. I'll probably finish my campaign and put CKII back down for a year until I forget my frustrations again.
But duuuude, you don't like starting demon cults and appointing your horse as a councilor? It's so funny and wacky!
 
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