Pragmata

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Alita was especially weird because from what I remember all the humans were normal, real actors that aren't 3d animated, and then you get this abomination

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because she isn't human (well her brain is, but even its just a chip as revealed in the sequel manga) she's a 99.9% cyborg that's supposed to be uncanney and inhuman.

she's quite literally an animatronic.
 
because she isn't human (well her brain is, but even its just a chip as revealed in the sequel manga) she's a 99.9% cyborg that's supposed to be uncanney and inhuman.

she's quite literally an animatronic.
That's fair I guess. I haven't watched the movie or read the source material for it. I knew she was a robot, I didn't know it was a purposeful thing to keep her firmly in the uncanny valley.

I do think that Pragmata probably should have made Diana and the other Pragmatas a bit more uncanny though.

Give them some more robotic traits besides randomly saying 01010101010 when you start hacking shit
 
That's fair I guess. I haven't watched the movie or read the source material for it. I knew she was a robot, I didn't know it was a purposeful thing to keep her firmly in the uncanny valley.

I do think that Pragmata probably should have made Diana and the other Pragmatas a bit more uncanny though.

Give them some more robotic traits besides randomly saying 01010101010 when you start hacking shit

Alita gets more and more inhuman as the series goes on, the entire series is deeply into existentialism and what it means to even be human, its revealed, like I said, that the people living in the Paradise above the dump, all have brain chip copies of their brains, a twist even they didn't know, which drives them mad, as they lose any concept of humanity since they can literally be Copy/paste'd, Alita herself also has a brain chip, and to further seperate her from her original human self, she has no memories before being dumped into the.. well dump, and it turns out she was a horrific assassin who caused alot of the series's problems later.

all this to say, she's supposed to be freakish, kind of cute like a doll, but a murderer at her core, so the movie did exactly what was needed, people bitched because she is exactly as uncanney as she's supposed to be.

later on in the series there's like 10 straight up robot clones of her using her brain chip copies and they are all weird too.
 
That's fair I guess. I haven't watched the movie or read the source material for it. I knew she was a robot, I didn't know it was a purposeful thing to keep her firmly in the uncanny valley.
Eh, it's not really a thing in the comic so I don't know what the fuck they were going for besides the bad idea of making her look like the manga character. It'd be kind of a hat on a hat since she's already visibly a cyborg who swaps her limbs/body out repeatedly from the jump.

Alita herself also has a brain chip, and to further seperate her from her original human self, she has no memories before being dumped into the.. well dump, and it turns out she was a horrific assassin who caused alot of the series's problems later.
She herself does have a brain IIRC since she's not a local, and almost all the backstory is vague in the original apart from her being previously some sort of super commando cyborg. Some convoluted brain chip shit does come into it in the sequels but it's not (or shouldn't be) relevant to how the movie frames her.
I can see them claiming it was an uncanny valley thing after the fact though since the universal reception was "that was fucking weird".
 
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But you know this. It's just bullshit play-pretend and you're doing the same because you're one of these freaks. Capcom are nip perverts and they do this shit because they know nip men eye-fuck the little blonde children. They could have changed her design at any point after it was pointed out how fucking gross it is but they didn't, because it was intentional. They didn't make Diana a tarted up Japanese girl because they wouldn't so blatantly fetishize that, either out of caution or out of respect, which they will not afford white girls.
This post is how I know this website is in the best possible hands. This is absolutely, unabashedly, 100% on the money and anyone who is even vaguely aware of Capcom's sordid history knows it is all intentional.
 
This post is how I know this website is in the best possible hands. This is absolutely, unabashedly, 100% on the money and anyone who is even vaguely aware of Capcom's sordid history knows it is all intentional.
I'm going to have to look into Capcom now I guess. I don't really know a whole lot about most video game companies and what they get up to. I know some shit Capcoms done, like fuck up releases or other barebones shit. But I've never dug into their companies history.

Any suggestions for where or who I should look up? Or events specifically?
 
I can see them claiming it was an uncanny valley thing after the fact though since the universal reception was "that's was fucking weird".
they did it on purpose, they made her eyes super big and everything, it wasn't accidental that she looked so odd.

either way it made money and its getting a sequel, so we might get Desert Alita with the big switchblade soon enough
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There are batteries under the floor, and she charges through her feet.
Unfortunate choice, that is a missed opportunity of visual story telling to make the soles of her feet units look like they are scifi inductive, like multiple coils for her ankle, the ridge of her foot pads and toes. Something, anything, to remind everyone hey; it's an android. I would be more impressed if they got the player to care about a functional android that's been torn and roughed up a bit; showing the internal robotic nature of the character; maybe throw in biological hints.

I do not understand and am very cynical of the art design choice that isn't helped none by the pedo crowd who is cooming a symphony of deviance. Probably extra enthusiastic cooming because they are getting away with it with having a good game beneath it all.

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All the coomers in Texas who download the mod that makes this character nude; please continue. I want some more door knocks and see that the new child pornography laws that extend to works of art holds up in court.
 
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All the talk about this game just shows me how brain poisoned everyone is now. Creatives, critics, doesn't fucking matter. You get a situation where there's clear and open pedos lusting after the kid in the game. The weird shit surrounding the US marketing team for this game's weird insistence on referencing pedo memes about the kid, all this shit you could point to but instead so many, SO MANY fucking people try pretzling this into a left/right partisan politics thing while also ripping both their own "side" apart over purity spiral bullshit when THE PEDOS ARE LITERALLY RIGHT THERE LUSTING AFTER THE VIDEO GAME CHILD'S FEET.

This game is unironically the first and only time where talk about shit online has dissuaded me from ever trying a game out or even watching friends who always end up playing whatever new game with a lot of talk about it online play through it.

Unfortunate choice, that is a missed opportunity of visual story telling to make the soles of her feet units look like they are scifi inductive, like multiple coils for her ankle, the ridge of her foot pads and toes. Something, anything, to remind everyone hey; it's an android. I would be more impressed if they got the player to care about a functional android that's been torn and roughed up a bit; showing the internal robotic nature of the character; maybe throw in biological hints.

I do not understand and am very cynical of the art design choice that isn't helped none by the pedo crowd who is cooming a symphony of deviance. Probably extra enthusiastic cooming because they are getting away with it with having a good game beneath it all.
I think a big issue with every game going uncanny valley realism is shit like this game's child character's face model and lack of any fucking goofy/wacky shit that lets you know that the kid has to charge like that. Coomer gooner child predators benefit from the realistic uncanny shit which doubles the painful feeling.

The whole 'robot charging from the foot" thing reminded me of some shit I saw a model kit of a few years back that was also of a humanoid robot that charged through it's feet.

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Maybe if the kid looked more uncanny like this little nigga and had a big charging block with an LED light on it it'd give the effect better without appealing to pedos, I don't know. Is there an in-lore reason why the robot kid is a realistic robot kid? Like is it some pinnochio type shit or something else? Obviously I'm talking about any possible reasoning other than the obvious depravity of the current year eternal here.


Why is the white girl robot voiced by a black? ProZD, where are you? Shouldn't this be bad? Shouldn't she only be voiced by whites?
I do not give a fuck what the race is of the person who voices the child robot.
Alita was especially weird because from what I remember all the humans were normal, real actors that aren't 3d animated, and then you get this abomination

View attachment 8888916
they badly cgied the main characters eyes bigger in a very bad attempt to make it look more anime. Somehow a worse effect than the fucked up IRL seuss noses in the jim carrey grinch. Likely because of how that one was actually practical and not basically a fucked up face filter.
people bitched because she is exactly as uncanney as she's supposed to be.
No it's because the effect was hilariously bad and they could have done literally anything else to make her look uncanny.
 
Why make a robot that looks and acts like child? I understand making a robot more human like but I don't understand making them more child like. What's the point? Does looking and acting like a child make it easier to perform her function?
From the wiki since I haven't beaten the game yet

Diana is an experimental Pragmata android created on the Cradle by Dr. Neil Higgins. Designed as part of a project to find a cure for Higgins' dying daughter, Daisy, Diana was ultimately labeled a failure by her creator because her body naturally purged the lunafilament toxins he was attempting to study.
So basically she and other child androids were used as petreedishes and assistants to help Dr. higgins save his daughter. They look like his daughter by design choice
 
From the wiki since I haven't beaten the game yet

So basically she and other child androids were used as petreedishes and assistants to help Dr. higgins save his daughter. They look like his daughter by design choice
So it's literally a mix of astro boy and shadow the hedgehog but a weird little hyper realistic child. Doesn't excuse the feet thing.
 
No one cares about the Lore, lore is fiction based on a child android. Why the decision to make them like this is the question.
I think the real thing to take note of here is how the kid technically isn't even a robot or android if the brain is a real human brain. So it's like some test tube baby clone of a kid with cyber augmentations. That's more a cyborg. Dragonball Z did a similar thing where they called cyborg characters "androids" but none of them were kids with exposed feet. Also makes the pedo defense about them "being a robot so it's ok" even worse.

Shifting the posts after getting answers to "no one cares about the lore" is very fucking gay, especially when the information about the lore makes everything so much more fucked up than prior thought.
 
I think the real thing to take note of here is how the kid technically isn't even a robot or android if the brain is a real human brain. So it's like some test tube baby clone of a kid with cyber augmentations. That's more a cyborg. Dragonball Z did a similar thing where they called cyborg characters "androids" but none of them were kids with exposed feet. Also makes the pedo defense about them "being a robot so it's ok" even worse.
From the barebones shit on the wiki, they used Daisy to make two different android/cyborg things, Diana and Eight. I don't know much else besides that because I'm not that far in the game.

I don't even know if she's a brain in a robot body or if she's a true android.

As for "Why Capcom made child robot" a thing, I don't know, I'm not Capcom. I can infer a bunch of shit if I wanted, sure the game director could be a pedo, the game director could have a terminally ill kid, maybe he wanted to rip off shadow and astroboy.

I don't know and most of the kiwis here don't know, they can make assumptions based on whatever preconceived notions they have. Like all Japs are pedos, or it's all a government sponsored psyop to get the Japs to have more kids.

But we don't know,
 
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I do not understand and am very cynical of the art design choice that isn't helped none by the pedo crowd who is cooming a symphony of deviance.
When I highlighted the pedo redditors being exiled from the official game subreddit and subsequently having their alternate subreddit banned in another thread, I said it seemed like an otherwise fun game with a unique spin that would ultimately be overshadowed by the discourse and pedophiles swarming it. I think since the quality of the game exceeded expectations we're seeing praise for it overshadow the vocal minority of pedophiles spamming their crying emojis. That's a positive outcome in my eyes because seeing a single player story driven game succeed means maybe we'll see more of them.

I don't want to harp on this because I know it will fall on deaf ears of people who have no intention of ever playing the game but you can acknowledge that a game is good and disavow the subhuman pedophiles that latch onto it. I don't really think it needs to be deeper than that.
 
especially when the information about the lore makes everything so much more fucked up than prior thought.
I meant it more as in, I don't care about a written version of the thousand year old vampire in a kid body explanation when I have a visual representation of it to go off of.
 
A New ‘Sad Dad’ Game Fails to Make Its Ancestors Proud

A New ‘Sad Dad’ Game Fails to Make Its Ancestors Proud​

Pragmata features a grizzled soldier and a robot child but doesn’t have the emotional bond of The Last of Us or The Walking Dead.
The “sad dad” game has a long history.
The genre was rooted in games like Ico, a 2001 adventure in which a boy helps a young girl escape from a dangerous castle. It found its maturity a decade later in the surrogate father-daughter relationship between Lee and Clementine in The Walking Dead. It soon reached a zenith in games like BioShock Infinite, The Last of Us and the rebooted God of War, all of which feature father figures shepherding vulnerable young charges.
These action heroes weren’t the nameless and voiceless soldiers of the Doom era, nor the unaging Peter Pan types of Nintendo franchises like Zelda and Super Mario Bros. Video games had grown up, it seemed, and their heroes were growing as well (as were the mostly male creative directors coming up with these narratives). It was time to shed the crusty, hardened exterior of the video game character — though not the violence — and find a bit of softness and dramatic tension thanks to having a child to serve and protect.
But playing the newly released Pragmata, which takes place in the wreckage of a futuristic moon colony, many years into this parent-child phenomenon, feels a little uncanny.
Pragmata doesn’t recognize how the genre has shifted, how Death Stranding and its sequel continue to tinker with the idea of what fatherhood looks like in an uncertain future. Instead it rests all of its dramatic weight on the original “sad dad” formula, on the simplistic and base assumptions of what adding a child does to a story, unable to deliver a narrative as interesting or nuanced as even the worst of its inspirations.

It is a gimmick to add a layer of complexity to an otherwise generic and dull shooter, where enemies wait around to be shot or hacked, and where you must constantly search the ground to replenish your meager ammo supply.
In Pragmata, a corporation has discovered a way to use the moon’s resources to 3-D print whatever it wants: skyscrapers, cars, trees, the video game standbys of guns and robots. This technology is also used to construct Diana, a robot child with the memories and mental development of a 6-year-old girl. Diana soon teams up with Hugh, a security officer sent from Earth to investigate what went wrong. She rescues him after his team is wiped out by the colony’s murderous robots.
Diana is a curious creature. Her cherubic features and cascading blond locks present her more as a life-size doll than as an A.I. pretending to be human. She bounds around, manically grinning, reacting to everything with awe and fascination. She is girlhood epitomized and turned up to 11.
Her frantic energy contrasts with the human stack of bricks that is Hugh. After expressing a loose approximation of despair upon losing his crew and closest friends, Hugh more or less stops emoting. An opaque mask covers his face. His fancy spacesuit zips all the way up.

