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- Sep 19, 2018
Eviolite puts a wrench in those plans.What I dislike about megas is that the forms would have better off being used as normal evolutions for certain Pokemon.
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Eviolite puts a wrench in those plans.What I dislike about megas is that the forms would have better off being used as normal evolutions for certain Pokemon.
If there's one item I think Gamefreak regrets introducing, it'd definitely be Eviolite. It's handcuffed them from being able to go back and give any older Pokémon a new evolution, because suddenly they have to worry about how that older 'mon suddenly becoming a Wall.Eviolite puts a wrench in those plans.
If there's one item I think Gamefreak regrets introducing, it'd definitely be Eviolite. It's handcuffed them from being able to go back and give any older Pokémon a new evolution, because suddenly they have to worry about how that older 'mon suddenly becoming a Wall.
Though speaking of items, for the love of god I hope Gamefreak keeps the Link Cable from Legends - I get it, it's incentive to actually trade your Pokemon, but it's such a nice QoL item to let you skip the hassle of having to actually deal with people, nevermind Nintendo wanting your money for Online Trades...
Honestly, I fully agree here. So many Pokémon could’ve use new evolution forms but instead we get, this..What I dislike about megas is that the forms would have better off being used as normal evolutions for certain Pokemon.
IIRC they used Hisuian Zoroark as an example of what Pokemon can be brought over via HOME But there may be a chance to get some Hisuian Pokemon in the Scarlet and Violet “naturally” like you can with some Pokemon in SWSH.I've not seen this mentioned in the thread but I was looking at the website and one of the background images caught my eye.
Seems like I'm able to bring over my Hisuian team to the new game! I can imagine it being post-game obviously but I would love to carry over my team and random shinies.
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It's a shame the Max Raids aren't being carried over because that was the only saving grace SwSh had and even then, you had to go out of your way to get join requests by initiating a wonder trade. Another good thing about Max Raids is that if the servers ever shut down, you can still play locally or by yourself.
Makes me wonder what new multiplayer feature will they have in it's place if it'll have one.
It would be the one I don't even know.You guys remember that art contest The Pokemon Company and TPCi was running last year where people from Japan and the US could submit art featuring one of eight Pokemon (Bulbasaur, Charizard, Pikachu, Arcanine, Galarian Rapidash, Scizor, Greninja, or Cramorant) going through its daily routine?
Well apparently the Top 300 entries were revealed yesterday. Surprisingly enough Charizard and Greninja didn’t dominate the placements, that honor goes to Cramorant
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What do you guys think?
The issue with mega evolution is twofold in that the original intention was a bandaid to fix issues inherent to Pokemon’s battle system, such as: large swathes of older Pokémon having been rendered obsolete due to the power creep over almost two decades (it’s insane to me that mega evolution has existed for a third of the franchise’s lifespan); while dyna/gigantomax was a bandaid to fix the issues inherent with mega evolution. ScarVi are definitely going to hit 1000 Pokémon, and it is going to be extremely difficult to distinguish the new Pokémon from the expansive roster without power creep or a gimmick (even with a Dexit scenario).Gamefreak should bring back megas. Even weaker Pokemon can rise up a few tiers if they get a decent mega and also be used as their normal forms in their respective tiers. Some forms like Mega Kangaskhan will always need to get nerfed and imo the game designers did a good job doing this, like with M-Garchomp being slower than regular Chomp or M-Gengar losing it's Levitate ability to become more vulnerable as a tradeoff.
Mega Beedrill is a good example how well-executed the concept of Megas can get. It loses stats it doesn't need and gains a huge boost in viability due to it's increase in Attack and Speed. More megas should be designed like Beedrill.
Pokemon like Mewtwo will always be ubers anyway, those megas are clearly fanservice and Gen one pandering for cash. So why don't give weaker mon a new form and possibly some time to shine? Especially those with uncommon typings that otherwise get overlooked in competitive because their stats are just too bad.
This concept is more well-thought of and less broken than Z-Moves (you can argue about that) or Dynamax.
At least they were fun to use ingame and in PvP.
