Project Zomboid - The farming simulator disguised as a zombie survival game

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Its probably a good idea to make a mod pack for your server if you plan on using a bunch of mods, even outside of a modder throwing a fit and nuking their workshop its a good way to prevent a update from totally killing your server.
Care to explain for a retard? I just started a private server for the bois and I, we’re keeping it as light as possible on the mods (read: we have over 100 installed) but it’s very haphazard. It’s on g-portal, so I just have to copy in the Mod ID in one box and the workshop ID in another box. That’s about the depth of my technical know-how, sadly. How does one go about making a mod pack?
 
Its probably a good idea to make a mod pack for your server if you plan on using a bunch of mods, even outside of a modder throwing a fit and nuking their workshop its a good way to prevent a update from totally killing your server.
After this incident I probably will. The only reason I didn't before was because I thought it would be more "ethical" and keep any potential mod creators from having a meltdown in the off chance they discover the unlisted workshop item/modpack download. Seems like some zomboid modder's are as unstable as they come and will piss and shit anyway. So fuck it.
 
Care to explain for a retard? I just started a private server for the bois and I, we’re keeping it as light as possible on the mods (read: we have over 100 installed) but it’s very haphazard. It’s on g-portal, so I just have to copy in the Mod ID in one box and the workshop ID in another box. That’s about the depth of my technical know-how, sadly. How does one go about making a mod pack?
I haven't actually made a modpack for PZ or played on a server for that matter, but from what I understand:

Download the mod you want off the workshop, once its downloaded move to your steamapps folder, go to the workshop, content, and then find the PZ folder (108600) and the you'll see a bunch of numbers. You can either looking in each folder for the mod you want or go back to the workshop page for the mod you downloaded and find the ID in the URL. From there you go into the mods folder in the number folder, and there is your actual mod.
Screenshot (1680).png

(example, please note I have my PZ installed on a separate drive from my main steam install, so its in the SteamLibrary folder instead of the Steam folder.)

From here you can copy and paste the mod folder(s) to your desktop or somewhere else.

Now go to your Users/(YOUR NAME)/Zomboid/workshop folder and find the "ModTemplate" folder, open it and inside is 3 files.
Contents
preview.png
workshop.txt

You want to put all your copied mod folders into the Contents/Mods folder, alongside the ModTemplate folder
Screenshot (1681).png

Now you can go back to the TXT file and change the title and description to whatever string of slurs you want, Go in game and go to the workshop menu option, select Create and Update and then click on the ModTemplate folder, from here you can also change your title and desc. change the visibility to "Unlisted" and then hit next, hit "New Item" and then hit "Upload to Workshop"
(You can change the ModTemplate folder in workshop to a different name if you are making several packs)

I hope this is somewhat helpful and I hope I didn't accidentally leak my SSN with these images.

(also you don't need the ModTemplate mod in the Contents/mods folder, you can delete that)

Seems like some zomboid modder's are as unstable as they come and will piss and shit anyway. So fuck it.
Zomboid Modders are honest to god probably the most insane people on the workshop, though I know a Gmod modder who gives them a run for their money in that department.
Fuck Ethitcs and keep your server running in tip top shape.
 
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Lemmy is having another meltdown. It's been a while since he's had a public once since he used to just bitch and moan when people would call him out on being slow as shit on the old Indie Stone forums back before they made it big on Steam.

This comment is in response to an honestly tepid and not even that critical video about how long it's been taking to finish the fucking update.

This is just a reminder that he's also bitching about an update that doesn't even touch NPCs, which is a feature he's promised is coming "soon" for a decade now. I gave up waiting on the game in 2016 but it's been entertaining to watch the new influx of players who bought into the hype with update 41 learn what the rest of us learned a long time ago: Lemmy is incompetent and unstable.
 

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Lemmy is having another meltdown. It's been a while since he's had a public once since he used to just bitch and moan when people would call him out on being slow as shit on the old Indie Stone forums back before they made it big on Steam.

This comment is in response to an honestly tepid and not even that critical video about how long it's been taking to finish the fucking update.

This is just a reminder that he's also bitching about an update that doesn't even touch NPCs, which is a feature he's promised is coming "soon" for a decade now. I gave up waiting on the game in 2016 but it's been entertaining to watch the new influx of players who bought into the hype with update 41 learn what the rest of us learned a long time ago: Lemmy is incompetent and unstable.
We're not gonna see this shit til 2026, and it still won't have anything but farm animals...
 
