Wait really? FUCK! I wanted to pursue that on my mythic path but I don't wanna do that if there is no content on it compared to the others that would just be added to some bullshit edition a year later.
Dragon and Swarm are act 5 only. Swarm you pick up the components in Act 2, quest in Act 3, the transformation is act 5. Same with the dragon, quest act 3 transformation act 5. This is after the going to the Abyss in act 4 where they don't get content. Dragon has a few quests you can pursue and swarm is mainly eating what's left of the crusade.
It seems to me that the Azata bias is because that path has the most content. Super powers, a court, companion in Arueshalae and Aivu, specific points to reforest areas even in act 4.
As I said before, Act 5 is unfinished. All the major quests are there but it's desperately missing something tying them together apart from finishing the mission. It should be noted that while in Act 5 I saw numerous pop ups for dragon and swarm but almost none for devil.
If you got Azata then go Swarm
Eat Aivu. With a startled shriek, the little dragon tries to flee, but it's too late — the swarm is all around her like an ever-hungry living cloud. An instant later, nothing remains of a little Elysium's messenger, except for the fleeting sense of fullness.
I both love and hate it. I love how complex some of the classes are, I went Kineticist specifically because I had so much fun with Kanerah/Kalikke in Kingmaker. I hate how I have to remember to buff before encounters, specific enemies have crap regen that you need to use a specific element to kill or has a weakness to (Blackstone and Lightning, dear god pack lightning or Adamantine), Candlemere island taught me the difference between Invisibility and Blur and how to stack communal energy spells and enemies with 70+ AC on normal here should be cheesed to death.
Not a masochist but I want it to keep punishing me more, just so I get better at the meta.
From what others have said Devil has the least reactivity and content, which is a huge shame since it should be a huge deal for you to be in the Abyss in chapter 4. It was advertised as "the secret" mythic path in the Kickstarter, so I'm not surprised they slacked off on working on it. The Swarm path is fine from what I've heard and there's plenty of dialogue options for it as well.
I doubt they'll release a "new" version but I hope they'll patch in cut content or DLC later on. There's a "secret" ending like in Kingmaker but the buggyness of the final act makes me hesitant to try it.
Dragon and Swarm are act 5 only. Swarm you pick up the components in Act 2, quest in Act 3, the transformation is act 5. Same with the dragon, quest act 3 transformation act 5. This is after the going to the Abyss in act 4 where they don't get content. Dragon has a few quests you can pursue and swarm is mainly eating what's left of the crusade.
It seems to me that the Azata bias is because that path has the most content. Super powers, a court, companion in Arueshalae and Aivu, specific points to reforest areas even in act 4.
As I said before, Act 5 is unfinished. All the major quests are there but it's desperately missing something tying them together apart from finishing the mission. It should be noted that while in Act 5 I saw numerous pop ups for dragon and swarm but almost none for devil.
If you got Azata then go Swarm
Eat Aivu. With a startled shriek, the little dragon tries to flee, but it's too late — the swarm is all around her like an ever-hungry living cloud. An instant later, nothing remains of a little Elysium's messenger, except for the fleeting sense of fullness.
I both love and hate it. I love how complex some of the classes are, I went Kineticist specifically because I had so much fun with Kanerah/Kalikke in Kingmaker. I hate how I have to remember to buff before encounters, specific enemies have crap regen that you need to use a specific element to kill or has a weakness to (Blackstone and Lightning, dear god pack lightning or Adamantine), Candlemere island taught me the difference between Invisibility and Blur and how to stack communal energy spells and enemies with 70+ AC on normal here should be cheesed to death.
Not a masochist but I want it to keep punishing me more, just so I get better at the meta.
Underdeveloped shit like this is one of the reason why people don't do evil playthroughs.
Since I'm still at the first act after the underground maze I may as well start again as a good guy now. Shame since I found Lann annoying as fuck and Wendiloug pretty awesome.
Underdeveloped shit like this is one of the reason why people don't do evil playthroughs.
Since I'm still at the first act after the underground maze I may as well start again as a good guy now. Shame since I found Lann annoying as fuck and Wendiloug pretty awesome.
You can keep Wenduag, just not showing the light to the mongrels will keep her. I showed them the sword and lost her but when asked to choose what path in Act 3 I could still choose Demon somehow, even though I didn't give into the rage.
Lann's class of Zen Archer is really useful though, monks tend to be OP and his abundant step will help you Act 4.
