- Joined
- Apr 19, 2019
Just give it some time, Rome wasn't patched in a day.It's all happening again. Rome just can't work for these guys.
Et tu, Johan?
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Just give it some time, Rome wasn't patched in a day.It's all happening again. Rome just can't work for these guys.
Et tu, Johan?
I think it's because the mana is basically the whole game at this point. There's none of the RPG elements of CK2, the trade system is closer to a Total War game than anything we expect from Paradox, and way too many things are just "click the button."Why are they revolting against mana with this game? Why not the others?
they streamed like 100 hours themself + weekly updates + alot of keys going out to the typical LPers. they did everything to make its clear what in the game.The other half is the like, "There isn't enough content" Or "The game was misleading" I heavily disagree with this. Imperator was like the most Transparently advertised game in a long time, if you purchased it and are angry because you thought it was something else, you're probably exceptional. It also has plenty of content, in line with modern Paradox games and seems fairly meaty. I do agree they do seem to have launched in a sorta early access state, with how they're gonna be adding stuff in the coming update. But with that stuff added, the game looks like probably the biggest Paradox Base game in recent history. That arch warhammer dude is where I've seen a lot of this POV
you should get the game after the first good sale. It does alot of stuff realy well. Sure you could play EU4 instead, but that gets boring from time to time.Don't confuse me for a shill, I have like no intention of playing Imperator Rome for the reasons outlined in the first para and more, I just think the people from the second camp are being pretty disingenuous. Imperator was always marketed as a sequal to EU rome at least in spirit. and to me it seems to hit that mark and more in terms of content. But I'm always open to someone changing my mind.
The new Rome game looks pretty good. Shame they'll ruin it with DLC.
There's always the option of not buying anything at all.they streamed like 100 hours themself + weekly updates + alot of keys going out to the typical LPers. they did everything to make its clear what in the game.
Arch isnt good at games like this.
you should get the game after the first good sale. It does alot of stuff realy well. Sure you could play EU4 instead, but that gets boring from time to time.
also what are you gonna buy instead? a civ clone with the complexity of a mobile game?
Are you going for the White Hun cheevo? There's only one start for that, Count of Mohadavasaka in 769.CKII question, What would you say is the closest culture available in the game to the historical Hephtalites?
I'm beginning to despise paradox tbh, with their EA tier business practices, Johan's euphoric smugness, and mana spam their games have gone down the fucking shitter, Meiou and Taxes 3.0 fucking when?
Honestly it seems like most game devs get completely fucking mogged by modders, which is why I can't really respect them.Paradox are just such fucking shit compared to their modding teams. I would honestly cheer a little if they got Allahu Akbared, being that they're Swedes and all. The only thing that makes their games worth touching is the amazing work the modders do, but they regularly ban me over stupid shit*, so half the time I can't get my mods working right.
The work the modders do is amazing, especially MEIOU and Taxes. They took a shitty map-painter and turned it into a world simulator, complete with climate models, surprisingly accurate demographics data, and an incredibly simple but profound, interconnected political and economics model that's so good that you can use it's ideas to model the real world (and is based on real science).
If MEIOU and Taxes was a separate product from EU4, I would - no exaggeration - pay up to $100 for MEIOU and Taxes, but no more than $10 for EU4 (complete).
*The last time was because, when they did that dev diary about Imperator: Rome's AMAZING naval system (one ship type only), I left a comment saying, "I'm not surprised we're getting such a lazy system." I got banned for "trolling."
never heard of MEIOU but looks rad. can you suggest any CK2 mods worth checking out?Paradox are just such fucking shit compared to their modding teams. I would honestly cheer a little if they got Allahu Akbared, being that they're Swedes and all. The only thing that makes their games worth touching is the amazing work the modders do, but they regularly ban me over stupid shit*, so half the time I can't get my mods working right.
The work the modders do is amazing, especially MEIOU and Taxes. They took a shitty map-painter and turned it into a world simulator, complete with climate models, surprisingly accurate demographics data, and an incredibly simple but profound, interconnected political and economics model that's so good that you can use it's ideas to model the real world (and is based on real science).
If MEIOU and Taxes was a separate product from EU4, I would - no exaggeration - pay up to $100 for MEIOU and Taxes, but no more than $10 for EU4 (complete).
*The last time was because, when they did that dev diary about Imperator: Rome's AMAZING naval system (one ship type only), I left a comment saying, "I'm not surprised we're getting such a lazy system." I got banned for "trolling."
Not him but HIP is basically CK2's MEIOU.never heard of MEIOU but looks rad. can you suggest any CK2 mods worth checking out?
Had to look up what this "mana" stuff was since I only played up to CK2, wow sounds like some bullshit. Why do you need some sort of abstract points just to issue military orders?
never heard of MEIOU but looks rad. can you suggest any CK2 mods worth checking out?
currently reinstalling EU4 because this sounds fantastic.It's supposed to be an abstraction of the state's limited administrative resources, but they got carried away with the idea and started applying it to everything. I think Paradox likes it because it streamlines their design, but it's shitty from a standpoint of simulating history. I want my history simulators to be hardcore.
