Path of Exile

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First league was fun, got to 95 with a LA Deadeye homebrew, was able to do some pinnacle stuff but it was honestly a shit build and hit a wall.
Did a lot of respec’s at the end to try new shit, got a monk into endgame then gave everything away to a friend who can’t play much.

I’m gonna be pretty busy when new league launches, so will make a fast clear character to carry me to endgame, make some currency then switch to a the Warrior blacksmith.
I want to make a super tank, so might end up playing Lich if it ends up being invincible like some are speculating.
Lich will be immortal if ES recovery isn't gutted. If Grim Feast is still somehow usable then you are practically immortal unless you can still be one-shot as technically you can lose all ES on a single hit (which GGG has not yet answered).

I'm iffy on Blacksmith of Kitava as the DIY chestpiece looks like it will need a bit of passive points to be good. You will 100% of the time take the Chieftain res nodes so that leaves you with the third point being either the Temper Weapon which gives you free Herald of Fire (unless the duration on that is ass and you're tempering every 10 seconds) or Fire Spell on hit which can be good actually. Animate Weapon seems like it's on the wrong class. Or you can also just skip the third point so you have 4 total mods on your chest piece.

If you're tanking up, the chestpiece is probably gonna look like 75% Fire res, +Max fire res, % Increased Strength, and % Increased Max HP. That is unless you find one of the other mods more desirable
 
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Temper Weapon which gives you free Herald of Fire (unless the duration on that is ass and you're tempering every 10 seconds)

If you're tanking up, the chestpiece is probably gonna look like 75% Fire res, +Max fire res, % Increased Strength, and % Increased Max HP. That is unless you find one of the other mods more desirable

Temper weapon looks like it gains a charge for each temper animation for a total of 4, with one attack depleting a charge. Could be more than 4.
In the reveal you can see this happening.
It could be good for bosses if there’s a way to trigger a perfect strike? Depends on how much damage it does.
Temper weapon looks shit for mobs at least.

As for blacksmith armour, that’s the direction I’ll go for sure. I don’t think it will be OP but if it actually has a ton of survivability and armour is fixed, it could make for a fun shield class.
 
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I burned myself out on poe2 and i had to take a break. I brought a stormweaver, an invoker and a witch hunter to 90 (crossbows suck btw). When the druid appears I will run a druid character but there isn't enough to bring me back for 0.2. The idea of a javazon is neat I guess.

I wish I could run a pconc build on anything except the ranger but I guess just GGG things...

All my favourite mechanics are gone and I hate all of the ones that made it into the game. Breach, Ultimatum, sanctum, ritual expedition are all awful to me. I liked heist, delve, bestiary and blight. I doubt I will see any of them in poe2. I also liked incursion just to sell temple maps for stupid prices for very little effort but that became part of the campaign I guess.
 
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I liked Synthesis, I really, really liked Synthesis. I'm still bummed that all that great art and story content got gutted and relegated to a handful of unique maps, and then got an additional bitchslap of no Synthesized item drops from Synthesized map mobs, making Heist the best place to farm Synthesized jewelry. Heist! Oh, of course Heist got saved: can't drop all that VA work despite the gameplay loop being as boring as ever, but can discard Synthesis, one of the coolest mapping alternatives in the game, a mapping alternative that was chock-full of narrated world lore as well as post-game story content!

Yes, it had a horrid start, but the league wasn't bad at all after the rework and Synthesizer recipe datamining, and the art design was gorgeous.

Synthesis also piqued my interest because of its hints about the nature of Memory in PoE's world: souls disappear to Catarina-knows-where, but thanks to Synthesis we know memories persist independent of mind, floating off into the idealist realm of The Atlas to be harnessed, dissolved or consumed: it's not (necessarily) The Elder's doing, that's just what happens. Usually, fantasy stories do the opposite: if they posit supernatural alternate realms at all, it's the spirit, the kernel of being, that will persist within them, albeit often with amnesia. Seeing that turned on its head is a perfect addition to PoE's original brand of fatalistic eldritch horror, far better than Siege of The Atlas's Lovecraft-Diety-Soup that is the Eater and Exarch (Exarch has some bitchin' item descriptions, but other than that it's literally just Cthugha).
 