Right, so I kinda skeptical about this path up to singing the Song of Elysium in Desna's church in Kenabres and then being teleported to Elysium was easily one of the best moments in my 140 hours of playing. To that end, there's a special version of said Song that's looped during the player's visit to Elysium and sometimes during Arueshalae's quests. It's different to the 12 seconds of the OST track and this version isn't online so I dug through the game files, converted .wem to .ogg to .mp3. I've got two here:
One is the normal version I extracted from the game files, this one is cut down to erase 3 seconds of dead sound at the end. And this one is a pipe version that you sometimes sing at your hippy commune Court.
That and I wanted to make this. It's a good memory and genuinly good moment to choosing the path.
Underdeveloped shit like this is one of the reason why people don't do evil playthroughs.
Since I'm still at the first act after the underground maze I may as well start again as a good guy now. Shame since I found Lann annoying as fuck and Wendiloug pretty awesome.
Most of the "evil" dialogue options consist of "I just met you, Quest-Giving NPC. Your face is stupid! DIE! (Attack)" Which works about as smoothly as you'd expect.
You don't have to start over, though. Even if you've picked a couple Demon options or acted like an evil dick to some NPCs, you don't have any obligation to be evil until the main Path selection at the end of Act 2/ start of Act 3, which if you only just finished the Shield Maze, could be dozens of hours away. I unlocked every Path by Act 2, and iirc the only one which you can get locked out of was the Aeon path (as there's a choice where the Aeon threatens to leave you if you don't pick his option).
Also, you can take Wenduag with you even if you're being Good. The game doesn't care. There's some drama later on, so depending on how attached you are to characters you may want to look up spoiler guides for Wendu and Lann to see the optimal path for resolving things. But really, if Wendu interests you more, go with her.
(I went with Wendu first, then Lann at the end of the Shield Maze, then got Wendu again later. Wendu was a little more interesting, Lann a little more mechanically effective, but they've both been bench warmers since I got the succubus archer in Act 2.)
Just wait. Remember when Irabeth sold her sword to get "medicine" for Anevia? It's because Nevi used to have a sausage. Beth bought him a potion of Troonout. I should have seen it earlier. They were waiting to spring something bigger with those two since they weren't rubbing my face in the lesbian angle nearly as tastelessly as the RPG gaaaaaaay usually jumps for.
Holy shit, you're right, they're both Amber Scott. Guess she has an obsession with NPCs using a change sex spell and then making sure the PC knows about it. I'm glad she was nowhere near the writing of this game, then, because you would be beat over the head with it and there'd be a Goobergrape joke thrown in as well.
@SouthernBitchBob It's a different writer but the person who worked on Siege of Dragonspear also wrote Anevia for the original adventure path on the tabletop.
Just wait. Remember when Irabeth sold her sword to get "medicine" for Anevia? It's because Nevi used to have a sausage. Beth bought him a potion of Troonout. I should have seen it earlier. They were waiting to spring something bigger with those two since they weren't rubbing my face in the lesbian angle nearly as tastelessly as the RPG gaaaaaaay usually jumps for.
See, I thought it was a potion of Artificial Insemination or something. So they could have lesbian babies.
My main issue with Irabeth was the fact that she bitched out after one bad episode with some low-level Gargoyles. If she was a grunt, maybe I could sympathize, but not a Paladin-Commander who's supposed to function as my XO. That kind of rank, in a Crusader army, and her mind breaks like that on the eve of battle?! The fuck is wrong with Mendev. No wonder those assholes haven't won the Crusade yet.
Wasting military resources on self-castration is worse than a Potion of Fanta, though. Hopefully the game gives me the option to throw them both in prison for Destruction of Kingdom Property, because that's just ridiculous.
You'd think that a high fantasy world where, historically, sex change spells were commonly used as comic relief, they'd be a humdrum enough thing that nobody would consider them a Big Urgent Important Procedure; it'd be as routine as the occasional Lesser Restoration. Either that, or it's pretty immersion breaking to imagine hardscrabble peasants in the middle of demonic war selling an *enchanted anti-demon weapon* for some plastic surgery tonic would seem...rather frivolous. You'd be forgiven for wondering if it's because... maaaaybe...just maaaaybe it doesn't quite follow logic because it's a fetish.
That and Irabeth turned into a whiny bitch after getting captured by some gargoyles, so much for that paladin resolve.