Lemmy is having another meltdown. It's been a while since he's had a public once since he used to just bitch and moan when people would call him out on being slow as shit on the old Indie Stone forums back before they made it big on Steam.

This comment is in response to an honestly tepid and not even that critical video about how long it's been taking to finish the fucking update.

This is just a reminder that he's also bitching about an update that doesn't even touch NPCs, which is a feature he's promised is coming "soon" for a decade now. I gave up waiting on the game in 2016 but it's been entertaining to watch the new influx of players who bought into the hype with update 41 learn what the rest of us learned a long time ago: Lemmy is incompetent and unstable.
>"Well within our rights to declare the current game 1.0" - Yeah, and blacklist yourself from the industry, as this would make PZ a lite version of the generic cashgrab kickstarter scam.

>Implying the others in the industry are delivering unoptimized buggy shit - This sims game w zombies lags when I zoom out despite me rocking a decent pc.

>"Muh Thursdoids" - Holy fuck no one cares.. If the blogposts are taking up that much time (they shouldnt btw), then ditch them.

>(I think in the comments he said this)"We dont make arbitrary limits on leaves for mental health and vacations" - Yeah, no wonder. I bet Alex Mahan clocked in more hours than some dipshits in the team.


It has become obvious to me that the team is full with non-tehnical wannabe blogger "idea-guys" who would rather spend all day talk about a game they want to make than actually make the game. Which can be excused in a uni freshman that is destined to drop out and go be a webdev code monkey the second he sees matrix math, but these cunts are set for life while being self employed. Most struggles the average gamedev experiences do not apply to them at all.

While there are some good things about them as devs (not using a generic engine and shitting out an asset flip), the reality is that they are painfully mediocre at best (by indie standards).

They should hire like 20 industry pros for a year or 2, STRICTLY IN THE PROGRAMMING DEPARTMENT (the limitation on programmers is there just in the unlikely case Lemmy gets relayed this/reads it, books it to hire more roastie "concept "artists"" then whines about me being wrong), as the codebase must be YanSim tier.

Last but not least, come clean. You will never get the NPCs to be as good as you promised, just take the L (both reputational and monetary) by admitting it , and hire the Superb Survivors guy, since his NPCs are at least existing. You will be dragged either way for lying and fake marketing, but at least that way you can make the eventual blame shift ("The laptop thieves made the NPC feature promises") 1% more believable.


We're not gonna see this shit til 2026, and it still won't have anything but farm animals...
Quick reminder that Unturned, a zombie game by Nelson Sexton, who was ~17 at the time featured farm animals for a decade now. And before anyone tries to defend TIS, its fucking FARM ANIMALS. What high intensity logic do they need?
 
The simping on reddit is baffling but not surprising.

All these comments about "dev is hard, people are impatient" are bullshit. Indie Stone's behavior is classic scope creep and lack of deadlines creating bloated projects. I don't know if Lemmy is the sole reason, but that group has no discipline when it comes to setting scope. You don't even have to set a damn deadline, just stop adding shit and things get done fast.

I totally understand that dependencies come up, people get sick, or you find out that customer feedback tells you a feature absolutely must be added to satisfy the market, but no one asked for key rings or the endless other scope creep features they've added in whatever build it is they're on now.

Lemmy is absolutely the stereotype of the founder/architect/new product manager who has grand ideas and no deadlines. I promise he's gonna shit out a terrible 1.0 and then go on a pity tour on reddit and all the other usual leftist gaming rags about how mean gamers are for having expectations of a product they purchased that he promised would get made.
 
Last but not least, come clean. You will never get the NPCs to be as good as you promised, just take the L (both reputational and monetary) by admitting it , and hire the Superb Survivors guy, since his NPCs are at least existing. You will be dragged either way for lying and fake marketing, but at least that way you can make the eventual blame shift ("The laptop thieves made the NPC feature promises") 1% more believable.
Apparently he actually hired that guy. The NPC mod guy now spends his 9-5 (more like 12-12:30) working on ... a fishing minigame.

I am not bullshitting.

The simping on reddit is baffling but not surprising.

All these comments about "dev is hard, people are impatient" are bullshit. Indie Stone's behavior is classic scope creep and lack of deadlines creating bloated projects. I don't know if Lemmy is the sole reason, but that group has no discipline when it comes to setting scope. You don't even have to set a damn deadline, just stop adding shit and things get done fast.