Temper weapon looks like it gains a charge for each temper animation for a total of 4, with one attack depleting a charge. Could be more than 4.
In the reveal you can see this happening.
It could be good for bosses if there’s a way to trigger a perfect strike? Depends on how much damage it does.
Temper weapon looks shit for mobs at least.

As for blacksmith armour, that’s the direction I’ll go for sure. I don’t think it will be OP but if it actually has a ton of survivability and armour is fixed, it could make for a fun shield class.
You're right. Other online sleuths have found out it's practically a channeled warcry which just sounds like a disaster waiting to happen. If it does work like a warcry, it should work with Perfect Strike or other channeled timing skills.

I liked Synthesis, I really, really liked Synthesis. I'm still bummed that all that great art and story content got gutted and relegated to a handful of unique maps, and then got an additional bitchslap of no Synthesized item drops from Synthesized map mobs, making Heist the best place to farm Synthesized jewelry. Heist! Oh, of course Heist got saved: can't drop all that VA work despite the gameplay loop being as boring as ever, but can discard Synthesis, one of the coolest mapping alternatives in the game, a mapping alternative that was chock-full of narrated world lore as well as post-game story content!

Yes, it had a horrid start, but the league wasn't bad at all after the rework and Synthesizer recipe datamining, and the art design was gorgeous.

Synthesis also piqued my interest because of its hints about the nature of Memory in PoE's world: souls disappear to Catarina-knows-where, but thanks to Synthesis we know memories persist independent of mind, floating off into the idealist realm of The Atlas to be harnessed, dissolved or consumed: it's not (necessarily) The Elder's doing, that's just what happens. Usually, fantasy stories do the opposite: if they posit supernatural alternate realms at all, it's the spirit, the kernel of being, that will persist within them, albeit often with amnesia. Seeing that turned on its head is a perfect addition to PoE's original brand of fatalistic eldritch horror, far better than Siege of The Atlas's Lovecraft-Diety-Soup that is the Eater and Exarch (Exarch has some bitchin' item descriptions, but other than that it's literally just Cthugha).
Lore-wise, Synthesis and Heist actually have around the same weight due to Heist giving us a lot of details which later connected to Kalguur and even Kalandra herself with the replica uniques but I agree, Synthesis got the worst possible treatment for one of the best leagues POE has ever had.

I think the more interesting detail with Exarch is that the Templar symbol (and by default, Sin's and Innocence's symbols) are based on the Exarch's insignia which means that he has been interfering with Wraeclast's planet way before the Elder and Shaper had their encounters or Maven muscling in to claim us as turf. In fact, it means he had a role to play when it comes to the previous fights between Order (the Scourge/Beyond demons, the Templars, etc.) and Chaos.
 
No fun allowed.

Wide array of nerfs to mana stacking and attribute stacking, the ongoing weakness of life / armor is undressed (except for Grim Feast being disabled until they rework it).

They nerfed the gear, passive tree AND cool skills to use on attribute stacking builds but do nothing to enable decent player movement speed. Better nerf Temporalis and Blink also.
 
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No fun allowed.

Wide array of nerfs to mana stacking and attribute stacking, the ongoing weakness of life / armor is undressed (except for Grim Feast being disabled until they rework it).

