Paradox Studio Thread

Favorite Paradox Game?


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My 12yo CPU desperately rolling dice at very fast speeds to figure out how to simulate the economic situation in the Warsaw Market Node after a Pogrom kills 3% of all Jewish pops (they were giving me tax efficiency and helping artisans move their goods) (this will drastically affect grain prices in the Baltic)

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This is my worry. EU5 has a lot of neat systems but will the AI be able to play it? It's too Reminiscent of one unit per tile in Civ5
You mentioning Civ5 reminded me of something that I think a lot of strategy games forget to do. Make AI that actually tries to win. This is very noticeable with the Communitas mod for Civ5, as once you hit the industrial era, the AI aggressiveness goes through the roof, and depending on which countries are in the game, they will actively pursue their winning strategies. Whether that be conquest, city state voting for diplo victory, cultural, or space race. The AI actively tries to win, and will actively fight against countries that are also trying to win. This makes the game much more enjoyable and fun, because you are playing against a computer that understands the rules of the game, and wants to prevent you from winning.

Basically, what fun is the sandbox of a strategy game, if there aren't other people there also building their own sand castles and trying to knock yours down?
 
mperator Rome, Stellaris, and CK 3 both released broken and unplayable.
Stellaris ha been getting worse since launch and i will fight you with my fist over the tile system they had at the start. it was just PERFECT and FUN...

The former pretty much died a miserable death while the latter two were fixed over years and iterative DLC to end up in a playable state. CK3 even added models of horses to the game just this week!
IR was a dream pressed into service as a game. it didnt deserved to die like this.
CK3 had no vision, its even worse than vic 3...
 
CK3 had no vision, its even worse than vic 3...
EU5 is simultaneously a sequel to EU4 that wants to be an improvement over it and also the grandest gsg of all time.
Vic 3 is retarded but it still tries to be a marxist game or whatever the fuck it is.
CK3 is CK2 but....................... lesser. Seriously was there anything it improved upon on launch? It cut out so much stuff. The only thing that comes to mind that EU5 doesn't have compared to EU4 are missions but that's because the game is still under development and the devs are aware of the issues EU4 missions had.
 
Which is what the hope for EU5 is, actually fulfill that, or at least get a hell of a lot closer.
IR failed because the ratio of complexity to fun choice wasnt good, i dont think eu5 is doing it better..

he only thing that comes to mind that EU5 doesn't have compared to EU4 are missions but that's because the game is still under development and the devs are aware of the issues EU4 missions had.
what iteration of missions? also the issue is complexity, the content is just not fun, making 100 clicks to get a province right after taking it is just not fun.
 
IR failed because the ratio of complexity to fun choice wasnt good, i dont think eu5 is doing it better..


what iteration of missions? also the issue is complexity, the content is just not fun, making 100 clicks to get a province right after taking it is just not fun.
Johan has noted that the EU4 mission trees ended up incentivising power creep through overpowered trees to sell for DLCs. I don't remember exactly what they're going to implement instead but I think it's going to be more similar to Imperator where it's not filled to the brim with bonuses and modifiers but just helps guide the country down certain paths.
 
Johan has noted that the EU4 mission trees ended up incentivising power creep through overpowered trees to sell for DLCs.
thats an issue on the company side, not on the system side.
also its not true, the mission trees made the game more fun, sure there was a power creep, but nobody cared about that because the game was easy from the start.
the only change that made the game harder was very early on, when they changed to the fort system.
The AI is so retarded that they had to made it ignore forts, so changing from forts on every province to the fort system made the ai much stronger.

I don't remember exactly what they're going to implement instead but I think it's going to be more similar to Imperator where it's not filled to the brim with bonuses and modifiers but just helps guide the country down certain paths.
but those buffs are fun, breaking the game is fun.
The issue is that its a PvE game against a retarded AI.
HOI4 is the worst, the only missions the AI can manage are the spanish ones and im not sure if the AI isnt cheating on those.
 
but those buffs are fun, breaking the game is fun.
The issue is that its a PvE game against a retarded AI.
HOI4 is the worst, the only missions the AI can manage are the spanish ones and im not sure if the AI isnt cheating on those.
They're intentionally trying to move away from having to stack a shit ton of modifiers to be very powerful, to mechanically obtaining that power. I admit I enjoy stacking them in EU4 but u think ill enjoy the nation building of EU5 more. Especially since every age will have the player picking specific advancement trees to go down depending on their playstyles.
 
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They're intentionally trying to move away from having to stack a shit ton of modifiers to be very powerful, to mechanically obtaining that power.
that will not work as long as they dont fix the AI. just look at VIc 3.