Here’s where Pragmata employs the dramatic tools of the genre at their basest and most blunt. Hugh is a grizzled soldier type. We learn very little about him, save for vague allusions about loving travel and adventure (watch out, ladies!). We never learn if he wants a family, or if he ever had one. All we get is a little blond child and the assumption that he will drop everything to protect her.
The narrative never rises above this reductive calculation. It pales in comparison to The Last of Us, with its story of a man overcoming the trauma of one lost child with another, ignoring the world in the process. Next to The Walking Dead, whose main character is forced to handle the responsibilities of fatherhood while learning how to survive the zombie apocalypse, Pragmata feels rote and inconsequential.
It does little more than drop this child onto Hugh’s lap (or rather, the convenient footholds on the back of his spacesuit) and expect a narrative about reluctant fatherhood to unfold. What emerges instead is an awkward and inhuman story in which a grown man adopts a robot child — a bizarre relationship at best and a questionable one at worst.
Diana, however, is not really sufficiently formed as a character to justify the darker readings. She is a nonentity, exhibiting agency only insofar as it helps Hugh’s mission of getting off the moon. She is a fawning playmate who hangs off his every grunt and far-fetched bedtime story.
Mechanically, she is even less distinct. In other “sad dad” games, the child is often scripted to navigate the world semi-independently. In Ico, if you don’t hold down a button to grasp your companion’s hand, she’ll eventually break free and wander off. In both BioShock Infinite and God of War, your young ally might refuse requests. Not so in Pragmata. Diana is, in every way that matters, an extension of Hugh. Pressing the left trigger on the controller will aim Hugh’s gun just as it will prompt Diana to open up her hacking grid. Who does what in the chaos of battle is similarly indistinguishable.

With vanishingly rare exceptions, Diana never leaves Hugh’s back, to the extent that they joke about how she doesn’t walk on her own. Her weight never seems to affect Hugh, who can leap and dash around. The only indication he has a child on board is a cloud of yellow hair floating just over his right shoulder.
Pragmata invites natural comparisons to “M3gan,” a camp horror film about a robot doll child who starts murdering the neighbors. The doll is developed to provide companionship for a lonely young girl, but she becomes overprotective, her base programming creating an instinct closer to something animalistic and maternally protective.
Every detail about Diana — her frantic blue eyes, the rictus of her grin — seems to set up Pragmata’s story for a similar subversion. But where “M3gan” seeks to undermine its aesthetic, showing us how intelligence and self-awareness inevitably produce agency, Pragmata falls into the sexist and patriarchal assumption that women and children are objects, ready to serve, as long as you love and look out for them.
The player is expected to find something magical in this cute little robot child. But I look at her porcelain cheeks, the elongated lashes on her rolling eyes that blink realistically, and find nothing. Diana and Pragmata are both utterly devoid of life.
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Can't even blame this on their creative style given Tokyo Godfathers, Sword of the Stranger, and Blade of the Immortal (Takeshi Mike movie, it's a pretty good time) have more or less shown they can do this trope.

Making her intentionally creepy might've been a more interesting narrative angle to go along with her appearance. I do like contrasting appearance/morality in stories, like that guy in Bloodborne who looks like a creep but is sound. Creepy robo-girl who looks like a doll saving you would work. I guess conceptually I don't get why it has to be a child from what I see in this review. The arbitrary-feel of the design naturally invites questions. I've seen it asked why she's barefoot but not why they went with a child at all.
Question answered above.
 
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Alita gets more and more inhuman as the series goes on, the entire series is deeply into existentialism and what it means to even be human, its revealed, like I said, that the people living in the Paradise above the dump, all have brain chip copies of their brains, a twist even they didn't know, which drives them mad, as they lose any concept of humanity since they can literally be Copy/paste'd, Alita herself also has a brain chip, and to further seperate her from her original human self, she has no memories before being dumped into the.. well dump, and it turns out she was a horrific assassin who caused alot of the series's problems later.

all this to say, she's supposed to be freakish, kind of cute like a doll, but a murderer at her core, so the movie did exactly what was needed, people bitched because she is exactly as uncanney as she's supposed to be.

later on in the series there's like 10 straight up robot clones of her using her brain chip copies and they are all weird too.
There is no "e" in uncanny, meat boy.
 
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