From what others have said Devil has the least reactivity and content, which is a huge shame since it should be a huge deal for you to be in the Abyss in chapter 4. It was advertised as "the secret" mythic path in the Kickstarter, so I'm not surprised they slacked off on working on it. The Swarm path is fine from what I've heard and there's plenty of dialogue options for it as well.
I doubt they'll release a "new" version but I hope they'll patch in cut content or DLC later on. There's a "secret" ending like in Kingmaker but the buggyness of the final act makes me hesitant to try it.
Yeah for anyone playing this and any other future games like this (ie. Larian's Divinity Original Sin 1 started this shitty trend due to it's success in comparison to Pillars of Eternity's), early access RPGs have a habit of releasing unfinished and then releasing a "collector's edition" a couple of months to a year later, that's the actual full release.
Don't worry if you want to buy it now, the "collector's edition" is a free update. Worry about the "Season Passes" and other stupid shit these faggots will try to money grub out of you.
Though it does usually mean that Season Passes + Game = 60 bucks, so buying the game itself for 60 bucks is fucked.
You'd think that a high fantasy world where, historically, sex change spells were commonly used as comic relief, they'd be a humdrum enough thing that nobody would consider them a Big Urgent Important Procedure; it'd be as routine as the occasional Lesser Restoration. Either that, or it's pretty immersion breaking to imagine hardscrabble peasants in the middle of demonic war selling an *enchanted anti-demon weapon* for some plastic surgery tonic would seem...rather frivolous. You'd be forgiven for wondering if it's because... maaaaybe...just maaaaybe it doesn't quite follow logic because it's a fetish.
That and Irabeth turned into a whiny bitch after getting captured by some gargoyles, so much for that paladin resolve.
I played a little more this evening, and I'm actually
sort of glad that I know Anevia's deep, dark secret. One, it goes a long way to explaining why my coworkers are such fuckups. Two, the jawline on his portrait makes more sense. And three, now I'm reading every line of dialogue he says in an "it's MA'AM" voice, which is massively amusing.
And yeah, just get a polymorph spell cast on you, and you're all set. You don't even need the Cursed Belts of Sex Change if you're some weirdo; there's like a dozen spells available at any urban mage college that will erase your girldick.
The bad news is, now I'm wondering how long it will be until wokies are putting incest, zoo, and pedo stuff into their games. And not as demon shit, either - demons have always been doing that stuff ever since First Edition, because they're demons. Rather, I mean, putting these fetishes into RPGs as something the Good Guys (tm) routinely engage in, and if you don't like it, you're a Nazi.
A few years ago I'd say no, that's insane, would never happen. But consider where these people are at now:
Cleavage and a little thigh on a literal succubus? EWW NO TOXIC!
Interspecies trans-lesbians with serious mental problems, working in positions of undeserved authority, shirking their duty and screwing over company finances in order to spice up their gay marriage? YAS STUNNING AND BRAVE!
-edit- also, it kind of reminds of something I saw a few weeks ago, which would probably be of interest to KF.
I was digging through some Pathfinder fluff, looking for info on gods and demons to help flesh out the backstories for my characters, when Google led me to a thread on RPG.net. It's a "Let's Read" of Pathfinder's Book of the Damned. Here's an example of how these particular posters think:
Sarcasm and Poe's Law? Or do some gamernerds genuinely believe that a cult dedicated to incest necrophilia is merely"icky", and ultimately, less evil than a cult being heteronormative and insufficiently inclusive towards enbies...?
Sarcasm and Poe's Law? Or do some gamernerds genuinely believe that a cult dedicated to incest necrophilia is merely"icky", and ultimately, less evil than a cult being heteronormative and insufficiently inclusive towards enbies...?
Get with the times, babe. You think RPGs are for telling compelling stories? WOTC's been smoking troon pole for years now. The gatekeeping failed, and the narcissistic goon squad infected the hobby. RPGs are now yet another outlet for their narcissism. Why make a game about saving the world, when it can be a platform to preach about your personal demons? Who cares about corpse fucking, they aren't bowing to troonacy. That's the One Unforgivable Sin.
A large chunk of this game involves Baphomet. One of the major antagonists is an underground Baphomet cult that's trying to subvert all goodness in the realm.
In "real life" (i.e. occult demonology and the weirdo alternative religions that D&D took inspiration from), Baphomet is strongly associated with hermaphoridism, androgyny, and the breaking of gender roles. This is one of his (xir?) main aspects - indeed, it's arguably the most important aspect of Baphomet. He's also, historically, been associated with subversive, progressive causes, like the utopian socialists of the Victorian era.