They nerfed the gear, passive tree AND cool skills to use on attribute stacking builds but do nothing to enable decent player movement speed. Better nerf Temporalis and Blink also.
I've been playing PoE since 2013, on and off, usually when I remembered it existed and a new league was looking interesting.
Never, not once, did I give a shit about nerfs or patch notes. I didn't even bother reading them.
I just built whatever I wanted, whatever seemed fun for me and I liked to discover and learn the mechanics on my own.
It's not that big a deal, unless you're some redditor who's a meta slave and can only copy paste streamer garbage.
Even if their nerfed your shit, either adapt or try something else. There's no excuse and only bitches bitch about it.

Also, looking forward to friday. Hope no server fuck ups.
 
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I've been playing PoE since 2013, on and off, usually when I remembered it existed and a new league was looking interesting.
Never, not once, did I give a shit about nerfs or patch notes.
I only missed a couple leagues since 2020. I think your style of only playing once in a while on a whim shields you from the nerf negativity. As in, even if you notice the nerfs impacting you, you could suppose you're just having a bad fluke or bounce to something else.

Imagine you find a good build you enjoy late in the league and you're eager to see how far you push it from a fresh start on the next league? Too bad that build is gone now (or became super clunky, or need 20x the budget to get back at the power level you previously enjoyed). I had this happen with Wardloop and Cold dot in recent memory.

GGG is stupidly heavy handed on most nerfs. Some build is 20-50% stronger than average and has become the flavor of the month build? Better nerf it by /2 or /5 so that the high investment version of the build is in line with average performances (from low-mid budget builds). Now with PoE 1 the game is complex and rich enough that there's often a way to keep nerfed build viable by swapping the gear or taking advantage of the latest power spike introduced in the new league.

But with PoE's 2 fairly limited content, I'm not sure Archmage Manastacker is even viable anymore without being lvl90 with a 10d budget. And that's the mana stacker archetype people have been begging for, for years in PoE 1 after it had been been previously nerfed to oblivion. We got a comeback in Necropolis with the PoE 1's Archmage support rework, then it was immediately harshly nerfed the next league.
Mana stacker had a strong start in PoE 2 (The Gaze ES to Mana amulet and Eldritch Battery's numbers being on the silly side of strong), but it got nerfed about 15 different ways on the 0.2 patch notes, all of them hard.

Attribute stacking was obviously nerfed with a mind to bring the outlier best builds in line to average, which is harsh for a multi mirror build. It did deserve some heavy nerf but they went beyond and shown no restrain.

I'm mostly mad at the blanket nerf of anything that allowed access to decent movement speed (Queen of the Forest, Blink Temporalis, HoWA attacks as movement), in a game with trash travel skill where the half decent ones have a hefty cost to be viable in your build and the monsters' movement speed skill think its in PoE 1.

I wouldn't mind slow movement in a game with slow and mindful combat, but end game mapping is far from that. You're just left slowly dragging your ass on the ground when moving around, and exploding the screen when monsters show up.

Hope no server fuck ups.
They managed PoE 2's launch despite the overwhelming surge of new players, should be plenty fine.
 
Jesus Christ, I'm confused which direction GGG is trying to go here. The fact that the game directors were admitting during an interview less than a week before a major content update's release that they were still not done with their changes as they were speaking really rubs me the wrong way. It makes it sound scuffed or just crammed together. I understand they have a NZ employment problem due to the country having strict labor immigration laws but this situation plus Jonathan claiming they can full release later this year (which sounds incredibly delusional) does not inspire confidence in me.

I'm not gonna bother with 0.2.0 because the endgame will not grip me hard enough as they haven't added much yet and they have not even added new acts yet. I'll just wait for 3.26 if it ever comes.
 
I think your style of only playing once in a while on a whim shields you from the nerf negativity.
Fair enough.


Imagine you find a good build you enjoy late in the league and you're eager to see how far you push it from a fresh start on the next league? Too bad that build is gone now (or became super clunky, or need 20x the budget to get back at the power level you previously enjoyed). I had this happen with Wardloop and Cold dot in recent memory.
If history is any indication, if they nerf something really bad, they check their analytics and buff it again in a league or two.
Many skills and interactions did the yo-yo dance throughout the years.


