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What are your expectations for the EU5 release?


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  • Poll closed .
Reminds me of this post I saw on the pdx forums the other day.

Screenshot_20251202_163745_Chrome.jpg
Maybe its the same guy lol

I was trying to figure out if you could you could change your username (you cant) and found a thread that was almost entirely posters arguing with one janny about how retarded this policy was. Especially since pdx forums use xenforo which I think kf also uses (which allows for username changes).
Link if anyone cares:


EU5 news: patch 1.0.8 is live but its just the beta patch, no changes.

Beta patch 1.0.10 is planned this week. Hopefully they fix the retarded IO vote spamming and the HRE consistently voting to dissolve in the 1300s
 
I didn't consent to this episode of BLACKED. (But no worse than your entire fucking cabinet filling up with native Injuns once you discovered the new world.)
That's because you integrate pop-based nations elites when you colonize their territory (and if you have native integration policy I believe). It's actually very useful because due to sheer amount of people you get, you can employ multiple 100/100/100 cabinet members. Problem lies in these AI nobles marrying your own nobles and making your courtiers swarthy for the rest of the game.
 
How the FUCK do people enjoy Hoi 4? I played 3 campaigns and either you research the right stuff and totally win or you try to have fun and roleplay and loose. At least with eu4/5 you can get creative with how you play. What a waste of money, my God. I'm serious, please someone tell me the appeal of that game.
 
How the FUCK do people enjoy Hoi 4? I played 3 campaigns and either you research the right stuff and totally win or you try to have fun and roleplay and loose. At least with eu4/5 you can get creative with how you play. What a waste of money, my God. I'm serious, please someone tell me the appeal of that game.
1. Are you playing vanilla, or with mods?
2. Are you playing with any DLCs?

Vanilla is by far the worst way to experience HOI4, especially without any mods. Now, as for me, I like the warfare and mods the most.
 
How the FUCK do people enjoy Hoi 4? I played 3 campaigns and either you research the right stuff and totally win or you try to have fun and roleplay and loose. At least with eu4/5 you can get creative with how you play. What a waste of money, my God. I'm serious, please someone tell me the appeal of that game.
1. Are you playing vanilla, or with mods?
2. Are you playing with any DLCs?
Biggest questions right here. On vanilla you can larp to your heart's content and completely stomp the AI regardless, even for minors. You only need to start caring about certain division builds and tank/plane design for mods like Expert AI and Sheep's Mod since they do the best job at tard wrangling the AI into half-decent setups.
 
How the FUCK do people enjoy Hoi 4? I played 3 campaigns and either you research the right stuff and totally win or you try to have fun and roleplay and loose. At least with eu4/5 you can get creative with how you play. What a waste of money, my God. I'm serious, please someone tell me the appeal of that game.
First you learn how to play the game. Then you realize this is the wrong game for larping. HoI4 is first and foremost a war game, and you are supposed to make the most efficient military decision you can, and "larp" as doing something with your focus tree.

Making retarded military decisions is not intended as a part of the larp. Only mod I can remember where it actually is, is The Fire Rises, where loosing European/Asian war gives you a different focus path from winning.

On the subject of Stellaris versions, I actually like 2.0 version, megacorp one. I like alloys and consumer goods, ecumenopolis and newer pop system, not the tile one. It added depth to the game, and AI being incapable of using it is a fault of AI. System as it was in The Machine Age was good, just needed competent AI.
 
I would really like to see the thought process behind adding Coal to HOI4 (I may be expecting too much thinking any thought was put into it).

Its such an unnecessary annoyance, especially if you’re playing as a minor or conquer a lot of territory. I’m really disappointed with this latest update in general, especially the Doctrine rework.

They spend all this time fucking with the game and yet there are still bugs/issues that have been there for years like frontlines being drawn up against neutral nations that you haven’t granted Mil Access to.
 
First you learn how to play the game. Then you realize this is the wrong game for larping. HoI4 is first and foremost a war game, and you are supposed to make the most efficient military decision you can, and "larp" as doing something with your focus tree.

