Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

Also Aromatisse isn't as ugly as everyone says it is, it's just a thicc Plague Doctor.

Good taste. Aromatisse has been one of my favorites ever since I found out it was immune to taunt and encore. I bred one for a Trick Room team way back when X/Y first came out, and it turned out to be a total bro (or sis rather, mine was female). It also sounds exactly like Michael Jackson, so that's the icing on the cake.

As for preferred type, I'm a sucker for poison. Toxapex, Roserade, and Vileplume are some of my favorites.
 
My preferred typings are Rock (thanks to the Fossil 'mons mostly), Dark, Dragon, and Ghost. Honorable mentions go to Poison, Fairy, Fighting, and Water types.
Ballonlea, despite being the prettiest location in the game, is another amplified example of this. Compare it to the last mushroom Fairy city, Laverre in X/Y.

Laverre has 8 buildings (9 if you count the Pokeball factory just north of it), a clothing store, a cafe, the fan club and more on top of the story segment the factory provides.

Ballonlea has just 4 buildings and nothing interesting to do beyond the gym besides a couple mini quests to get some random items. I get that not every town can have a lot going on by sheer principle, but why did they have to make the best area and town in the game so goddamn short?
There's an interview that Masuda did in 2014 that explained why the Battle Frontier, a fan favorite and an expected addition to ORAS, was dropped for those games and replaced with a copypasta of XY's Battle Maison and I have a feeling the mindset behind that retarded decision is still going strong at GF.
Junichi Masuda said:
Put simply, the Battle Frontier wasn't included because only a tiny number of players would have appreciated and used this game feature. Players get fed up more easily than they did in the past and aren't attracted by these 'demanding' challenges.
 
I would have to say that my favourite type is Grass. Cacturne, Fomantis, Pumpkaboo, and Tsareena are all awesome. Ice, Water, and Psychic are also really neat too.
 
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There's an interview that Masuda did in 2014 that explained why the Battle Frontier, a fan favorite and an expected addition to ORAS, was dropped for those games and replaced with a copypasta of XY's Battle Maison and I have a feeling the mindset behind that exceptional decision is still going strong at GF.
I mean, if you really want to put it all in perspective...
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There's also the Vs Recorder, a good chunk of moves, GTS, ect.

And people will keep defending all this until we're at a point where a generation only has 100 available mons total, there's no story to speak of, you can't even trade the new mons up to the same generation's remakes, and fuck knows what else.
 
Added later on of course but oh... Even in that scenario i can't bring myself to hope they wouldn't mess up

Well i liked Smart Ball when i played it

Unrelated but which type do you prefer? Me i prefer Dark type since i caught my first Houndoom back in the original version of Gold

I like fire types, yeah yeah i know, not very original, especially after the especial treatment Charizard has been getting in the last few years, but i've always had the easiest time with the fire starters, since the first few areas in all games have low level bug types and bug catchers you can level up your fire starter easily and make it evolve really fast, even if the first couple of gyms aren't weak to fire, your pokemon is so overleveled to point it doesn't really matter, the only time i didn't pick up a fire starter was in Pokemon Diamond... and you have no idea how much i regretted that decision, since Sinnoh has no good fire types outside Infernape (fire starter i didn't pick up) and Magmortar (pokemon aviable only in the post-game) the journey was a total slog, especially since bronzong and psychic/steel type was a very common encounter, and without a good fire or ground type in my party it made the already slow battles of gen IV even slower, so fuck it, never again i'm stating a pokemon journey without a fire starter
 
I've always been Partial to the Dark and Steel types, with Ghost types being a close third.

... Crawling in my skin...

Seriously though, I love things like Bisharp, Aggron, and Frosslass.

yeah the towns seem to be made for eye-candy and trailer bullshots and nothing else, kinda sad honestly.

Ballonlea has just 4 buildings and nothing interesting to do beyond the gym besides a couple mini quests to get some random items. I get that not every town can have a lot going on by sheer principle, but why did they have to make the best area and town in the game so goddamn short?

Ya know, I wouldn't mind if these locations were closed off in the main story... But then opened up in the post game. Hell, maybe have more side quests and such.
 
My preferred typings are Rock (thanks to the Fossil 'mons mostly), Dark, Dragon, and Ghost. Honorable mentions go to Poison, Fairy, Fighting, and Water types.

There's an interview that Masuda did in 2014 that explained why the Battle Frontier, a fan favorite and an expected addition to ORAS, was dropped for those games and replaced with a copypasta of XY's Battle Maison and I have a feeling the mindset behind that exceptional decision is still going strong at GF.
What a genuinely horrifying and out-of-touch sentiment. What makes a game “polished” is a ton of small details - not all of which will stick out to every player, but most players will stumble upon one or two things that make them think, wow, the devs really put care and attention to detail into this game.

If they were willing to cut a whole ass area of the game because “not enough fans would enjoy it”, it’s no wonder the games are as barebones as they are.
 
You this might be small but why are the tms in this game is garbage
like screech and fake tears whyy
 
You this might be small but why are the tms in this game is garbage
like screech and fake tears whyy
Because in their infinite wisdom GF decided to take all the good moves and make them like old school TMs (which you can get more of but you either have to hope the Wild Area vendors are carrying what you're looking for as their selections change daily, or do a bunch of max raids and hope you get lucky). On top of, of course, outright deleting useful moves like Return and replacing them with shit alternatives like Mega Punch.
 
Because in their infinite wisdom GF decided to take all the good moves and make them like old school TMs (which you can get more of but you either have to hope the Wild Area vendors are carrying what you're looking for as their selections change daily, or do a bunch of max raids and hope you get lucky). On top of, of course, outright deleting useful moves like Return and replacing them with shit alternatives like Mega Punch.
I'll actually defend this decision.

