Pikmin thread

Pikmin 2 is still a very rare game to get, but the first one for the GameCube is still a great treat to play. I think Pikmin 3 boosted from the support of what the second one brought to the table, but it still didn’t come close to the fun factor of what both games have.

Also, the soundtrack is great:

 
Pikmin 2 is still a very rare game to get, but the first one for the GameCube is still a great treat to play. I think Pikmin 3 boosted from the support of what the second one brought to the table, but it still didn’t come close to the fun factor of what both games have.

Also, the soundtrack is great:

I don't think Pikmin 2 is very rare but in high demand along with most of the Gamecube library especially in the latter half of the lifespan.

I also think Nintendo can make hand over fist porting Gamecube games to the Switch. I am so jonesing for that F-Zero GX with normal people difficulty.
 
pikmin is 20 years a in a few days. damn.
That's insane, Pikmin was one of the earliest games that I've ever played where I had to take chances in order to beat it. The feeling of playing the first game for the first time taking your pikmin out into the unknown alone is a feeling that I have not seen recreated in any other video game. I remember it took till my 3rd attempt for a very young versions of myself to finally beat the game before the 30 days were up.
Since then, I've played the three pikmin games so many times over the years. They are easily some of my favorites. The first pikimin game will always have a special place in my heart.
 
Pikmin 4 is the only game I'm looking forward to rn
A surprise to be sure but a welcome one. I'm shocked that after 10 years of "we're making Pikmin" and rumored cancellations the fourth Pikmin game is finally happening.
 
I have to disagree with almost everything with this video.
1.) The real challenge of a pikmin game is not a time limit but rather making sure to not lose any of your pikmin. Once you've got all thirty ship parts and finish the first game for the first time any subsequent playthroughs will become more about how fast you can beat the game with the most pikmin births and with the fewest pikmin deaths. Which ties to his complaint about the....
2.) Caves. I was never bothered about the look of the caves, They remind me of that one level from the windwaker where link descends down this whole level by level. Not replenishing your pikmin save for your rare candypop bud and bulbmin was part of the challenge of the later caves. The intsa kill hazards are there to teach the player and push them to think smarter and outside the box when they walk into those floors not to make them complain about them on the internet.
3.) Does Pikmin 2's plot lessens the impact of Pikmin 1's? Maybe? But what sequel wouldn't try to partially overwrite olimar's escape from the pikmin planet. With Olimar complaining about his boss and wanting to bring a souvenir home for his kids in pikmin 1, pikmin 2's plot seem like it was just bringing those elements to a conclusion.
4.) Purple spicy spray is something you can farm and is up to you when and if you want to use it. If you think it "breaks the game" it doesn't.
5.) Purple Pikmin are not OP in Pikmin 2 and I'm tired of people saying they are. Purple Pikmin is here to make the first half of the game easy while the second half is still difficult even with them. Do you really want to face an Orange Bulbord without them or a Creeping Chrysanthemum?
6.) The voyage logs were good in the first pikmin game because they worked well with the kind of story the first game had. Olimar is cut off from his civilization so he has only himself to write to. The emails work with the story of pikmin 2 because olimar is back in contact with what's happening with his boss and family and needs to hear from them.

Pikmin 1 has a special place in my heart, Pikmin 2 is the best of the three but only by a hair, and Pikmin 3 is a great continuation of both of them.
 
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Purple spicy spray is something you can farm and is up to you when and if you want to use it. If you think it "breaks the game" it doesn't.
To be fair, it isn't as easy to farm as the red spray, but not by much. As for the rest, the first two games were fun for me; but it's also something that isn't really worth overanalyzing.

But the only bullshit that I see is how time freezes underground due to the planet's magnetic fields...But then again, I can't believe that some minor inconveniences is enough to make it an 40 min vid about it.
 
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I LOVE PIKMIN. I am so excited to see a Pikimin thread on this forum! I grew up in the gamecube era so Pikimin is super nostalgic. It's also not one of those games you play as a kid then grow up and don't like. Having replayed it this year it holds up 100%. More specifically the artwork in the levels and music is fantastic. I love just staying inside on a rainy day and playing the first game. The music is phenomenal.
 
I have to disagree with almost everything with this video.
1.) The real challenge of a pikmin game is not a time limit but rather making sure to not lose any of your pikmin. Once you've got all thirty ship parts and finish the first game for the first time any subsequent playthroughs will become more about how fast you can beat the game with the most pikmin births and with the fewest pikmin deaths. Which ties to his complaint about the....
2.) Caves. I was never bothered about the look of the caves, They remind me of that one level from the windwaker where link descends down this whole level by level. Not replenishing your pikmin save for your rare candypop bud and bulbmin was part of the challenge of the later caves. The intsa kill hazards are there to teach the player and push them to think smarter and outside the box when they walk into those floors not make them complain about them on the internet.
3.) Does Pikmin 2's plot lessens the impact of Pikmin 1's? Maybe? But what sequel wouldn't try to partially overwrite olimar's escape from the pikmin planet. With Olimar complaining about his boss and wanting to bring a souvenir home for his kids in pikmin 1, pikmin 2's plot seem like it was just bringing those elements to a conclusion.
4.) Purple spicy spray is something you can farm and is up to you when and if you want to use it. If you think it "breaks the game" it doesn't.
5.) Purple Pikmin are not OP in Pikmin 2 and I'm tired of people saying they are. Purple Pikmin is here to make the first half of the game easy while the second half is still difficult even with them. Do you really want to face an Orange Bulbord without them or a Creeping Chrysanthemum?
6.) The voyage logs were good in the first pikmin game because they worked well with the kind of story the first game had. Olimar is cut off from his civilization so he has only himself to write to. The emails work with the story of pikmin 2 because olimar is back in contact with what's happening with his boss and family and needs to hear from them.

Pikmin 1 has a special place in my heart, Pikmin 2 is the best of the three but only by a hair, and Pikmin 3 is a great continuation of both of them.
This nigga works hating capitalism into every one of his manchild videos
 
3.) Does Pikmin 2's plot lessens the impact of Pikmin 1's? Maybe? But what sequel wouldn't try to partially overwrite olimar's escape from the pikmin planet. With Olimar complaining about his boss and wanting to bring a souvenir home for his kids in pikmin 1, pikmin 2's plot seem like it was just bringing those elements to a conclusion.
I honestly find pikmin 2's plot hilarious. Imagine escaping a deadly planet by the hair and once you've made it back your ship is immediately sold and you're told by your boss to head back to said deadly planet with a partner (who practically got your ship sold in the first place) to work together in order to pay back all the debt and have the company not turn over, no questions asked.
I get in retrospect the pikmin series do have some serious or dire undertones to them, but I don't really take 1 to 2's story progression that seriously and in the end I just find it funny.
 
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