Paradox Studio Thread

Favorite Paradox Game?


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Do marxist revolutions in Vicky III even result in massive famines?
 
Do marxist revolutions in Vicky III even result in massive famines?
They've cunning sidestepped this whole issue by making it Real Communism (tm) not dirty nasty Marxist-Leninist Vanguardism that we got everytime IRL.
I suppose theoretically if a civil war went on long enough and a player was equally incompetent they could approach a fraction of the appropriate causalities.
 
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Johan shared the marketplace building in EU5, as you can see they'll be very important for increasing your Burgher estate's trade capacity.
 
No, no, don't do that to me, Johan. Don't give me hope.

From dev diaries alone it's shaping up to be the best paradox game yet imo, when the first dev diaries were posted I didn't give a shit but now I'm really feeling hopeful. Johan may have fucked up with Imperator but he's also responsible for Victoria 2, having had to convince the CEO who didn't believe in it being a successful franchise to allow its development. Even if the game is barebones flavor-wise on launch, that's something that mods can remedy, it just needs to have great mechanics and a foundation for modders to build upon.
 
The UI will be unplayable mobile game shit and everything will be dumbed down meaningless modifiers just like release Imperator, it will be £60 on release with new "expansions" (rebranded DLCs) on a 6 month rota at £25 each adding new button clicks and more obtuse pointless modifiers to specific geographic regions, 51% of all simulated characters will be women.
This is the future the sw*d*s have chosen.
 
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The UI will be unplayable mobile game shit and everything will be dumbed down meaningless modifiers just like release Imperator, it will be £60 on release with new "expansions" (rebranded DLCs) on a 6 month rota at £25 each adding new button clicks and more obtuse pointless modifiers to specific geographic regions, 51% of all simulated characters will be women.
This is the future the sw*d*s have chosen.
They have said they want the game to be as good as EU4 is now with all it's expansions. Why do you think 51% of the characters will be women?
 
They have said they want the game to be as good as EU4 is now with all it's expansions. Why do you think 51% of the characters will be women?
I don't trust their concept of "as good" to align at all with mine, I also suspect they'll implement an expanded character system since every new release since CK2 has had more individual interactions, might skip the portraits this time though but I wouldn't be shocked if they blow the whole graphics budget on modelling 3D faces nobody gives a shit about.
This is the company who created a "DLC" for "women in history" and used post-release file fuckery to enforce it's activation, they're gonna force ahistorically prominent wahmen representation I guarantee it. Not to say girls don't do shit but if this is a history simulation game I'm playing I expect to get what's written down not what some eurofag thinks really happened.
 
might skip the portraits this time though but I wouldn't be shocked if they blow the whole graphics budget on modelling 3D faces nobody gives a shit about.
Just waiting for that dev diary and the subreddit to go insane about how how amazing having shit tier face models in their GSG is.
 
New Tinto Talks everybody. This time on armies.

The Tl;Dr is that most of EU4's systems are expanded upon. There is a redesign not a reinvention. You have 3 main "manpower" sources: Levies, professional standing armies and mercenaries. This seems to be a way to better simulate the manpower aspect of the nations during the time period and I like it.

They also mention that stacks are no longer stuck at the 1k men size and instead they will change with tech. Tech 1 means your regiments are 100 men each, but the end game tech has 3200 men. They mention that force limit is being done away with and it will be more of a question of how many men you can support instead which likely means no more infinitely scaling costs for being over force limit.

Finally there is mention of a new, 4th type of unit in addition to Infantry, Cavalry and Artillery: Auxiliary. They don't explain it at all here, but the way it is mentioned I suspect they play into the logistics system that Johan says will be discussed on a later diary.
 
Did Johan talk about anything related to military access with logistics? In EU4 it causes absurd situations like German AI going through neutral Scandinavian nations to siege your forts in Novgorod. I know why it works like that but I don't like it.
 
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Did Johan talk about anything related to military access with logistics? In EU4 it causes absurd situations like German AI going through neutral Scandinavian nations to siege your forts in Novgorod. I know why it works like that but I don't like it.
No but unit weight has been mentioned, and it will affect attrition which will play a much larger role due to armies requiring goods (morale takes a hit if they're not fulfilled) and manpower (Every dead soldier is a dead pop)
 
New Tinto Talks everybody. This time on armies.

The Tl;Dr is that most of EU4's systems are expanded upon. There is a redesign not a reinvention. You have 3 main "manpower" sources: Levies, professional standing armies and mercenaries. This seems to be a way to better simulate the manpower aspect of the nations during the time period and I like it.

They also mention that stacks are no longer stuck at the 1k men size and instead they will change with tech. Tech 1 means your regiments are 100 men each, but the end game tech has 3200 men. They mention that force limit is being done away with and it will be more of a question of how many men you can support instead which likely means no more infinitely scaling costs for being over force limit.

Finally there is mention of a new, 4th type of unit in addition to Infantry, Cavalry and Artillery: Auxiliary. They don't explain it at all here, but the way it is mentioned I suspect they play into the logistics system that Johan says will be discussed on a later diary.
super gay they can’t be bothered to split it up (like dragoons, light infantry, grenadiers, lancers, etc)
 
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super gay they can’t be bothered to split it up (like dragoons, light infantry, grenadiers, lancers, etc)
Just assume that cavalry represent your mixed forces, same as the infantry and artillery represent their own mixed types.

Personally I love the manpower split and wish something like that could have been done for HoI IV, with Civilian, Military, and Reserve manpower. Civilians would represent your base pool of untrained civilians, Military manpower people who have finished training and can deploy to either fresh divisions or as reinforcements, and Reserves for those that have some level of prior training but are in the civilian labor force at the moment. And calling up troops would use first your Military, then your Reserves, before conscripting the Civilians.
 
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