National Defense Advocate
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- Mar 24, 2024
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Let me translate that for you, in case you don't speak soyboy dev-ish:What did he mean by this?
Nasko also made another comment on the reddit post about his first commentWhat did he mean by this?
I'm pretty sure cheese is already in the game. Unless they're talking about some kind of cheese making system. Though that would be pointless and unneeded. Especially considering there aren't any cows in the gameI'm sure glad they have their priorities set straight.
goats probablyI'm pretty sure cheese is already in the game. Unless they're talking about some kind of cheese making system. Though that would be pointless and unneeded. Especially considering there aren't any cows in the game
The entire animal husbandry system seems like a fucking joke. Smithing is cool - I assume the scrap armor will offer the best protection in the game, since it's literal metal. Right now you can go to a fire department and you have the best protective gear in game (jacket + pants + helmet) in one, relatively safe loot run - now you will have something to work towards past week one. No one cares about animals unless you're doing a challenge or playing on a server with no loot respawn.I'm pretty sure cheese is already in the game. Unless they're talking about some kind of cheese making system. Though that would be pointless and unneeded. Especially considering there aren't any cows in the game
that could be a mod. like a dynamic zombie settings change that happens on a weekly basis or something. id be surprised if that didnt already existI do wish there was a way to make danger actually escalate over time. Maybe zomboids start out weak, and become smarter, better sprinters, or something.
Better horde migration could be nice. Right now if you clear out an area, you will encounter occasional stragglers here and there and that's it. I'd like to see Hershel farm type situation be more common. Yes, there is a horde night mod, but it's artificial and breaks in MP. Yes, there are random events like gunshots etc, but if the area was cleared already, they don't do much.I do wish there was a way to make danger actually escalate over time. Maybe zomboids start out weak, and become smarter, better sprinters, or something.
Same thing as before; you've pretty much summed up the whole game. The real gameplay comes from multiplayer (with friends, since PVP is dogshit), your own challenges (clear out X, use Y, roleplay as Z profession instead of going meta) etc. It's definitely more of a sandbox than a proper game.What is there really to this game right now?
Fully agree. When I saw that B42 was going to have animals but no NPCs, I decided I'd be skipping this one. Who fucking cares about animals? Like, it's cool, but NPCs are what we want.Same thing as before; you've pretty much summed up the whole game. The real gameplay comes from multiplayer (with friends, since PVP is dogshit), your own challenges (clear out X, use Y, roleplay as Z profession instead of going meta) etc. It's definitely more of a sandbox than a proper game.
The new husbandry system is the greatest example - why spend resources and time on animals if you can loot one supermarket for all the food you will ever need? Well, it's nice when you're doing challenge where you are staying in the forest.
That's why I'm waiting for NPCs. They're gonna be barebones at first, but modders will save us once again and there's definitely going to be some "rebuild civilization, manage resources" mod.
Nope, not a single one. There was one that was in development that looked promising but Indie Stone caught wind and hired the Dev of the mod to work for them instead.Are there any good NPC mods? Superb Survivors sucks fucking cock.
10 year anniversary of no npcs lol"NPCs are soon guys we swear"
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How about instead of scope creeping the shit out of this game you get on those NPCs?
There is the bandits mod which is just hostile NPC's.Are there any good NPC mods? Superb Survivors sucks fucking cock.