CK+ is very good for a mechanics overhaul. The faction system is way better (factions are like political parties, instead of just spamming rebellions), the map is way more realistic and detailed, and it adds lots of little flavor and more start dates. It doesn't really add anything major, but it improves so many little things that you'll never want to use Vanilla again.
After the End Fan Fork is a really good total conversion mod for CK2. It's set in a post-apocalyptic North America where the cultures are based on real-world regional cultures and it has an interesting set-up of religions, both real and fictional. For example, you can play as "Riverlanders" (Upper Southern people) who follow a religion which worships the Burning Bush, Serpent, and other figures from the Bible as separate gods in a pagan pantheon, or as Founding Father-worshipping tribal savages in Florida, or vicious neo-Norse Vikings from Minnesota, or cowboy horse nomads from the Great Plains, or a million other things. It's a real labor of love. The only downside is that it doesn't have any of the CK+ features.
MEIOU and Taxes is amazing. It's main feature is a population system (inspired by Vicky) where instead of Base Manpower, Base Tax, and Base Production, you have Rural, Urban, and Upper Class Population. Population grows on its own following an ecological model. Every province has a natural carrying capacity, and the growth rate decreases the closer you get to the carrying capacity of the land. Cities, likewise, have a natural size (Urban Gravity) representing their natural population, and that's increased by constructing buildings. Urban Population makes way more money than Rural Population, so you want to urbanize.
Politically, estates are assigned land automatically based on the features of the province, and they can't be revoked. Estates collect most of the wealth of the province and reinvest it, so the economy naturally grows by itself, like in Victoria II. Estates also demand "privileges," which are usually maluses on the player. The more powerful an estate is, the more aggressively it will demand privileges, and likewise for the less privileges it has. However, the more privileges there are, the higher your equilibrium rate of Corruption is. So, Corruption is something you get not from arbitrary sources, but from actually having a corrupt society (interest groups dominating your government), and you have to decide how much corruption you can live with, since fighting your estates on it will destabilize the government.
Plagues and famines are a major part of the game. In more recent versions (which I can't access, on account of the Forum faggotry), your population will build up resistance when hit by plagues, but they lose resistance over time. Plagues tend to occur in generational pulses, spread along trade routes/other logical ways, and are a major limiting factor on population growth. You can fight back with different medical measures, but they're a serious danger no matter what. Famines are more tied into the climate system, where the game actually simulates how much rainfall (and other agricultural factors) provinces get; with rainfall, you can even have disastrous floods, like China historically suffered from. Plagues and famines are more likely to occur when you're overpopulated, acting again as a balancing factor.
The map is also extremely detailed and realistic (EU4 Vanilla looks like a cartoon compared to it), has an amazing amount of historical flavor, and starts in 1356 after the Black Death. The change of start date makes so many things so much better. Instead of the Kebab Blob ruling the Middle East and the Yellow Devil in China, Turkey is fractured into many Seljuk successor states, and China is in the middle of the Red Turban Rebellion. So, you can play an Ottoman or Ming game while starting as a small power, and it all flows much more dynamically.
If you play any Victoria II, I recommend PDM (Pop Demand Mod, now called Pop of Darkness). It does rebalance the economy, but I mostly like it because it adds a lot of historical flavor that fill out the otherwise empty world, with one of the best features being a reworked infamy system and Great Wars. Great Wars actually proceed like the historical Great War, in that you get cascading alliances and the losers get completely dismantled. It can even simulate individual nations on the winning side getting knocked out and dismantled, like what happened to Russia. You're basically guaranteed to get a World War I, it's just a matter of what the alliances are and who wins and loses. The Infamy Wars are kind of like Napoleon, in that if you run your Infamy up too high, all the big powers that want to will combine into one huge coalition and attempt to dismantle you. Regardless of the outcome, your Infamy drops down below the threshhold so that everybody fucks off until you act up again. Oh, and there's the brilliant China and Japan mechanics. Paradox just ignored Asian history for Vicky II, but PDM adds in the Taiping Rebellion (although there's no way in-game to simulate the rise of Taiping Christianity) as a sort of ACW for China, the Boxers, and the Warlord Era, while Japan gets stuff like the individual daimyos, the Boshin War...
Concert of Europe is a pretty good expansion for PDM which pushes the start date back to 1821, allowing you to play through events like the Greek War of Independence and, more importantly to me, a wide range of Latin American countries. It gives you a lot of alternate history challenges. Do you want to preserve the Empire of Mexico when it still controlled Central America? Preserve Gran Colombia as Simon Bolivar? Preserve the Peru-Bolivia Confederation? How about Portugal-Brazil? Or reconquer Latin America as Spain, crushing the revolutions before they ever win?
I'm cumming myself writing all this.
currently reinstalling EU4 because this sounds fantastic.
tbh I've not gone deep enough into Paradox games to enter the mod scene yet so I was under the misconception the biggest projects were just pop culture total conversion stuff like CK2 game of thrones (since that's all I've seen covered by gaming "media"). this all sounds more ambitious in a better way.