Paradox Studio Thread

Favorite Paradox Game?


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If you read a little on timber (Barkskins by Annie Proulx, Nature's Metropolis), timber autism is a deep rabbit hole to go down. Like you all said, you have totally different woods for different purposes. Special naval timber is a good idea along with the exotic woods (that's in EU4 and V2 already) and the basic bitch wood.
 
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If you read a little on timber (Barkskins by Annie Proulx, Nature's Metropolis), timber autism is a deep rabbit hole to go down. Like you all said, you have totally different woods for different purposes. Special naval timber is a good idea along with the exotic woods (that's in EU4 and V2 already) and the basic bitch wood.
Iron is surprisingly similar, and even back before chemistry was a thing blacksmiths could realize that certain ores were better for certain things. For the longest time Swedish iron was considered the best due to its above-average hardness, and it wasn't until chemistry that people realized it was because of its phosphorus content. There's all sorts of massive rabbit holes to get lost in when it comes to these things.
 
Coal got some of this in EU4 with people at first annoying the UK had a shitload of it, but it's a simple fact of Earth's geology that the UK had the best coal available with the tech of the 18th century. Yes China and Africa and the Americas have a shitload of coal too, but good luck getting to it with 18th century picks and mine ponies.
 
Coal got some of this in EU4 with people at first annoying the UK had a shitload of it, but it's a simple fact of Earth's geology that the UK had the best coal available with the tech of the 18th century. Yes China and Africa and the Americas have a shitload of coal too, but good luck getting to it with 18th century picks and mine ponies.
But there was a natural nuclear reactor in Central Africa a gazillion years ago, so countries with capitals in Africa should receive a 5,000% boost to research.
 
Coal got some of this in EU4 with people at first annoying the UK had a shitload of it, but it's a simple fact of Earth's geology that the UK had the best coal available with the tech of the 18th century. Yes China and Africa and the Americas have a shitload of coal too, but good luck getting to it with 18th century picks and mine ponies.
If I remember correctly, it wasn't until the discovery of massive anthracite coal deposits in Pennsylvania around the late 1700s that the mining and transportation of the stuff became viable due to its easier proximity to much more industrious cities. The Richmond Basin had been the first coal mine set up in the colonies, but an abundance of other resources like wood, the local plantation economies, and general location made it hard to justify or expand it into larger mining operations. The forests of the East Coast hadn't been cleaned out yet like in England so its need was limited to more specialty uses rather than being a common necessity.

Around and beyond the War of 1812, the coal industry started to grow and reached parity with the United Kingdom during the 1840s.
 
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EU4 is the sole PDX game where the most common gameplay criticism is that there's nothing to do when not at war
More or less why I gave up on CK3. I sit there wondering " wtfs there to do?". I dont wanna war; I cant war when I own 1/3 of an area with the other 2/3 owned by a guy who owns an additional 10 areas. What am I to do? Intrigue and marry and smarts my way to get some of his land? How? Wait out a generation to hope our kids screw?
 
They have released some full world maps of EU5 and it looks crazy

Countries1.png
Locations.png
 
That's the one I was referring to. Am I missing something, or is the smallest territory unit no longer provinces? I thought that the sub-province system was going to work like CK2.
From their map Dev Diary:

"So now our smallest subdivision is referred to as a Location, while a group of locations is a Province, and a group of provinces is an Area, and a group of areas is called a Region, and a group of regions is called a Subcontinent, and a group of subcontinents is called a Continent."

Locations:
Locations.png

Provinces:
Provinces.png

Areas:
Areas.png
 
The first Tinto Flavor, which will go into depth on particular countries flavor, has been released. This one just outlined the various types of flavor in the game but also stated at the end:

"The first topic that I want to address is ‘modifier inflation’. Yes, we have a bunch of modifiers in the game, as it’s not always possible to unlock other content features or more mechanical flavour with our content assets (although we usually really try, as unlocking, let’s say, a new Succession Law by adopting a new Government Reform makes for great organic content). However, we’re trying to limit the number of modifiers that you can stack (we at Paradox Tinto may have some PTSD regarding this due to the latest phase of development of EUIV, lol). So, the content assets that would usually give permanent modifiers are those ‘structural’ assets that your country has, such as Government Reforms or Policies, which you may want to change to get different modifiers. However, we aren’t giving permanent modifiers by ‘conjunctural assets’, as let’s say, DHEs, which, instead, only give temporary modifiers. This in general makes Project Caesar a game much less based on stacking modifiers, and more about interacting with the different mechanics.

The second topic is the elephant in the room: Missions. You may have noticed that this is a usual flavour content used in Paradox GSGs that we haven’t talked about. Well, I can’t disclose any details yet, as @Johan will be in charge of that in future Tinto Talks. But what I can say is that we don’t consider them to be part of the base flavour content of any country, differently to the content shown above; and that it will be present in the game, but in a different way. Therefore, in the Tinto Flavour posts from now on, we will be focusing on the base country flavour shown above, and we won't be discussing at all about Missions, as, again, that will be a topic for the future."
 
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