Paradox Studio Thread

Favorite Paradox Game?


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What's the deal with Venail?
Elven colonial country that forms new elven empire in notamerica. Shortly after its establishment there is succession crisis /civil war between five factions. After civil war winner creates his flavour of totalitarian elven supremancist state. That purges every member of lesser races in new world.
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Here are couple of screenshots of path where you create state run by glowies.
 
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they get to core shit from Shangai to the fucking Meditarenean in some autistic "Silk Road Empire" larp. The chinks are right to be pissed, the disappointment is in everyone else not telling them how retarded this is
I'm pissed because it seems like their focus tree concepts get worse and worse every fucking DLC. Anyone else remember when Death or Dishonor dropped and Bulgaria could beat the USA to the atom bomb?
 
I'm pissed because it seems like their focus tree concepts get worse and worse every fucking DLC. Anyone else remember when Death or Dishonor dropped and Bulgaria could beat the USA to the atom bomb?
I miss HoI2 and HoI3 where the only difference between countries was the industrial base and amount of research, which could be improved by conquest or investment.

Now everything is +25% to poo poo pee pee because Hitler unlocked Grand Wizard Himmler.
 
Secularization is really tearing through the ME, and places like Egypt are on the fast track to just not caring.
If that's true then it sounds like the final bastion of the Islamic faith is going to be the West Midlands.
Cities Skyline 1 is more popular than the sequel.
It's been over a year since release and we still don't have an asset editor. Pdx mods is also shit, I had to download 3rd party software just to be able to change where the mods were downloaded to.
 
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But yeah it's in final stage rotbloat right now IMO there's still juicy good parts not yet tainted (Bulwar in general, anything with ogres, the Dwarovar) but nothing good is going to make it now, only a matter of time before what is good starts getting "readapted".
Don't forget the really cringy description for the gov reform where you have every race in your military.
The final stage in anbennar's rot will be when they inevitably remove the genocide mechanics, until then I'll happily keep playing as the Count's League and killing every greenskin I can.
 
I think it's criminal that Paradox has yet to release any sort of new content for what is arguably one of the most important nations of WW2, without whom the Allies would have lost of the war, I'm talking of course, about the greatest nation in history, the one and only Tannu Tuva

I mean fuck it why not? We got a Dlc about Latinamerica for some reason so why not them?
 
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So that's why HoI4 is so popular? It's all chinamen and pajeets?
Not really, the player base is all over the place just the biggest mods have trannies (see Kaiser Reich). The DLCs have catered to the player demographics, hence getting a Turkey overhaul before Nordic countries.

HoI4 isn't simple. No one would look at it at a glance and think it's a simple game. It's easier to grasp than, say, Darkest Hour, because National Focuses puts things on rails and the AI is braindead and all you have to do to run laps around it is know how to use paratroopers, but someone can grasp that basic strategy and still have no clue how naval combat and design works or why their logistics are crumbling because HoI4 has so many moving parts they're practically impenetrable to anyone not willing to invest a hundred hours.

Breadth of an ocean, depth of a puddle.
HOI4 would be less complex if Paradox didn't constantly break shit when they release patches coinciding with a DLC. Air combat looks nothing like it did on release especially with the insipid air designer and military industrial organization. There is one simple thing about it, you have to rush 1940 light airframes, get engine 3, heavy machine guns, and self-sealing fuel tanks so you can win air superiority because 1936 air frames won't last against that design. That also means carrier air wings get roasted in air combat against land based aircraft because range has been re-factored into the combat equation. Aircraft carriers are pointless in Mediterranean naval combat, which is the exact opposite of what happened during the war.

I'm just bitter at this point. A once fun strategy game that had the potential to get more depth just gets worse and worse.
 
I think it's criminal that Paradox has yet to release any sort of new content for what is arguably one of the most important nations of WW2, without whom the Allies would have lost of the war, I'm talking of course, about the greatest nation in history, the one and only Tannu Tuva

I mean fuck it why not? We got a Dlc about Latinamerica for some reason so why not them?
It is a cardinal sin that the greatest mod on the workshop OF ALL TIME has been abandoned and left to rot.

