Paradox Studio Thread

Favorite Paradox Game?


  • Total voters
    29
  • Poll closed .
I blame it on Americans loving an underdog tale. The plucky, courageous South against the industrialized masses of the North, but it never is that simple. In reality the South was almost entirely conscript once people realized after the first year that oh, the North isn't just going to roll over and let the South win. The first Confederate conscription act was passed in April of 1862, less than a year after the war started. On the northern side the Enrollment Act wasn't even proposed by Congress until 1863, almost a full year after the South had begun conscription, but both it and the earlier Militia Act of 1862 largely mimicked the way the Continental Army had been formed via a quota system of troops from each state with draftees being a last resort in case the quotas weren't met.
South was 12% (I would have expected much more) according to what I pulled up

This is confusing firstly because many people (having looked into this) only volunteered to avoid the draft (they could choose their own unit and get bonuses if they volunteered, so the draft was like a threat).

I'm also not sure if these figures count militia as part of the army and if conscription into the militia is counted as militia. That SHOULD be how it's done, but when you deal with the American Revolution it leads to endless confusion with a lack of clarification about state militia and (at sea) privateers.
 
This is confusing firstly because many people (having looked into this) only volunteered to avoid the draft (they could choose their own unit and get bonuses if they volunteered, so the draft was like a threat).
Yup. And a lot of the 6% or so of substitutes on the Northern side were veterans who were basically double-dipping on re-enlistment bonuses. They got paid to take someone's spot on top by their friends and family on top of what Uncle Sam was offering to returning veterans, which by the latter half of the war was quite the sum, various repeaters being just as common as the Springfield in Sherman's infantry forces thanks to veterans spending those bonuses on something practical as opposed to a three-day bender and a fancy new Quarter Horse they can't afford the feed for.
 
Screenshot_20240614_000654_Chrome.jpg

Millennia was just civ but without the charm and fun.
Like who makes a civ clone without fun leaders or ai quirks
 
New Tinto Maps, this time showing off Perfidious Albion and gang.
So England gets lumped into one culture except for the meme Cornish, while Scotland get 3? There were, and in some cases still are, definite cultural divisions in England as distinct as the ones they chose to portray in Scotland. Hopefully this is one of the areas where Paradox listen to some feedback and change shit.
 
Last edited:
  • Thunk-Provoking
Reactions: byuuWasTaken
So England gets lumped into one culture except for the meme Cornish, while Scotland get 3? There were, and in come case still are, definite cultural divisions in England as distinct as the ones they chose to portray in Scotland. Hopefully this is one of the areas where Paradox listen to some feedback and change shit.
Scottish divisions are WAY sharper than English ones. (Lowland) Scots is an Anglo-Saxon derived language. Highland Scots had their Gaelic language and a much more old fashioned Celtic culture. Within the period this kind of thing comes up with Jacobite uprisings. I think it’s fair to prioritize Scottish division although a Southern English/Northern English division is very obvious.
 
  • Thunk-Provoking
Reactions: byuuWasTaken
View attachment 6087229
Millennia was just civ but without the charm and fun.
Like who makes a civ clone without fun leaders or ai quirks
They clearly bet on the novelty of the branching timelines mechanic carrying it. It sounded like a fun concept at least but everything I've seen of it makes it look like they didn't stick the landing on that one either.
 
  • Informative
Reactions: byuuWasTaken
On the topic of the English culture this is their justification for it
England 1.png
England 2.png
The people asking for fine grained English distinctions are retarded, less than 10% of the french spoke any French at the time of the revolution. It makes sense to heavily subdivide france and not england because england really is just an amphorous blob both genetically and linguistically probably due to settlement patterns of the Anglo saxons.
Edit: The statistic is wrong but everything else is right.
 
