So Angel has you finding the sword and that's it, Demon is giving in or resisting rage and that's it. Trickster is pulling 1 prank and that's it. Aeon needs you to make the correct choice with the Wardstone and that's it. Lich is returning a wand and that's it.
Azata has you start off by saving some initiates of Densa who then sing to you before showing you this:
All the while the first 12 seconds of
this basically giving you a reason to pick this path. Fast forward to Lost Chapel and you'll need to find the shrine of Desna kind of outside the map to recruit Arueshalae early. I had to use Lann with Dimension Hop to get down to the skill check point because the point to get down to that was missing. You communicate with Aru and proceed to Drezen where you'll find her in her cell. As someone favored by Desna, you can then sing to her as well:
And then on the walls of Drezen you finally get to pick your path, if you pick Azata like you should, Aru will say this:
I just wanted to highlight how much content the Azata path has, an initial questline in Kenabres that feeds into your main path, powerful almost OP mythic abilities and a companion chosen by a goddess of the demiplane you represent.
>Quest/Path/Companion. No other path in the game has this.
Kinda reminds me of Siren class from Borderlands, you can go Roland and his little turret if you like shooting people or Siren who can phase, corrode, burn and shock enemies like it's nothing. One is objectively better than the other.