I actually had to drop a few big nerfs on those NS's in my customized version, especially since you get to core China and have massive industry and conscription boosts on top of a bunch of free manpower and divisions.
 
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Infested, but also don't forget that CK3 also has a literal tranny in it, making Heliogabalus 'female'.
It is amazing that everything is wrong in this screenshot. Not even an ounce of truth. He was neither Hellenic, nor Roman (ethnically) nor woman, nor Basilissa, nor woman, nor drunk, nor 19. Even his dynasty is wrong, and the name is wrong, but that is accaptable to an extent. Hate it.
 
Okay, I missed this earlier in your post, so could you explain this to me? The Paradox Wiki makes no mention of it, so I'm curious now.
I'm not going off the equation but more of what I have observed from when I first starting playing two weeks after release in 2016 to now. Following this: https://hoi4.paradoxwikis.com/index.php?title=Air_combat&section=1 it doesn't shock me they don't have the equation for air-to-air combat because how janky the game has made it. I'll attempt to explain my reasoning over what I witnessed playing all these years.

Land based air-to-air combat used to never be this drastic mechanic where you could lose whole air wings due to upgrades until late war if you were using interwar or 1936 air frames, at least in SP. The 1936 air frames were viable to deploy for years until the more recent air frames on the old upgrade system produced better variants, e.g. stock 1940 fighters wouldn't overwhelm upgraded 1936 fighters until 1940 gets more upgrades. Range to me never felt like this big difference maker because when I would play as German or the UK, I always focused on speed, weapons, and agility first and I never had an issue. Range used to be a mechanic where you could deploy your air wings in an area and whether or not you had full coverage to gain air mission efficiency. Now with the release of patch 1.12, it really seems like air combat took in account of range because of the upgrade you could put on with fuel tanks. Doing research, meta aircraft all use fuel tanks. You can look it up and I discovered this playing recently with the Expert AI mod since the AI gets to use meta aircraft. Even fighting on your home country's air space, you can lose air superiority if your own fighters lack range among other issues, these issues stack up and you get whole air wings slaughtered if you don't have 1940 light air frames with upgrades in 1940.

This is where the problem really presents itself. Land based aircraft has always had more range than their carrier counterparts but carrier air wings would always win naval battles because of the naval combat mechanics at the time (something that changed with Man the Guns), would factor air power coming from carriers with higher weight than land based aircraft within range. This meant you could stomp the Italian fleet as the British in the Mediterranean if you have four carriers attached to your fleet there. Land based aircraft coming from Italy wouldn't have a large impact. This was how it was up until patch 1.5 with Waking the Tiger in 2018. Something happened with this release that nullified naval air power and land based aircraft could wipe out naval air wings quickly and would inflict ridiculous damage to a fleet. I even made a post on Paradox's forum documenting what I saw and it got a lot of traction, like a 50 page thread the last time I checked back in 2018. Paradox's attitude was that they recognized they broke it but didn't want to fix it because the next DLC would rework naval combat. I asked about just creating a hotfix since this was something that worked on release and should be fixed. I got a load of bullshit about screwing up development scheduling by writing a ticket and taking a programmer away from a task to fix something that would be reworked. Kind of a shitty attitude looking back but what can you expect from Neo-Paradox and the HOI4 team? From what I understood, this was briefly fixed and then broken again with Patch 1.12 because people started complaining naval air combat was broken again. I'm convinced this is from range since naval air wings don't have the same range but can get similar load outs.

That said, range isn't the end all stat, but when incorporated into light air frames with other upgrades, you can't beat them and range is now a difference maker. Unlike in World War 2 were older fighters could still be used through out the war, older fighters need to be replace ASAP. Just another ahistorical thing in a game that bills itself as a historical strategy game.
 
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