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You mentioning Civ5 reminded me of something that I think a lot of strategy games forget to do. Make AI that actually tries to win. This is very noticeable with the Communitas mod for Civ5, as once you hit the industrial era, the AI aggressiveness goes through the roof, and depending on which countries are in the game, they will actively pursue their winning strategies. Whether that be conquest, city state voting for diplo victory, cultural, or space race. The AI actively tries to win, and will actively fight against countries that are also trying to win. This makes the game much more enjoyable and fun, because you are playing against a computer that understands the rules of the game, and wants to prevent you from winning.This is my worry. EU5 has a lot of neat systems but will the AI be able to play it? It's too Reminiscent of one unit per tile in Civ5
Stellaris ha been getting worse since launch and i will fight you with my fist over the tile system they had at the start. it was just PERFECT and FUN...mperator Rome, Stellaris, and CK 3 both released broken and unplayable.
IR was a dream pressed into service as a game. it didnt deserved to die like this.The former pretty much died a miserable death while the latter two were fixed over years and iterative DLC to end up in a playable state. CK3 even added models of horses to the game just this week!
EU5 is simultaneously a sequel to EU4 that wants to be an improvement over it and also the grandest gsg of all time.CK3 had no vision, its even worse than vic 3...
Which is what the hope for EU5 is, actually fulfill that, or at least get a hell of a lot closer.IR was a dream pressed into service as a game. it didnt deserved to die like this.
IR failed because the ratio of complexity to fun choice wasnt good, i dont think eu5 is doing it better..Which is what the hope for EU5 is, actually fulfill that, or at least get a hell of a lot closer.
what iteration of missions? also the issue is complexity, the content is just not fun, making 100 clicks to get a province right after taking it is just not fun.he only thing that comes to mind that EU5 doesn't have compared to EU4 are missions but that's because the game is still under development and the devs are aware of the issues EU4 missions had.
Johan has noted that the EU4 mission trees ended up incentivising power creep through overpowered trees to sell for DLCs. I don't remember exactly what they're going to implement instead but I think it's going to be more similar to Imperator where it's not filled to the brim with bonuses and modifiers but just helps guide the country down certain paths.IR failed because the ratio of complexity to fun choice wasnt good, i dont think eu5 is doing it better..
what iteration of missions? also the issue is complexity, the content is just not fun, making 100 clicks to get a province right after taking it is just not fun.
thats an issue on the company side, not on the system side.Johan has noted that the EU4 mission trees ended up incentivising power creep through overpowered trees to sell for DLCs.
but those buffs are fun, breaking the game is fun.I don't remember exactly what they're going to implement instead but I think it's going to be more similar to Imperator where it's not filled to the brim with bonuses and modifiers but just helps guide the country down certain paths.
They're intentionally trying to move away from having to stack a shit ton of modifiers to be very powerful, to mechanically obtaining that power. I admit I enjoy stacking them in EU4 but u think ill enjoy the nation building of EU5 more. Especially since every age will have the player picking specific advancement trees to go down depending on their playstyles.but those buffs are fun, breaking the game is fun.
The issue is that its a PvE game against a retarded AI.
HOI4 is the worst, the only missions the AI can manage are the spanish ones and im not sure if the AI isnt cheating on those.
that will not work as long as they dont fix the AI. just look at VIc 3.They're intentionally trying to move away from having to stack a shit ton of modifiers to be very powerful, to mechanically obtaining that power.
i you stack or add modifiers. the ai is to stupid to do that so you always win.I admit I enjoy stacking them in EU4 but u think ill enjoy the nation building of EU5 more. Especially since every age will have the player picking specific advancement trees to go down depending on their playstyles.
Yes; many of the base mechanics like technology and retinues were better than their CK2 counterparts, and it gave people a lot of hope to see what modders could do with them and how the systems would look after a few years. It's why people care about CK3's failure as opposed to Vicky 3. No Vic 2 fan was excited for Vic 3 when the dev diaries started coming out, but many CK2 fans only got disillusioned with CK3 after about a year of Paradox squandering all the goodwill they got with a relatively stable launch.Seriously was there anything it improved upon on launch?
It wasn't even that. It launched with more mana and less flavor than EU4 at launch.IR failed because the ratio of complexity to fun choice wasnt good
That's fucking wild because I managed to do it on my very first game and I don't think I am very good player overall. HoI3 was a total mystery to me first time I tried it.some people still can't win WW2 as Germany.
Mana is good and the flavor wasnt to bad with most major nations fighting over alexanders dead bodyIt wasn't even that. It launched with more mana and less flavor than EU4 at launch.
We're just not going to talk about it? Lol, lmao evenFunniest part of it is about performance:
They couldn't even fix up Vulkan properly. VeryNew dev diary for CK3 DLC dropped yesterday: https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-173-the-map-of-china.1763581/
Funniest part of it is about performance:
I really enjoyed HOI4, Stellaris, and I play CK3 regularly. I probably would play EU4 if it weren't for bloat.
Somehow I doubt it's going to get better after they tanked it last time they added a serious serious update with admin and adventurers. Personally if I were committed to improving performance, I'd work on expanding the game in the direction of better local flavor, mechanics and whatnot rather than adding an extra third of the fucking map. Who am I kidding, these idiots think more is better regardless of what it costs to the speed it runs. I remember when CK3 came out and it ran amazingly, now it's worse than CK2 ever was.Funniest part of it is about performance:
You have to go back.Mana is good
I always look at it with the alternative option for niche video games: semi annualized releases that are very expensive. Frankly I prefer paying 20 bucks every year over that.
Unless if it's a fringe case like BfME where piracy is virtually necessary to actually play the thing, I consider it nigger behavior.
Kind of late, but I'm obliged to give my controversial opinion on this: the constant bitching about DLC and their prices is immature and juvenile. As strategy game players who feel a sense of superiority over the mainstream games industry, let's act worthy of it. PDX is a company: they want to sell their products for the highest price possible. We are consumers: we want to buy their products for the lowest price possible. Through econ 101 a price is arrived at. This isn't to defend the multi-billion dollar corporation, it's just to say that you have agency. If $300 dollars of DLC is too expensive, just don't buy it the same way that you wouldn't buy a $50 Big Mac.I love paying $50 for one of their games and finding out it has $300 worth of DLC.