I stand by saying a Dexit scenario was bound to happen sooner or later - we’ve long since past the point where they could realistically keep putting more and more models into the game without bloating the game size to shit, especially knowing Game Freak’s relationship with basic competence over the years.ScarVi are definitely going to hit 1000 Pokémon, and it is going to be extremely difficult to distinguish the new Pokémon from the expansive roster without power creep or a gimmick (even with a Dexit scenario).
That was the initial controversy with Dexit: GF actually put the work in to future-proof the models on X and Y to the detriment of that game running well on the 3DS, and fucked it up when time came to move to a new console. Storage is cheap: they could absolutely fit thousands of Pokémon on a modern game. The problem is the games themselves are bland and empty (and the designs have been weakening since X and Y but that’s a different issue) because GF won’t let fresh blood tackle it.I stand by saying a Dexit scenario was bound to happen sooner or later - we’ve long since past the point where they could realistically keep putting more and more models into the game without bloating the game size to shit, especially knowing Game Freak’s relationship with basic competence over the years.
It’s arguably the biggest drawback they’ve had going from sprites to 3D - that and the Player Character looking so generic it hurts…
It pains me that a lot of megas are beyond useless and irrelevantWhat I dislike about megas is that the forms would have better off being used as normal evolutions for certain Pokemon.
Gamefreak should bring back megas. Even weaker Pokemon can rise up a few tiers if they get a decent mega and also be used as their normal forms in their respective tiers. Some forms like Mega Kangaskhan will always need to get nerfed and imo the game designers did a good job doing this, like with M-Garchomp being slower than regular Chomp or M-Gengar losing it's Levitate ability to become more vulnerable as a tradeoff.
Mega Beedrill is a good example how well-executed the concept of Megas can get. It loses stats it doesn't need and gains a huge boost in viability due to it's increase in Attack and Speed. More megas should be designed like Beedrill.
Pokemon like Mewtwo will always be ubers anyway, those megas are clearly fanservice and Gen one pandering for cash. So why don't give weaker mon a new form and possibly some time to shine? Especially those with uncommon typings that otherwise get overlooked in competitive because their stats are just too bad.
This concept is more well-thought of and less broken than Z-Moves (you can argue about that) or Dynamax.
At least they were fun to use ingame and in PvP.
Look how big and detailed AAA games are. There's no good reason they can't churn out 1000 stationary models for the biggest media franchise considering how basic the games look.I stand by saying a Dexit scenario was bound to happen sooner or later - we’ve long since past the point where they could realistically keep putting more and more models into the game without bloating the game size to shit, especially knowing Game Freak’s relationship with basic competence over the years.
It’s arguably the biggest drawback they’ve had going from sprites to 3D - that and the Player Character looking so generic it hurts…
While you aren’t wrong, I’d like to again point at Gamefreaks’s relationship with Basic Competence over the years, combined with the fact the last time we heard anything about the size of the studio being less than 200 people. It’s a downside of them knowing they’re sitting in a literal money printer - they know that “Good Enough” will still make them bank, regardless of how much the fanbase bitches, because this series is marketed towards literal children.Look how big and detailed AAA games are. There's no good reason they can't churn out 1000 stationary models for the biggest media franchise considering how basic the games look.
Normal gem probably gets to stay because it can't give a type advantage boost.They could have simply just not make it available if they REALLY wanted it gone, they did that with the Gem items that were also introduced in Gen V(outside of the Normal Gem, which for some reason is always brought back) from X and Y onwards, since they were used absurdly often in PVP, even on Pokemon that didn't have Unburden or Acrobatics.
That reminds me, there is a Fairy Gem that has been in the coding of the games since X and Y that has never been officially released.
No one who claims this has proven able to give me an example of a series that has even near the same number of monsters in play as Pokemon, for better or worse. And most of those series that hit the hundreds have reused models - it's easy to call it lazy if you're used to even Regional variants having noticeable model differences, but it's efficient, shows forward planning, and scales much better. An equivalent project just doesn't exist, which makes calls on how fast, expensive or good the thing should be going largely theoretical and not couched in any real examples.Look how big and detailed AAA games are. There's no good reason they can't churn out 1000 stationary models for the biggest media franchise considering how basic the games look.