Last edited:
Less than 10% of France spoke French in 1789??? What did they speak then?
It depends on how you define 'French'. There used to be a wide variety of local languages/dialects in France, similar to how Italy has Sardinian, Neapolitan, etc.. Saying less than 10% of the French spoke what we now consider 'French' sounds extreme to me (but admittedly I don't know what the real number would be), but the Occitan tongues (spoken in southern France) were rather different than what was spoken in the north.
 
I do know that Brittany had a celtic language around, and a few people there still keep it alive. It was a actual different language to french not a dialect. I also know Occitan was a dialect of french.
 
. I also know Occitan was a dialect of french.
Occitan is as different from French as Italian is from Spanish.

OccitanModern Standard French
Paire nostre que siés dins lou cèu, que toun noum se santifique, que toun Règne nous avèngue, que ta volonta se fague sus la terro coume dins lou cèu. Douno nous vuei noste pan de cade jour, perdouno nous nòsti dèute coume nous autre perdounan à nòsti debitour. E fai que toumben pas dins la tentacioun, mai deliéuro nous dóu mau. Que soun tiéu: lou Règne, lou Poudé e la Glòri, aro e pèr l'eternita. Amen.Notre Père, qui es aux cieux, que ton nom soit sanctifié, que ton règne vienne, que ta volonté soit faite sur la terre comme au ciel. Donne-nous aujourd’hui notre pain de ce jour. Pardonne-nous nos offences comme nous pardonnons aussi à ceux qui nous ont offensés. Et ne nous soumets pas à la tentation, mais délivre-nous du mal, car c’est à toi qu’appartiennent le règne, la puissance et la gloire, aux siècles des siècles. Amen.
Edit:
Rereading my source it's 10-13% spoke what we would call French "fairly"; 50% didn't speak it all. Sorry got my wires crossed will post the full Revolutionary era survey when I'm not phone posting.
 
Last edited:
RIP Life By You
1718670122930.png
Hello everyone. Here is a message from our Deputy CEO, Mattias Lilja :

" Hi all,
Sadly, we’ve decided to cancel the release of our long-awaited life sim Life by You. This was an incredibly difficult call to make and is a clear failure on Paradox’s part to meet both our own and the community's expectations. We realize this raises some large questions; here we hope to shed at least some light on why we opted to cancel, rather than delay as we communicated earlier.

Life by You has been in the works for a long time and we’ve been very excited about the promise and the potential of this game. Our hope was always that it would be able to leave a mark in this exciting and new genre for us. That’s why we’ve opted to delay it twice, to give the studio and the game a fair shot at realizing the potential we saw. For each delay we made, we've seen incremental improvements, which in hindsight may well have led us to focus on details rather than the whole picture.

A few weeks back, we decided to hold off on an Early Access release in order to re-evaluate Life by You, as we still felt that the game was lacking in some key areas. Though a time extension was an option, once we took that pause to get a wider view of the game, it became clear to us that the road leading to a release that we felt confident about was far too long and uncertain. This is not to say the game has not shown any promising qualities; Life by You had a number of strengths and the hard work of a dedicated team that went into realizing them. However, when we come to a point where we believe that more time will not get us close enough to a version we would be satisfied with, then we believe it is better to stop. This is obviously tough and disappointing for everyone who poured their time and enthusiasm into this project, especially when our decision comes so late in the process.

At the end of the day, our job is to release games that are fun, interesting, and challenging for our players, and our every decision should be taken with that purpose in mind. When we get that right, we earn our pay. So, how do we ensure we don’t find ourselves here again? Honestly, there are no real guarantees. Games are difficult to get right, and we’ll definitely make mistakes, which, as these things go, always become painfully apparent in hindsight, but still shouldn’t reach this kind of magnitude regardless. We have to take a long and hard look at what led us here and see what changes we have to make to become better. In the end, our mission remains the same, and we’ll continue to take whatever steps we need to do just that.

Sincerely,
Mattias Lilja, Deputy CEO of Paradox Interactive "
Link (Archive)
 
Back