I totally understand that dependencies come up, people get sick, or you find out that customer feedback tells you a feature absolutely must be added to satisfy the market, but no one asked for key rings or the endless other scope creep features they've added in whatever build it is they're on now.

Lemmy is absolutely the stereotype of the founder/architect/new product manager who has grand ideas and no deadlines. I promise he's gonna shit out a terrible 1.0 and then go on a pity tour on reddit and all the other usual leftist gaming rags about how mean gamers are for having expectations of a product they purchased that he promised would get made.
Are you suggesting that the workout system is bullshit padding?????! HEKKEN CHUD



Anyone know where to archive this thread in the case the larper gamedev turns out to be Lemmy?
 
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For the sake of Archiving, here is the current main reddit post regarding the "drama". Lemmy shows up in the comments.

I don't really have much to add to this, I think B42 is taking a really long time when It probably shouldn't, but at the same time I don't think they should just rush to NPCs and then release the game.
 
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I don't really have much to add to this, I think B42 is taking a really long time when It probably shouldn't, but at the same time I don't think they should just rush to NPCs and then release the game.
That's the craziest part to me: they're taking years to release B42, and when you look at what's gonna actually be IN build 42.... Why even bother? Why does farm animals and basements take multiple years? Personally, I'm really not interested in whatever they're adding. It'll just fuck up all my mods. NPCs would maybe be worth playing vanilla again, but not fucking cows.
 
Lemmy is having another meltdown. It's been a while since he's had a public once since he used to just bitch and moan when people would call him out on being slow as shit on the old Indie Stone forums back before they made it big on Steam.

This comment is in response to an honestly tepid and not even that critical video about how long it's been taking to finish the fucking update.

This is just a reminder that he's also bitching about an update that doesn't even touch NPCs, which is a feature he's promised is coming "soon" for a decade now. I gave up waiting on the game in 2016 but it's been entertaining to watch the new influx of players who bought into the hype with update 41 learn what the rest of us learned a long time ago: Lemmy is incompetent and unstable.
I like how he's stupid enough to claim not only does he have no idea how to accurately work out how long an update will take but other companies don't either. Shows you how utterly clueless and incompetent these people are. Does he now know what project management is and that there is an entire layer of management at every other company in existence who's sole purpose is to figure these things out and create accurate development schedules?

This guy sounds like the dev equivalent of rekieta and the entire post screams narcissistic incompetent who's been called out for his incompetence many times in the past and doesn't like it
 
The scope creep and project bloat is something to behold. For example, they hire Thomas ‘ProfMobius’ Guimbretière of Minecraft mod-dev and gamedev fame; evidently so he could work on procedural wilderness generation, when it seems like there are other features on Zomboid dev that could use one or two extra helping hands so they move along faster.
https://boards.4chan.org/v/thread/680195623
Anyone know where to archive this thread in the case the larper gamedev turns out to be Lemmy?
Archiving 4cuck is easy. You can try archiving the original 4ch thread, archiving 4ch archives [sic] like arch.b4k.co or archived.moe...
 
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I can not believe NPCs still aren't in the game. I remember watching this shit back on early YouTube and thinking "it'll be so cool when they add NPCs"
They never will be. The devs aren't capable of it and have done everything possible to avoid addressing it. Instead they go off on bizarre tangents like overly complex vehicle systems, autistic tier temperature systems that don't have any noticeable effect in practice and bizarre construction systems that were neither needed nor wanted, while ignoring everything else the game desperately needs. All while repeatedly rewriting the graphics engine, which they'll do again by the time this game hits 1.0 (which it will be abandoned and do so sooner or later when people finally have enough and stop buying the game)

These people are exactly the kinds of devs that shouldn't be running indie projects. If they want to hire people to do something useful they should start with a competent project manager
 
I can not believe NPCs still aren't in the game. I remember watching this shit back on early YouTube and thinking "it'll be so cool when they add NPCs"
As much as I love this game, you have to keep in mind that it probably barely works because of 10 years worth of spaghetti code. The fact that we got a working multiplayer is a miracle already. I don't think we will ever get anything better than this mod, which is based (I think?) on b30 NPCs which are basically retarded. If not for the modding scene, this game would have died off a year after the MP update released.
 
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