Making retarded military decisions is not intended as a part of the larp. Only mod I can remember where it actually is, is The Fire Rises, where loosing European/Asian war gives you a different focus path from winning.
Yes but it feels like you are just railroaded into only one path for victory, and that is to follow your focus tree. I mean I know Eu5 has missions that benefit you a little and are there to kind of suggest a path for your nation, but those are by no means a requirement. In HOI4 it feels like if you play as a smaller nation and deviate from a very specific path set out by a YouTube tutorial you just get raped. But maybe if I got gud I'd get more enjoyment out of it.
 
I would really like to see the thought process behind adding Coal to HOI4 (I may be expecting too much thinking any thought was put into it).

Its such an unnecessary annoyance, especially if you’re playing as a minor or conquer a lot of territory. I’m really disappointed with this latest update in general, especially the Doctrine rework.

They spend all this time fucking with the game and yet there are still bugs/issues that have been there for years like frontlines being drawn up against neutral nations that you haven’t granted Mil Access to.
Pdx should really implement automation for trade in hoi4 . It was bad in the past , but now it is even worse. Your entire industry suffers if you don't have enough coal .
New doctrines in theory are cool, but in practice they have major problems. Redundance , some of them give same kind of bonuses. Balance, some are just better, if you don't use tanks you will never finish it. Also XP is now worthless beyond early game. (Again)
 
I would really like to see the thought process behind adding Coal to HOI4 (I may be expecting too much thinking any thought was put into it).

Its such an unnecessary annoyance, especially if you’re playing as a minor or conquer a lot of territory. I’m really disappointed with this latest update in general, especially the Doctrine rework.

They spend all this time fucking with the game and yet there are still bugs/issues that have been there for years like frontlines being drawn up against neutral nations that you haven’t granted Mil Access to.
Basically their only logic was they wanted some way to stop the endless scaling that comes from having near infinite production. The problem is that's such a niche endgame issue (seriously how many games are realistically going to late 40s to early 50s that aren't basically already won?) compared to every other scenario where it just fucks everyone over.

The biggest issue I personally have is that idle factories still eat coal and there's no way to stop them. In my last Japan run I conquered everything up to the Middle East, and when I integrated all the Asian holdings I instantly got hundreds of factories that ate all of my coal, which tanked my production, even though I wasn't using them, which makes zero fucking sense.


Pdx should really implement automation for trade in hoi4 .
Something like the repair queue where you can set a limit of x number of factories that can be used for trade if needed. Maybe throw in some optional choices on how you want to prioritise buying, like do you want to focus on buying from subjects/allies or least convoy usage etc. The problem is knowing Paradox it'd probably shit the bed everytime you get temporary shortages from convoy rading.
The other option would be to introduce resource stockpiles, Makes no sense that I have x amount of coal/oil etc, but because I only need y amount for the first 5 years of the game the rest just goes to waste.
 
The other option would be to introduce resource stockpiles, Makes no sense that I have x amount of coal/oil etc, but because I only need y amount for the first 5 years of the game the rest just goes to waste.
Or remove phantom trading where depending on your trade law a certain percentage of your resources has to be traded away even if no one buys it. That has been a retarded issue for so many years. The only exception is closed economy which forbids all trading in general and is not a solution.
 
The other option would be to introduce resource stockpiles, Makes no sense that I have x amount of coal/oil etc, but because I only need y amount for the first 5 years of the game the rest just goes to waste.
I’ve wanted them to add this for years. Have a certain amount of resources set for a strategic stockpile, any additional resources can go straight into the production queue or used to trade. It makes zero sense that a country would trade away its steel if it was running at a deficit.

I know why this is implemented and I get the logic behind the current trade law system, but it’s dumb. Adding a malus to consumer goods if trade output isn’t met makes more sense to me than having a country trade away needed resources and then having to go to the market just to buy some back.

In addition to an option for automatically buying resources there also needs to be an option to terminate trade automatically if a resource is no longer needed.

I love HOI, but there are so many little persistent issues I wish they would fix.
 
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