- Joined
- Aug 12, 2024
Don'tHoping to get into playing Imperator Rome (A limited modset; Just Invictus, Timeline extender, and crisis of the Third Century) after binging a bunch of videos on Biblical and Mesopotamian archaeology, any tips?
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Don'tHoping to get into playing Imperator Rome (A limited modset; Just Invictus, Timeline extender, and crisis of the Third Century) after binging a bunch of videos on Biblical and Mesopotamian archaeology, any tips?
I don't know what you're getting at, with my vanilla modset (Which massively contains most of the better mechanics mods, including production which ramps up equipment production rate and the various combat ones which rework combat in one way or another) I find the game to be too easy, as the USSR I set-up about 3 armies on the border for Barbarossa but the bulk of my army is behind the Dneiper on the Panther Wotan line, and the AI is never a serious threat. I'm not doing any meta or cheese, just standard 24 widths with 2 arty and the odd beefy medium or heavy tank division, I can't even do my Order 227 LARP by having to recover all the way from Mosocw so I have to deliberately wait until 1943-44 to actually push and when I do the Germans get absolutely decimated.I don't know why I gave HoI4 another chance.
Spend hours setting up the perfect USSR, only to have it be completely gang fucked ass raped because of front AI.
Why yes, genius, I absolutely wanted the entire front from Bialystok to Lwow (where I set you to defend) to be completely defenseless. Good job. Nice going.
How many years since release? How long is the flagship feature going to be broken?
I'm talking about divisions being assigned and then, when I'm distracted on some part of the front microing, they decide to put everyone in Bialystok on a train to Odessa.Also, if you don't notice that the frontline is unmanned despite the alert next to the theater tab and how it looks different from a battleplan with divisions assigned to it, that's on you.
Uh I'm assuming you're breaking up the western front into sections and not slopping all your divisions onto one general and setting one enormous front line from Kemel to Odessa.I'm talking about divisions being assigned and then, when I'm distracted on some part of the front microing, they decide to put everyone in Bialystok on a train to Odessa.
I'm literally just talking about a standard front line with no offensive action, outside of micro. As in "please sit still".What I'm guessing is happening is you are attempting a breakthrough with too many divisions.
There are cohesion settings that do not allow AI to move units too far. It's where the battleplan agressiveness is. Issue of skillAI is obsessed with just moving people all around, with no comprehension that while it may think Odessa needs reinforcements, this does not mean emptying another area entirely.
>not knowing how to use a poorly-explained system that intentionally dumbs down and removes gameplay is a skill issueThere are cohesion settings that do not allow AI to move units too far. It's where the battleplan agressiveness is. Issue of skill
I've literally never had this happen. Are you making sure to draw and assign front lines on a per army basis instead of the field marshal? Cause if you don't do it with armies then it acts weird sometimes.I'm talking about divisions being assigned and then, when I'm distracted on some part of the front microing, they decide to put everyone in Bialystok on a train to Odessa.
I will regularly get massive gaps that the enemy exploits because, despite having anywhere from 5-10 division per tile on the front, the AI decided they needed 50 in one place and 0 somewhere else.
There is no alert or any indication of this unless you are watching the fronts like a hawk, as far as the game is concerned it's working as intended.
It's amazing how they forgot the point of piracy until now.Privateering will now also steal money
How did privateering even work in EU4?It's amazing how they forgot the point of piracy until now.
Tied into the mutant abomination that is the trade tab of course, privateering is completely misrepresented, instead of what it's supposed to be (STEALING SHIT) it's a backend way to get more trade power via literal communism (privateering power is shared by all who partake, which is even dumber, since when do pirates share?) for some reason, because as we all know piracy is just another means of exchange.How did privateering even work in EU4?

How did privateering even work in EU4?
Tied into the mutant abomination that is the trade tab of course, privateering is completely misrepresented of course; instead of what it's supposed to be (STEALING SHIT) it's a backend way to get more trade power via literal communism (privateering power is shared by all who partake, which is even dumber, since when do pirates share?) for some reason, because as we all know piracy is just another means of exchange.
View attachment 8392277
The modifiers, what do they mean?
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So, an update:
If you don't mind using commands, acquire a mod to activate debug mode with, and you can then see character ids, then use the impregnate command with your consorts idBut I have another matter to discuss. How can I get this guy to make children? He's been ruler for 2 years now, and still no news of an heir. I don't want a repeat of my first run.
You're a king for thisTinto Talks returned this week to cover update 1.1 changes:
Thanks. Reddit, as usual, is completely useless in summarising the actual changes from these. The histrionics over complacency is hilarious though.Tinto Talks returned this week to cover update 1.1 changes: