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What are your expectations for the EU5 release?


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Didn't Empire Total War do a globe? Or am I misremembering
As Computer God Autism said, no, and to justify replying without having substance to add, some other old games like Supreme Ruler (I think?) and Terra Invicta (recent) did.

ICBM is the one I’ve played that does. It has it easy as it doesn’t actually have tiny ass European tiles to click on. The game depended directly on the globe shape mechanically but it was seamless switching to a map projection.
 
People care about projections in map games?
I don't know if you were responding to me or one of those videos some posted but globe-map isn't just aesthetic, it absolutely matters in certain contexts even if you already build in the fact that distances shrink the further north or south you go (which isn't instantly readable and intuitive for warfare anyways). How much so depends on the era, but if you're trying to do anything modern the ballistic missile arcs, submarines running under the Arctic all matter a lot. Before that not especially (which is admittedly what almost all of the debate was about, EU4 era) but people wouldn't bicker about it constnatly on Paradox Forums. The usual whining was that it'd be hard to click on some Eurofag's shitass town of 500 people in Eastern Neueooksteinberg.

In practice in ICBM (which again is the easiest possible way you could do this since it doesnt have players fiddling with such provinces) you live on the full world map and switch to the globe when doing important stuff like deploying a fleet or calling an air strike where it's important how far away it actually is.
 
People care about projections in map games?
Funnily enough yes, though the utility of projections comes down to what you're trying to represent. HOI4 for one could benefit from a change since it would get around whatever prog-fuelled retardation the Paradox code monkeys have done with air zones and allow for relatively consistent province sizes to normalize division/navy movement. Cold War era is really where it's at though since a spherical projection makes the nuclear experience all the more satisfying (something ICBM nailed).
 
Andronico II's death of old age in 1687 broke the cycle of the duke of Italy being elected Holy Roman Emperor, the new Emperor instead being Duke Phillip II von Évreux of Upper Bavaria. With the opportunity finally showing itself, I withdrew from the HRE in 1693, and won full independence in 1696.
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With the greatest weight lifted off of Italy, Giovanni III travelled down to Rome, and was crowned King of all Italy.
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The newly matured Kingdom is one and indivisible, the South integrated and (mostly) cleaned of heathens.
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So I played some of Brandenburg on Rossbach beta, it was a little rough but now that I think I have an idea of what to do it would go a lot easier

Looking for a clear cut nation to play but unsure where to look. Ireland seems undesirable because of the Pale. Maybe Portugal?
 
Maybe Portugal?
Haven't tried Portugal since last November, but I'd go for Castille maybe. It's isolated enough, nothing happens with Portugal, you have room for war with Castille and you have colonial ventures ahead. It also doesn't have any if any situations that I know of. France is/war fairly easy but you get dragged into random situations if you expand a little into Italy/HRE and by default you get the 100 Year War and the Two Papacies which limit a lot your diplomacy in the early game. Portugal is just too slow.
 
Haven't tried Portugal since last November, but I'd go for Castille maybe. It's isolated enough, nothing happens with Portugal, you have room for war with Castille and you have colonial ventures ahead. It also doesn't have any if any situations that I know of. France is/war fairly easy but you get dragged into random situations if you expand a little into Italy/HRE and by default you get the 100 Year War and the Two Papacies which limit a lot your diplomacy in the early game. Portugal is just too slow.
Yeah the thing with Castille is I just want a place that doesn't have a fleshed out economy and I'd image Castille is full of buildings, but I'll check it out thanks
 
Yeah the thing with Castille is I just want a place that doesn't have a fleshed out economy and I'd image Castille is full of buildings, but I'll check it out thanks
Portugal has a bunch of bad events early, which can cripple you if you dont prepare. (Lisboa earthquake, hardcoded to happen btw, the stupid scripted civil war you get with your son). Castile used to be 50/50 on rivalling you and annexing you outright, but now the devs hardcoded them to not do it so at least you dont need to worry about that anymore.
 
I quite liked ck3 a lot. Got 750+ hours on it. However, at some point playibility fell off a cliff. It's very boring after a certain point. Crusades are fucked now where at the beginning they stood a chance. Many mechanics are missing or are extremely boring and pointless. There's actually comparatively little flavor for many nations.
CK3 is fun as a turn your brain off game, it having full 3D models compared to CK2 basically lets you play Sims with token grand strategy elements. Throw in AGOT and LotR: Realms in Exile (or EK2 if you're a tranny) and it's even more fun larping in your favorite fantasy world in a way that's not possible in any of the other Paradox games. Compared to Stellaris and HoI4 it also at least generally works without major bugs compared to every single update for those games. If I want to play something even slightly of substance I'm going for EU5 or CK2 (or Vic 2, god forbid).
 
CK3 is fun as a turn your brain off game, it having full 3D models compared to CK2 basically lets you play Sims with token grand strategy elements. Throw in AGOT and LotR: Realms in Exile (or EK2 if you're a tranny) and it's even more fun larping in your favorite fantasy world in a way that's not possible in any of the other Paradox games. Compared to Stellaris and HoI4 it also at least generally works without major bugs compared to every single update for those games. If I want to play something even slightly of substance I'm going for EU5 or CK2 (or Vic 2, god forbid).
I do like many aspects of it, although I've not played in a long time so it's not worth me listing them off. I mainly just hate conquerors, crusade army mechanics, lack of navies, severe lack of flavor following the completion of goals (such as becoming saoyoshant or forming the Roman Empire) or playing longer than 100 years, the stupid new scheming mechanics, and in general being too reliant on random events happening. I also don't like how they implemented other mechanics, such as clan government being a glorified islamic dynasty name title, certain religious reformation mechanics and the limitations they have, religious site limitations, lack of government type diversity, no law making mechanics, succession bs, diplomatic limitations, not being able to design a wife or children for my custom character, trade being a nonexistent mechanic, and limited pope/religious-head interactions. I'm not even gonna go into the DLC's either.

The brain-turning off is mainly caused by RNG and just sitting around and waiting for shit to happen. Not atypical for a paradox game necessarily, but it's quite bad in this game.

It actually does have several qualities that are better than the games that have come before and after, but I wouldn't say there are an overwhelming amount of them. Certainly not enough for me to think of playing right now. Even making hellish abominations in the custom character creator has become boring cause it's just an annoying novelty.

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Anyway, how's the newest EU5 update working out? Is it worth a purchase yet?
 
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