Project Zomboid - The farming simulator disguised as a zombie survival game

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Is it just me or is combat more difficult? I don't remember reading about the muscle strain in any of the dev diaries (it might've been in one, but I just don't remember), but it must really fuck up the amount of damage you do. Using the fire ax I could usually bring down a zomboid in about 3 hits, with muscle strain and a little bit of exertion it's taking like 8-10. Going to have to scrap my usual strategy of kiting groups of a dozen zomboids while whittling them down.

EDIT: I also just noticed the axe got dull during the fight as well. It's so over.
Yeah combat is hard. Taking on 5 zeds means you gotta do half an hour of prep and half a bottle of painkillers. I'm also noticing your shoes get fucked up way faster if you stomp heads a lot.

The aiming mechanic kinda stinks too. Need to play with guns a bit more to see if it gets much better with higher aiming. The reticule is ugly.
 
I noticed some changes that I found kind of neat. Like the spawn map is a nice touch, now you can get a good feel messing around the map on where each area is at.
Plus there's the addition of ID's so you can totally feel bad for bashing the brains of Lillian Burgoies.
Edit:Yeah this muscle strain shit is not gonna be anybodies favorite mechanic. Also The keys now have weight to them now, fuck.
 
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I played maybe an hour and here's my take aways, maybe some of it's just that things have changed and I'm a zomboid old fag or maybe they're genuinely bad, idk.



New moodles are ass. They're too cartoony. I don't like it.

You can only start in one new map, which is lame when they added several new towns.

Aiming is ass - maybe like someone else said, it's more so to do with that I'm shit with guns at the start but I don't like the way it looks - the old way showed you zeroing in.

I don't know why I was automatically sad and it was fucking stupid.

Moving the bodies is cool, along with some of the new animations.

WAY too dark. I gave myself easy mode settings to fuck around and experiment and even on bright, when there is a dark room you can't see shit. I mean, you can't see ANYTHING.

Having a basement was cool. Excited to see where that goes and what old buildings now have much deserved basements.



When they started releasing their ideas and roadmaps for build 42, a worry started to creep up. I see them going for "realistic" over "fun". I think PZ is the most realistic zombie game by far, however, developers don't need to sacrifice fun for realism.

Again, not a lot of play time on the new build but not a huge fan so far. I'll see how I feel after a couple more hours of play time.
 
Also the new art is 100% AI-based, they're getting scammed by the artist
Honestly who gives two fucks other than the usual soy brigade of troon deviantart spawn? I will say I doubt it's someone who "prefers to be anonymous", and not say, an employee who did it. Either way, they removed it to placate nitwit "Artisans" like this OP who made a whole post and yet cannot draw more than a stick figure: https://www.reddit.com/r/projectzomboid/s/vECflIHllk
New moodles are ass. They're too cartoony. I don't like it.
Back when Lemmy had his meltdown over the moodles, he said they have no option but to remove a "big upcoming feature" to keep the old moodles (as if gimp resize image is not a thing). Given that they are still in, I can only say I wonder what the big feature is? Inb4 it winds up being NPCs and gets cut anyway.
 
So can someone explain exactly what they changed with the combat? I am a bit worried that the update might be a bit overwhelming.
Mostly muscle strain - swinging your melee accumulates strain in your arm that causes pain and exhaustion. Seems to depend on your weapon type skill (long blunt, short blade, etc.). The first in-game week or so you'll be weak as shit, but it seems to even out down the line. They also changed the firearms mechanics to a more obtuse, inconsistent method. I hear it becomes much better going from aiming 1 to aiming 2, and aiming 5 onward is were it starts to be good. Also firing your guns too much accumulates muscle strain. In short, collect all the painkillers you can and pop them like tic-tacs.
 
Mostly muscle strain - swinging your melee accumulates strain in your arm that causes pain and exhaustion. Seems to depend on your weapon type skill (long blunt, short blade, etc.). The first in-game week or so you'll be weak as shit, but it seems to even out down the line. They also changed the firearms mechanics to a more obtuse, inconsistent method. I hear it becomes much better going from aiming 1 to aiming 2, and aiming 5 onward is were it starts to be good. Also firing your guns too much accumulates muscle strain. In short, collect all the painkillers you can and pop them like tic-tacs.
That seems extremely tedious.
 
Just caught wind of it. Firstly rip mods, secondly I'm jumping back in. Should...we have a Kiwifarms server?
...I'm starting to realize both the melee and firearm combat are totally fucked, and they nerfed the zombie movement speeds to cover for it.

Also the new art is 100% AI-based, they're getting scammed by the artist
Aaaand my interest is dropping, mostly because of what you're saying about combat, don't give a shit about AI generation. Though I'm noticing people point it out. People are sort of divided on whether or not it's AI art or if the artist is just retarded. Looking at the new art...it ain't it chief. I'm sure the update overall is pretty good but we'll see. And in the middle of typing this it looks like Lemmy made a statement and they removed all the new art and will be keeping it gone.
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No matter how sure or certain anyone may be as to whether AI generation was used in the new title screen and the loading screens, I'm not about to make any definitive statements one way nor the other until we've spoken to the artist who created these pieces, just that I took the decision to remove the artwork until it can be investigated fully and we can discuss with the artist we commissioned to make them. As is usual with cases like this, we've seen some weird conspiracy theories floating around and some incorrect claims as to the identity of the artist, and it's become clear this all needs to come to an end before it completely overshadows b42's launch.
As I've said elsewhere, we paid for and commissioned a AAA concept artist to create these pieces, the very same artist that painted our 'Bob stood on car' artwork that's the iconic cover art of our game (and was painted for us in 2011 way before AI art was a thing) - that's not to say AI was not used in these new pieces production, all I can attest to is that we as TIS paid a professional artist external to TIS to create the pieces, and whether others may disagree, we and everyone in the closed beta testing team thought they were great and were excited for everyone to see.