I admit I enjoy stacking them in EU4 but u think ill enjoy the nation building of EU5 more. Especially since every age will have the player picking specific advancement trees to go down depending on their playstyles.
i you stack or add modifiers. the ai is to stupid to do that so you always win.

just played a japan game in hoi4 today. couldnt finish china before 39 because i couldnt attack for a year.
the AI divisions were force attacking for 14 months. the AI is so bad that it ignores half the systems, leading to their divs attacking you with low org till they die.
 
Seriously was there anything it improved upon on launch?
Yes; many of the base mechanics like technology and retinues were better than their CK2 counterparts, and it gave people a lot of hope to see what modders could do with them and how the systems would look after a few years. It's why people care about CK3's failure as opposed to Vicky 3. No Vic 2 fan was excited for Vic 3 when the dev diaries started coming out, but many CK2 fans only got disillusioned with CK3 after about a year of Paradox squandering all the goodwill they got with a relatively stable launch.
IR failed because the ratio of complexity to fun choice wasnt good
It wasn't even that. It launched with more mana and less flavor than EU4 at launch.
 
Funniest part of it is about performance:
Somehow I doubt it's going to get better after they tanked it last time they added a serious serious update with admin and adventurers. Personally if I were committed to improving performance, I'd work on expanding the game in the direction of better local flavor, mechanics and whatnot rather than adding an extra third of the fucking map. Who am I kidding, these idiots think more is better regardless of what it costs to the speed it runs. I remember when CK3 came out and it ran amazingly, now it's worse than CK2 ever was.
 
I always look at it with the alternative option for niche video games: semi annualized releases that are very expensive. Frankly I prefer paying 20 bucks every year over that.
Unless if it's a fringe case like BfME where piracy is virtually necessary to actually play the thing, I consider it nigger behavior.
I love paying $50 for one of their games and finding out it has $300 worth of DLC.
Kind of late, but I'm obliged to give my controversial opinion on this: the constant bitching about DLC and their prices is immature and juvenile. As strategy game players who feel a sense of superiority over the mainstream games industry, let's act worthy of it. PDX is a company: they want to sell their products for the highest price possible. We are consumers: we want to buy their products for the lowest price possible. Through econ 101 a price is arrived at. This isn't to defend the multi-billion dollar corporation, it's just to say that you have agency. If $300 dollars of DLC is too expensive, just don't buy it the same way that you wouldn't buy a $50 Big Mac.

It is basic price discrimination: with time, through inflation and discounts the price of games and DLC always lowers over time. I am always embarrassed whenever someone posts about their DLC sticker shock, because they invariably are always looking at the full price without any discount at all. I haven't bought a full price game on Steam in half a decade; everything I've bought has always been on sale. If you are the sort of person who buys games full price when they come out, or god forbid full price years after they come out when their price regularly gets halved in the summer/winter sales, you are beyond help. You are consoomer cattle incapable of operating as a rational actor in the market.

And another thing: do the basic math. There is one thing common among all games with hundreds of dollars worth of DLC and expansions: they're being developed continuously. It's not some grand Swedish-Jewish conspiracy, they have to find a way to fund all those development hours. This rightfully should have no influence on whether you actually decide to buy what they produce or not, but it's just annoying that so many people don't understand the basics of game development and funding.

Whenever I see bitching about their DLC and monetization policies it gives me the same feeling as seeing niggers complaining about credit scores, insurance, the price of housing, and student loan debt. It's the dreaded e-word, but in this case it accurately describes this phenomenon: entitlement. I don't want this to be misconstrued at all, I want to be explicitly clear: I don't care if you pirate. Free media and information 100%, that one Pravin Lal Alpha Centauri quote, etc etc. Just understand that you are a nigger incapable of patience and of being a rational actor in the market. This isn't an argument that "if you pirate PDX will go bankrupt". It's about what it says about you. Getting things for free without working for them hurts the soul. Earn your leisure time and entertainment through honest work. If modern games are too expensive for you just read some fucking books.

The relationship of PDX to their rapecattle is akin to the one between luxury brands and their niggers: you want the product they offer but you won't/can't pay the price they demand. I don't know about the rest of you, but something being priced more than it's worth lowers its desirability for me. Yet PDX has such a vice grip on your balls that you twist and contort yourselves in all these gay little ways to justify your nigger behavior. You break the glass case or whatever and swipe what you want and justify it later by saying "they're just a bunch of price gouging corporations, man".

If any of you preorder EU5, buy EU5 on release day, or even buy it less than 18 months after release, you are Swedish FOMO rapecattle and you deserve everything that they serve you. There is literally no harm to waiting whatsoever. There is literally no harm to operating on a 5 or 7-year time lag. Plenty of great games, strategy games, came out in 2018 and they're all cheap as hell.

Own up to the fact that you wouldn't buy it at any price: if you were willing to buy the full game at $20, then you'd wait the 3-5 years it takes. But you want permission and approval from the crowd to pirate your videogames, and it's just pathetic.
 
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