Having the Technical Record system, with tms that are consumable but not limited, gives a good reason to explore Max Raids.

The only other endgame reward the games have had - for a long time - is BP. BP has a lot of uses, but they're very specific, niche uses, and a lot of them are one-and-done.

Max Raids giving you TRs works as another endgame option, and again helps reinforce them as a midway between the Battle Tower and the normal game - grinding up some of the best wild pokemon of a type will get you that type's best moves, and vice versa. It gives people with a full dex and/or no need to grind more pokemon a reason to keep Raiding, and having pokemon give TRs of their type makes it worthwhile to not just camp one Pokemon forever, and to keep fighting others. It's a concrete mechanical reward that doesn't shake up the system too much.
 
I agree with Disc's notion that Technical Records are, in theory, a good idea. As mentioned above, they give the player some motivation to participate in Max Raids, and their consumable-yet-infinite design makes them a great replacement for move tutors. Additionally, confining stronger moves to a consumable resource is a pretty good way to balance the main game. also they look cooler than tms
That being said, in typical Game Freak fashion, the execution isn't perfect. The TM moves aren't just weaker; many of them are downright useless (Fake Tears? The stat swap moves? Really?), which is only further compounded by the weird decision to cut many fan favorite moves, such as Return and Hidden Power.
 
Ugh, trying to play through SwSh's storyline a SECOND time (I'm doing it in Japanese for trades, version-exclusive raids, and an easy way to crank out Masuda Method-compatable 'mons) is HELL. Now I remember why I never did it for ORAS and USUM...
I'll actually defend this decision.

Having the Technical Record system, with tms that are consumable but not limited, gives a good reason to explore Max Raids.

The only other endgame reward the games have had - for a long time - is BP. BP has a lot of uses, but they're very specific, niche uses, and a lot of them are one-and-done.

Max Raids giving you TRs works as another endgame option, and again helps reinforce them as a midway between the Battle Tower and the normal game - grinding up some of the best wild pokemon of a type will get you that type's best moves, and vice versa. It gives people with a full dex and/or no need to grind more pokemon a reason to keep Raiding, and having pokemon give TRs of their type makes it worthwhile to not just camp one Pokemon forever, and to keep fighting others. It's a concrete mechanical reward that doesn't shake up the system too much.
Or you're like me and several other players that use the calendar exploit to farm Watts and reset the vendors.
 
A lot of the bad TMs are actually a lot better in doubles i.e the only format Game Freak cares about competively.
 
You this might be small but why are the tms in this game is garbage
like screech and fake tears whyy
Not just those, but so many shitty multi-hit moves. Why do Rock Blast, Icicle Spear, and Tail Slap need TMs? I can only think of one Pokémon that can effectively use each of those moves (Cloyster for the first two, Cinccino for Tail Slap).
 
Icicle Spear is actually one of the better physical ice attacks. Rock Blast is the dependable choice for physical rock (since pretty much all common rock moves have high miss chance 90% 2-5 times is actually probably going to hit). Tail Slap is a niche move though no one wants it without Skill Link and then only with STAB.

Multi-hit moves are also good against Focus Sash/Sturdy and Substitutes.
 
I'll actually defend this decision.

Having the Technical Record system, with tms that are consumable but not limited, gives a good reason to explore Max Raids.

The only other endgame reward the games have had - for a long time - is BP. BP has a lot of uses, but they're very specific, niche uses, and a lot of them are one-and-done.

Max Raids giving you TRs works as another endgame option, and again helps reinforce them as a midway between the Battle Tower and the normal game - grinding up some of the best wild pokemon of a type will get you that type's best moves, and vice versa. It gives people with a full dex and/or no need to grind more pokemon a reason to keep Raiding, and having pokemon give TRs of their type makes it worthwhile to not just camp one Pokemon forever, and to keep fighting others. It's a concrete mechanical reward that doesn't shake up the system too much.
They're honestly the only reason to do max raids aside from hidden abilities unless you really want all of those inferior Gigantomax forms. Seriously, Dynamax is just statistically better in every way and you don't have to do anything to use it for everyone. But I'll agree that it's a little better than the BP slog, always hated that.

Plus this is the first time in the series where an "expanded" learnable move list exists at the start of a generation, assuming TRs outright replace tutors beyond the usual special starter moves and Draco Meteor.
 
I agree with Disc's notion that Technical Records are, in theory, a good idea. As mentioned above, they give the player some motivation to participate in Max Raids, and their consumable-yet-infinite design makes them a great replacement for move tutors. Additionally, confining stronger moves to a consumable resource is a pretty good way to balance the main game. also they look cooler than tms
That being said, in typical Game Freak fashion, the execution isn't perfect. The TM moves aren't just weaker; many of them are downright useless (Fake Tears? The stat swap moves? Really?), which is only further compounded by the weird decision to cut many fan favorite moves, such as Return and Hidden Power.
i have even more problems with the system as well including the fact that many pokemon relied on tms to be good, Purrserker being a example of this but if you happen to not want to grind out max raids your now stuck with shitty moves, also my ocd bother me about this but why are some moves despite always being tms not atleast keep their numbers ie rest
 
Ugh, trying to play through SwSh's storyline a SECOND time (I'm doing it in Japanese for trades, version-exclusive raids, and an easy way to crank out Masuda Method-compatable 'mons) is HELL. Now I remember why I never did it for ORAS and USUM...
I feel the same as I restarted on another profile so my friend can help send over a foreign Ditto as well as give her one to help with her shiny-hunting endeavours. I felt physical pain the entire time as I stormed through the gyms with two mains on my team. It was EXCRUCIATING. Once the Ditto is sent over to her game, I'm putting the game down for a very long time. I was going to do some shiny hunting myself but there's a really foul taste in my mouth after the gym grind.
 
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