So if you want to write a story that shoehorns in trannies, AND you've got Baphomet as one of your major players already, then why not make the Baphomet cult a bunch of trannies?
Yeah, I know, "Baphomet is bad, they won't make trannies the bad guys". But this is where the whole "everything is morally gray" trope comes into play. You have Baphomet cultists subverting the Crusades, murdering people, and corrupting children - but they're doing it for the sake of some fetish that WOTC writers enjoy. They're doing it for the sake of Justice and Equity. "There are no good guys and bad guys". "Maybe the bad guys ARE the good guys?" etc.
Frankly, I think Owlcat is being more than a little transphobic here. The sanitized treatment of Baphomet in this game clearly constitutes trans-erasure, and missing this opportunity to craft an uplifting tale of radical transwoman struggling to overthrow the oppressive, heteronormative theocracy of Mendev, is a blatant attempt to marginalize progressive voices.
-edit- double post; pulled the backstory for Anevia and Irabeth from the tabletop Adventure Path pdf
Over the course of their journey north, they fell in love. By the time Anevia chose to reveal her secret to Irabeth, the observant half-orc had already known for several days that she was a man—it made no difference to Irabeth, who knew better than to judge a person by appearance alone.
When the two reached Kenabres, they were deeply in love, and that love helped to sustain Irabeth when she learned of a tragedy. After she left home, her parents had reenlisted in the crusades only to end up being among those slaughtered by demons at the notorious Eagle Rock massacre. Only her father’s magic sword was recovered. Had Anevia not been there to support Irabeth, the paladin would have certainly stormed off into the Worldwound in a suicidal attempt to slay every demon within.
Instead, Irabeth worked her way through her grief, and she sold the family farm and relocated to a new home in the city itself with Anevia. The night Irabeth proposed to her lover, she presented her with a gift—a magical elixir that would transform Anevia physically to match the rest of her gender. She never told Anevia that she’d sold her father’s sword to pay for the elixir, for doing so brought Irabeth the final bit of closure she’d needed. Her father’s legacy allowed her to bring joy to the one she loved more than anything, and that was precisely what she needed to get on with her new life.
So, in addition to pissing on her father's legacy and pawning a priceless military heirloom to pay for what even the source material concedes was an unneccessary cosmetic treatment ("it made no difference to Irabeth, who knew better than to judge a person by appearance alone"), this frivolous romantic subplot caused her to literally abandon the Crusade. Instead of fighting demons like a hero, she decided to move to the big city and play house.
And this is presented as a good thing?
Also, from Anevia's backstory:
Born a man and originally named Anvenn, Anevia grew up on the streets of Nisroch, and witnessed a hundred horrors by age 12. Anvenn’s mother worked for a gang of outlaw artists and thieves, an occupation dangerous in any city but especially risky in the back streets of Nisroch. She raised her son with an appreciation of freedom to speak and love of art, while her gang taught young Anvenn how to pick locks and pockets. Although he proved an adept pupil of thievery, Anvenn always felt awkward in his skin and avoided making friends as a result. In art and literature, Anvenn increasingly found himself identifying with strong female f igures rather than their male counterparts—and
for most of his life Anvenn would carry the conviction that he had been born into the wrong body.
When Anvenn was 12, the Silent Shroud (Nisroch’s ruthless lawkeepers) attacked the guild. As the attack commenced, his mother gave him an address to memorize, and told him, “Go there and tell the lady who answers the door that you’re a half-wilted rose. I’ll meet you there if I can, but if I don’t arrive by dawn tomorrow, she will provide for you.” Anvenn knew what his mother was saying, for growing up in Nisroch makes one a realist if nothing else. After a parting hug too brief even for tears, Anvenn f led the guild into the city—and he never saw his mother again.
Arriving at the address, the young refugee was taken in by a priestess of Desna named Veeruh, an old friend of Anvenn’s mother. She raised him as her daughter for the next 6 years. While the disguise was intended to throw off pursuit, Anvenn (who now went by the name Anevia) discovered that she felt right in this new persona. As she grew older, she longed to experience life outside of Nidal, and when she turned 18 she left Nisroch forever with her foster mother’s blessing.
I like how the source material freely admits that Anevia is the way he is because of childhood trauma, a lack of any positive male figures growing up, and forced feminization. right at the age of puberty, at the hands of a criminally-connected foster parent.