No one who uses that as a defense understands just how big the gulf between Pokemon and other Pokemon-esque series is. Its profitability dwarfs even Digimon and Yokai Watch by far, quite arguably the next biggest Pokemon clones (unless something is bigger in the mobile market, or is Japan-only).No one who claims this has proven able to give me an example of a series that has even near the same number of monsters in play as Pokemon, for better or worse.
Nothing indicates throwing money at the problem wouldn't solve it.It just seems to be a case of believing that if you throw enough money in, you can speed up the development of the models as far as necessary with no risk of bottlenecks or diminishing returns.
That's why to don't just pick a random team. You get one who can do the job right. You realize collaborations are fairly common between different teams, right? Not just in games but anime as well.At a certain point, there is a bottleneck problem that comes into place. Someone has to ratify all these designs, and if you have more than one group doing it, you're going to get stylistic mismatches.
What's this aversion to hard work? Super Smash Bros Ultimate was hard to make and multiple teams worked on it. Guess what, turned out fine.Moreover, if you increase the size of the team remaking models, managing and keeping them all in-style becomes harder too.
Fans are obviously willing to accept anything so that's not a high bar to clear.Simply remaking models for characters that already exist could very well take years to get to a level of quality fans want. And that assumes "a level of quality fans want" is a reasonable goal.
See? Low standards. We already know what to expect and it won't hurt sales a bit.If I had to guess, they're going to milk the XY models and skeletons for as long as they reasonably can and double that besides, quite possibly up until there's a couple more major graphical upgrades, and possibly start the process of developing a new high-def set some time during the sequel to the switch.
Sorry if this comes across as aggressive or overzealous via text, I mean it all rather casually. I disagree with you but I'm not trying to fight over it, I'm just interested in a conversation about it.
Fans are obviously willing to accept anything so that's not a high bar to clear.
No one who uses that as a defense understands just how big the gulf between Pokemon and other Pokemon-esque series is. Its profitability dwarfs even Digimon and Yokai Watch by far, quite arguably the next biggest Pokemon clones (unless something is bigger in the mobile market, or is Japan-only).
Even if you include the entirety of Dragon Quest despite only a small fraction of their games emulating Pokemon, it's not even close. You'd have to stretch the notion of "monster collecting" pretty far to get anything even remotely close, like Yugioh, which is...a stretch.
They could very easily open an entirely separate team dedicated solely to monster modeling, or even just outsource the work, and it wouldn't make a dent in their profitability. They're just getting away with what they know they can, because it's common for people to defend their bad business tactics.
Nothing indicates throwing money at the problem wouldn't solve it.
That's why to don't just pick a random team. You get one who can do the job right. You realize collaborations are fairly common between different teams, right? Not just in games but anime as well.
Nintendo seems to have a close working relationship with Bandai Namco (and worked on Pokemon spinoffs), have them help. Oh but that would cost money, and would take work to coordinate, so let's just make a subpar game and make just as much money anyway.
What's this aversion to hard work? Super Smash Bros Ultimate was hard to make and multiple teams worked on it. Guess what, turned out fine.
Unlike Pokemon, Smash can't coast off mediocrity and rake in infinite money regardless. Pokemon makes most of its money from merchandising, the core games are just the source material. Shit those out and if they're adequate that's good enough to continue the series.
See? Low standards. We already know what to expect and it won't hurt sales a bit.
It's almost like Game Freak makes it worse with every new feature they implement.The issue with mega evolution is twofold in that the original intention was a bandaid to fix issues inherent to Pokemon’s battle system, such as: large swathes of older Pokémon having been rendered obsolete due to the power creep over almost two decades (it’s insane to me that mega evolution has existed for a third of the franchise’s lifespan); while dyna/gigantomax was a bandaid to fix the issues inherent with mega evolution.
ScarVi are definitely going to hit 1000 Pokémon, and it is going to be extremely difficult to distinguish the new Pokémon from the expansive roster without power creep or a gimmick (even with a Dexit scenario).
Pokémon really does need a fundamental overhaul to its base formula. I’m personally a fan of making primary and secondary typing more relevant (I.e. primary typing playing a larger role in damage calculation such as stab and type matchups with secondary types having a reduced impact). The problem there is that pokemon’s actual moneymaker has become a class of adults that would become unable/unwilling to accept the level of change the games need.