I'm mostly mad at the blanket nerf of anything that allowed access to decent movement speed (Queen of the Forest, Blink Temporalis, HoWA attacks as movement), in a game with trash travel skill where the half decent ones have a hefty cost to be viable in your build and the monsters' movement speed skill think its in PoE 1.
I do believe that the Rhoa mount will help with this.
 
Spectres are my shit. I didn't vibe so well with minion builds last time I tried, but I'm gonna give it another shot. minion army with archers was my shit in POE1 before they nerfed minion builds into the ground, here's hoping the minion mechanics rework POE2 did bears some more interesting fruit. I love the idea of essence on paper but it felt very limiting in the early game, especially compared to POE1 where you can run zombies, skeletons, and SRS from the beginning of the game. I imagine the new support gems will help a lot, it definitely felt like there weren't enough worthwhile choices at EA launch.
 
I want to play, but I think I'm just going to take a step back from POE2 for 6 months or so. The game does an absolute number on my PC, pinning cpu at 100%, temps higher than i get in programs specifically meant to push cpu temps, new patch has made the situation worse, new crashes, new performance issues, Jesus isn't this the same engine as POE1, does POE1 just run like dog shit too?
 
I want to play, but I think I'm just going to take a step back from POE2 for 6 months or so. The game does an absolute number on my PC, pinning cpu at 100%, temps higher than i get in programs specifically meant to push cpu temps, new patch has made the situation worse, new crashes, new performance issues, Jesus isn't this the same engine as POE1, does POE1 just run like dog shit too?
PoE2 has always had shit optimisation, and the new update has broken some stuff too!
Crashes and softlocks constantly across PC and consoles now. It’s been pretty world ending to the faggots on Reddit.
 
PoE2 has always had shit optimisation, and the new update has broken some stuff too!
Crashes and softlocks constantly across PC and consoles now. It’s been pretty world ending to the faggots on Reddit.

Well Reddit is filled with overly emotional faggots who can't just not play the game.
I'll be honest, I don't mind the soft crashes, the game handles them in a manner that you just rejoin the game right at the same spot, and it's a Beta so I'm not losing my shit over it.
It's the hard crashes and the racing cpu that concern me. My PC just got a built and I don't want to fry it. I'm talking my idle temps are 40 to 45, 99% of in game I'm at 45 to 50c. If the game has a shader compiler load, that will ramp to maybe 55 to 60c, but solid compiling, I know the cpu is doing something. But this game... we are talking 75c spikes randomly in the middle of maps, lots of hiccups during that time too. My fan profile ramps to 100% at 60c and that's basically what I run at the entire time in game. Before this patch it would occasionally race, but now it's all time on .02.
Id rather sit out the game for 6 months then risk my PC.
From the hour or so I got into the game, I think they sort of messed it up anyway. My biggest criticism of the game previous was only meta builds can do anything in the game, it really feels they went way harder in that direction.
 
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I think I would rather flatten my cock with a hammer than continue playing spear past Act 1, so this update isn't off to a good start for me.
They buffed crossbow so maybe I'll just do another one of those.
 
People trying to ascend to the Warrior blacksmith are having issues with….it not being an option for ascension.
I’m sure it will be fixed in the coming hours, but pretty hilarious issue given all the marketing around 0.2.
 
Looks like some moderate drama regarding the patch. Lots of Poe influencers ragequitting and filling their poopsocks because the game is too...hard?...slow?....exactly what they said it was going to be?

Its sad seeing the arpg influencer space get completely taken over by tourists from wow and league of legends like asmon, quin, raxx, and that godawful triceratops but apparently the poe influencers are a bunch of frauds that cant adapt to a new game and just want to zoom, zoom, zoom.
 
- The Eldritch Battery Keystone Passive Skill now has the additional property of "Doubles Mana Cost".

What the fuck bro.
 
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