If i choose the lich path can I have the tranny torn apart by skellingtons. Was going to do a "good" run first but the TTT (time to tranny) in this game was so low I quickly realised the world was beyond redeeming.
If i choose the lich path can I have the tranny torn apart by skellingtons. Was going to do a "good" run first but the TTT (time to tranny) in this game was so low I quickly realised the world was beyond redeeming.
No idea. My Trickster run started bugging out around Chapter 4, so I started a Lich one to tide me over. But I'm not far in, and haven't had a chance to murder any of my allies yet.
From what I understand, you can kill Slaweel the Paladin if you go Lich. Not sure about the tranny or his orc pseudo-lesbian lover, however; you might have do a Swarm run to get that privilege.
I'm not an expert in the minutia of Pathfinder economy or anything, but my understanding is that only well off nobility and adventurers pawning priceless relics have money enough to buy for hire permanent sex change magic. So ignoring the morality or logic of selling your grandfathers relic sword to a pawn shop for unnecessary polymorphs, it's probably the only way it was going to happen outside of leaving the army to go adventuring or personally befriending a relevant spellcaster.
I'm not an expert in the minutia of Pathfinder economy or anything, but my understanding is that only well off nobility and adventurers pawning priceless relics have money enough to buy for hire permanent sex change magic. So ignoring the morality or logic of selling your grandfathers relic sword to a pawn shop for unnecessary polymorphs, it's probably the only way it was going to happen outside of leaving the army to go adventuring or personally befriending a relevant spellcaster.
So I looked it up, and of course it's a major topic in the Pathfinder community.
I found two lore-friendly options, though I'm certain there are more. One is the Elixir of Sex Shift - 2250 gp, which is pricey, but perfectly manageable for an adventurer like Irabeth or Anevia (about the same cost as a single +1 weapon) - and the other is the Serum of Sex Shift - which appears to do the exact same thing, only for a mere 60gp (maybe it got rebalanced for 2nd Edition? Paizo felt the need to make the sex change potion even cheaper?).
So I looked it up, and of course it's a major topic in the Pathfinder community.
I found two lore-friendly options, though I'm certain there are more. One is the Elixir of Sex Shift - 2250 gp, which is pricey, but perfectly manageable for an adventurer like Irabeth or Anevia (about the same cost as a single +1 weapon) - and the other is the Serum of Sex Shift - which appears to do the exact same thing, only for a mere 60gp (maybe it got rebalanced for 2nd Edition? Paizo felt the need to make the sex change potion even cheaper?).
Probably, they are officers in the military and not adventurers though. If you assume they rate the same wages as a doctor (1gp/day) even if the setting has the 60gp sex change potions it's 2 months wages for Irabeth. DnD-like games have completely insane economies when it comes to adventurers and people who sell magical items to adventurers. If an adventurer sells a +1 dagger for 2000g he now has enough money to buy an untrained hireling to carry around his bags for almost the next 55 years.
Probably, they are officers in the military and not adventurers though. If you assume they rate the same wages as a doctor (1gp/day) even if the setting has the 60gp sex change potions it's 2 months wages for Irabeth. DnD-like games have completely insane economies when it comes to adventurers and people who sell magical items to adventurers. If an adventurer sells a +1 dagger for 2000g he now has enough money to buy an untrained hireling to carry around his bags for almost the next 55 years.
According to the backstory in the WotR sourcebook, Irabeth was an adventuring Paladin prior to shacking up with Anevia. Anevia was also an adventurer - an adventuring thief, which was how he got into trouble in the first place. The loot from the dungeon the pair met in would have been more than enough to cover the Elixir, let alone the Serum. Especially when you consider that Paladins in Pathfinder evidently don't have to take vows of poverty or respect the Tithe (or take vows of chastity, or sobriety, or courage and duty...)
We also know, from the game, that Mendev is awash in Magical gear. Even entry-level crusaders (and cultists!) are packing, at minimum, Masterwork tier swords, as well as Plate armor worth upwards of 1000gp. All Irabeth would have to do is kill a couple demon patrols and she'd be set.
Around act 3 now, and I'm definitely amused by the loading screen hot tip letting me know that spell resistance is "a rare ability that allows enemies to resist spells". Bitch what, RARE? I'd be surprised if Mendevian peasant children weren't rocking SR 15 at bare minimum. Everything in this game has spell resistance.