If indeed it transpires AI generation was used in their production, we had established trust in the artist's proven abilities and track record, and with the immense amount of work we had to do to get this build ready and our attention divided in a thousand different ways, if anything it would be a failure in our close attention to the artwork to spot anything others seem to have considered so obvious. We were very happy with how they looked and were excited for everyone to see them.
Frustratingly we also commissioned an FX studio to make the title menu screen into 3D, and to add VFX such as rain, dust, flickering light and subtle moving camera. A huge amount of work and money went into that title screen pop and we were super proud of it, and this is just an extremely frustrating way for it all to go.

Either way, they are gone for now--likely forever, as frankly after 2 years of hard work from our entire team in getting build 42 done, it would break my heart if discussion as to whether we'd used AI on a few loading screens that were produced externally to the company pretty recently was to completely overshadow all that effort and passion and hard work the team put into getting B42 out there. Even if it turns out no AI was used, it seems having them in the game would just continue causing grief and casting a shadow over B42's unstable and launch and I'd rather just write off the money spent on them either way.

If anyone feels disappointed in us for failing to stop AI artwork from getting into the game, then that's fair enough and I personally apologise, I hope people see we took the claims seriously enough to act even before having sufficient time to investigate the matter properly.
But at the same time I stand by my teammates and the company that from our perspective we were paying an artist to create bespoke artwork and feel we've ethically not done anything wrong as many of the commenters around the community have suggested.
Looking around, people immediately made mods that replaced the Moodles, either redrawning the new ones to match the old artstyle or bringing back the old moodles (some in higher quality) as well as loading screen replacement mods. Most of which are in the "most popular" category in the workshop.
Back when Lemmy had his meltdown over the moodles
Lol what? Really? Got a screenshot?
I see them going for "realistic" over "fun". I think PZ is the most realistic zombie game by far, however, developers don't need to sacrifice fun for realism.
Oh God hope they don't pull a CDDA, if they do I hope the community "Bright Nights" it.
 
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>pick Muldraugh
>spawn in the trailer park
Every single time

I'm not sure how to feel about the new crafting system. The game already suffered from item bloat, and the blacksmithing skill seems to add even more. I'm not sure what's worth picking up and what should be best left for later

Also noticed that books and newspapers have different topics, so if you already read a book about something and found another copy, you can't read that anymore to reduce boredom / stress. That's a bummer, and again, more item bloat.

Basements are nice, they certainly give you a sense of security especially in the early game (I was always stressed about making my base in a house with only one floor), but obviously if zombies manage to break in you are fucked

Overall I'll just wait for some QoL mods to get updated and wait for a video explaining all the changes because I'm too retarded to figure on my own, at least before playing B42 on the long run
 
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The electrical skill is quicker to level up now, and reaching level 3 will allow you to connect gennies without the magazine, which is a welcome change.

Also VHS tapes apparently have an xp level cap - in Apocalypse mode, if you already have level 3 in the skill and you watch a skill tape, you won't gain xp.
 
I’m feeling mixed on the updates, especially combat, but it might just be because it’s new.
Getting arm strain from using firearms is bullshit though, I’ve been on ranges all day and my arms have never been strained like that.

I think hotwiring might be bugged at the moment, took the burglar start and attempted to hotwire a van, after about 20 tries I gave up. No idea if that’s just a new feature that the chances have been decreased, or if it’s an actual bug.

I’m sure that mods will come along as fix up most of these things, but at the same time it shouldn’t be down to the community to fix such problems.
 
My opinion of the update is mostly negative. The moodles look terrible, the combat sucks (you can call me just bad I guess), and the zombies seemingly hear you from much further away. I might just need to get used to it. Though I am worried they are loosing the sweet spot of difficulty they had in Build 41.

I did like the lighting, buildings, new towns, and basements. I think the new blacksmithing shit might just be overcomplicating things though.
 
The issue with the muscle strain mechanics, is that firearms should be in a good enough state to support using guns over melee. The thing is, it's current state is kinda shit. The fact shotgun pellets penetrate much less is the most egregious issue, while the increased jam risk and overall confusing accuracy mechanic just leads to guns being a hassle to wrangle. If they fix the guns, the melee nerfs will hurt a lot less.

Also, I'm much more upset over the stamina nerf than the muscle strain. You get winded so easily now.
 
The issue with the muscle strain mechanics, is that firearms should be in a good enough state to support using guns over melee. The thing is, it's current state is kinda shit. The fact shotgun pellets penetrate much less is the most egregious issue, while the increased jam risk and overall confusing accuracy mechanic just leads to guns being a hassle to wrangle. If they fix the guns, the melee nerfs will hurt a lot less.

Also, I'm much more upset over the stamina nerf than the muscle strain. You get winded so easily now.
Muscle strain on guns is stupid. I’ve shot plenty of guns and never had “muscle strain”. Maybe I can see it with maybe high powered guns (shotguns and rifles) but to a much less degree than it is.

And the aiming mechanic is straight trash. I can’t hardly tell wtf I’m shooting at.

I always used melee until the last time I played on MP. There I found out how much fun guns really are. But again, what’s the point of using a gun if I can’t tell what the fuck I’m shooting at?
 
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